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Yakuza 5 Review – Doki Doki Dorama

Yakuza 5 is another strong chapter of the long-running crime drama that started its run on the PlayStation 2 back in 2005 as Ryu ga Gotoku, a then Japan-only action adventure game that set its sights on a then relatively unexplored genre for videogames, the seedy underworld of the Japanese mob. Having acquired a pretty loyal following in the West since then, the series has seen quite a number of releases outside of its native land, even though they usually take a long time to be carried over. Yakuza 5 was no different, spending over two years as a Japan exclusive title before being localized for other territories, as well as forgoing a physical disc release in favor of a downloadable only format on PSN. With that in mind, it’s easy to see why SEGA decided to go this route with Yakuza 5. Even though its...
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Epistory – Typing Chronicles Review

It’s odd how so few videogames make use of typing. With so many available on computers, you’d think more would try and incorporate the act of typing instead of mapping complex control schemes onto a keyboard. And when we do get typing games, they always play off the same foundation of writing out words as fast as possible. Epistory – Typing Chronicles doesn’t stray from that formula, but it doesn’t exclusively revolve around it either. Epistory adds in a healthy dose of exploration to the mix, resulting in a generally more relaxed typing game than its peers. Epistory follows a young girl and her fox as they wander around an origami world cleansing the evils that have infested it. It’s framed as a novel in progress. The author frequently chimes in with narration as new areas unfold. Occasionally small scenes from the author’s life sneak...
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Enter the Gungeon Review – Biting the bullet

There’s a degree of familiarity anyone who’s remotely interested in top-down shooters will feel when playing Enter the Gungeon. After all, at first glance, it’s strikingly similar to many, many games that came before it. Just as its brethren, it’s hard and merciless, teaching you its ways by throwing you back to the beginning every time you happen to die. What sets Enter the Gungeon apart, though, aside from its quirky pixelated aesthetic that has you fighting actual ammunition and other inanimate objects that just happened to spring to life, is how everything that you do in the game eventually ties in together in the long run. This being a game that’s very comfortable in its roguelike recliner, it’s surprising to see that there’s plenty of stuff that you tuck away and don’t lose between runs. For instance, after every boss battle, you earn currency...
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