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Episode 1: Austin is a problematic, but still promising start to Destination Primus Vita  

Destination Primus Vita was touted as one big project made by ex Ubisoft developers, an FPS adventure series with an ambitious script. It revolves around saving humanity and restoring Earth’s most precious element that was stolen by an invading alien race. After having played its premiere episode, titled after the protagonist Austin, one of the members of a group of scientists tasked with figuring out exactly how they’re gonna help our planet, I’m not exactly sure where it’s going. But the two hours I spent making my way through it proved to be enjoyable, even though I would not exactly call this an adventure game. Most of my time playing Destination Primus Vita was spent clicking through dialogue and not having a lot of interaction with anything per se. There’s only a handful of actual puzzles in this initial chapter, and those were very hit...
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You don’t need a beast of a computer to have a good time playing Monster Hunter World

In late January, Monster Hunter World already solidified its spot on my game of the year list, as I talked about in my review of its console version. Six months later, we’re finally getting to play the PC port, and to all intents and purposes, it’s looking like it’s the definitive way to play Monster Hunter World. If you have a computer that can handle its requirements, you’ll find that the PC version of World is among the better ports that Capcom has put out lately — I’m comparing it to their releases of Resident Evil 7 and Street Fighter V, which I own and play regularly. Safe to say, there have been a few hiccups here and there that were reported by tech sites with a far greater knowledge of hardware specs than me, something that usually happens with PC ports due to the...
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Exorcize adventure game demons with the help of the Unavowed

Adventure games have come a long way since the days of the war between Sierra and LucasArts. Since then, a lot has changed in the adventure gaming formula, with plenty of releases attempting to change the traditional means of delivering a story all the while challenging players with creative puzzles and such. Some developers, like Telltale Games, have opted to take away much of the former from their titles in favor of delivering a gripping story, and in many ways, they have succeeded in carrying a narrative with limited player agency quite well. But there’s definitely been a gap when it comes to actually having people think when playing a new adventure game these days. Sure, games like Daedalic’s Deponia have helped inject a lot of puzzles and inventory convolution (hallmarks of the genre), but in my book, WadjetEye Games are the ones that have...
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