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A Look At: Action Henk

Videogames and obstacle courses are one of those weird pairings that always works. Something about swiftly navigating ridiculously treacherous courses never ceases to entertain. It’s why games like Trials continue to see great success. Action Henk from RageSquid, which just launched on Steam early access, but instead of relying on a specific catch to instill most of the challenge, Action Henk decides to keep it simple – but no less challenging. Action Henk stars the titular Henk, a pudgy action figure clearly past his prime. You take control of him through dozens of courses set in places like a child’s bedroom or the beach, all put together using whatever’s available. In the case of bedroom environment, that’s building blocks and pieces of plastic road. Henk’s skillset is limited to jumps and butt slides, but it’s more than functional. The goal is simple: get to end...
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E3 2014 – Eduardo’s Favorite Games

E3 2014 has been one of my favorite shows so far. That’s mostly due to the huge amount of games that not only came out of nowhere and surprised the heck out of me, but because the a few of the known quantities also managed to make pretty good showings. Here are a few of my picks. Favorite surprise: Fantasia Fantasia was completely out of my radar for this year’s E3. After Microsoft’s killing of Kinect, I had zero hope of seeing anything worthwhile for it at the show. And boy, was I mistaken. Fantasia makes an incredible case for that thing – it’s simple, easy to play and doesn’t take too long to play, much like games I used to enjoy when I was a kid. I would totally play this if, you know, I wanted to buy a Xbox One… which I still...
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E3 2014 – Callum’s Favorite Games

Entertainium was at E3 2014 and we hope you’ve been reading our ongoing coverage directly from the Los Angeles Convetion Center. We also had our own personal picks from a variety of publishers, as well as indies. Here are a few of them, from Callum’s personal list! Bloodborne So many aspects of Bloodborne seem to fly in the face of those lifted from the Souls series. Combat is supposed to be more active instead of passive; you’re supposed to take initiative in battle as opposed to waiting for the right moment to strike. It sounds like a complete overhaul of the core concepts of Dark Souls and Demon’s Souls. Which is precisely why I’m excited to get my hands on it. In the same way Dark Souls expanded on Demon’s Souls concepts, Bloodborne looks to be the next step in revolutionizing those core concepts us...
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