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E3 2016 – Local Multiplayer Indie Game Round-up

Apart from seeing new videogames, E3 is a good place to get some local multiplayer action in. There’s always a lot on display, and with so many people around, it’s never a challenge to find opponents. I wasn’t able to sample much of the local multiplayer wares this year due to time constraints, but the few I got some time with were all fantastic. Inversus Inversus was a popular attraction over at the IndieCade booth. It’s a simple game of territory capture. Two teams of two, black and white, compete to cover the board in their team’s color. So the white team wants to make the board black, while the black team wants to make it white. You do this by firing lasers that flip tiles over either one at a time or several at once with a charged shot. The more tiles you capture,...
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Furi Review – Endurance run

Furi embodies both the best and worst qualities of boss fights. At its best, Furi is stylish and exciting; a series of challenging but fair fights that act as a fantastic example of good boss design. At its worst, it’s a frustrating slog that equates difficulty with sheer overwhelming odds; a game that punishes you for anything less than pin-point perfection on every move. Its best qualities often outweigh its lesser ones, the highs of its long, grueling scuffles proving to be a satisfying challenge. But it when it falters, boy does it falter. Furi is a third-person action game/twin-stick bullet hell shooter boss rush from The Game Bakers. It casts you in the role of The Stranger, a mysterious swordsman who’s been locked up in a very elaborate prison for reasons unknown. Tortured day in and day out by one of the jailers, his...
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E3 2016: Mount and Blade 2: Bannerlord Hands-off Siege Impressions – You gotta take that castle

If you enjoy medieval warfare simulators, Mount and Blade 2: Bannerlord might be right up your alley. Taleworlds Entertainment’s newest entry in the series had a pretty exciting demo during my appointment with them at E3 that had an army laying siege to an enemy castle. I had the luck of sitting right next a member of the apparent very popular Mount and Blade‘s modding community, so the amount of info that went right over my head was vast, but at the same time, I got to see a lot of interesting and easy to grasp aspects of the new version. According to them, the original Mount and Blade was very raw, so the aim with Bannerlord was to add improvements to the overall presentation to the game without changing the gameplay too much, which is one of the franchise’s biggest pros. The presentation cons, though, were numerous...
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