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Uncover an intergalactic mystery in The Station

Star Trek is one of my favourite science fiction universes. A galaxy where humanity has overcome nearly all petty national differences to establish a futuristic, utopian world without money, based on bettering each other and the rest of society. Earth represents just a part of the greater United Federation of Planets, with hundreds of different alien races working together cooperatively. These days it seems wildly implausible, but in the back of my brain I like to imagine a future time, centuries from now, when it may still be possible. In any case, part of the Federation’s guiding principles is the so-called Prime Directive; that Starfleet should not interfere on worlds which have not discovered faster-than-light travel, and overcome lasting national tensions. Instead, more “primitive” worlds should simply be watched discreetly, and monitored for their development. This kind of monitoring forms the background for The Station....
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A Case of Distrust feels like a detective novel in videogame form

After so many years of text adventures languishing in relative obscurity, it’s great to see them start getting more attention thanks to works like 80 Days, Subsurface Circular, and more. Most of the recent examples excelled because of how they used the form in new and fascinating ways to help tell their stories, something that Twine games have been doing for years to great effect. A Case of Distrust is much the same, but it’s also one that feels similar to traditional point-and-click adventures in some ways. A Case of Distrust is a detective game from developer Ben Wander that, according to the game’s website, takes inspiration from the works of Dashiell Hammett and Raymond Chandler. It’s a stylish, exceptionally written game that seamlessly blends modern text adventures and classic point-and-click games to create a strong take on detective games and interactive fiction. You play...
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Monster Hunter World is a huge, demanding but ultimately rewarding experience

The journey of following a series like Monster Hunter is a perilous one. Capcom’s long-running franchise has always been know to suffer from obtuse design decisions, having impenetrable mechanics, and being extremely unfriendly to newcomers. Its fans are considered to be among of the most dedicated, and frankly, sometimes a little too devoted. And that’s quite understandable: getting into Monster Hunter in the past was quite an effort, and after bursting through that layer of complexity came the realization that these games were damn rewarding. It might be a cliché statement to make, but it has never been this easy to get into the series than with the newest entry, Monster Hunter World. Not only does it include a number of ease of play improvements, but most importantly, it’s now on current gen consoles. Gone are the days of having to clutch a 3DS and...
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