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Middle-Earth: Shadow of Mordor Review

The saying goes that if you want to steal from someone, you might as well steal from the best. While nobody could ever go as far as saying Shadow of Mordor steals, it certainly borrows the best elements of some of the most fun stealth games around and makes terrific use of them in one amazingly fun experience that is mandatory to just about anyone who owns a current-gen console or a PC strong enough to run it. Middle-Earth: Shadow of Mordor is set somewhere between J.R.R Tokien’s The Hobbit and The Lord of the Rings and sees Talion, a fallen Gondorian captain that’s slain by a few of the dark lord Sauron’s evil minions only to be brought back to life by a mysterious elven spirit who offers him a chance for revenge and cool new powers to do so. The story flings about...
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Surviving The Long Dark

The above screenshot was taken around 4 am in-game time. I’d just found shelter after being forced to retreat due to nearly catching the attention of a wolf. It was a small bunkhouse at the end of a path lined with log fence posts. There were barely any supplies, nor any place to make a fire; just a series of bunk beds. The sun was already setting, and since I didn’t have a lantern, sleeping till morning seemed like the best and only option. It was pitch black when I awoke, leaving me to stumble about to find the exit. Once I emerged outside, I was greeted by the starry night sky. Those fleeting moments of beauty are part of what make The Long Dark worth enduring. Developed by Hinterland Studios, The Long Dark is a game of survival set in the Canadian wilderness following...
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The Evil Within Review

Survival horror sure has gone to the deep end in the years following its inception as a description given to a certain niche of games. What began with a healthy dose of originality with the Alone in the Dark games and saw a big boost thanks to the first Resident Evil, lasting for a while through other series such as Silent Hill is now stale and dumbed down, a term used to describe “scary” games. Resident Evil 4 was the start of the decline for that series as a true horror franchise, turning to a tense, action-focused style that was extremely successful and influential to just about every action game that came after it. Given series creator Shinji Mikami’s hiatus from Capcom and from bigger releases in general, all hopes were on his eventual directorial return with The Evil Within. There’s absolutely no way to...
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