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Dev Q&A – Never Alone: Kisima Ingitchuna

Never Alone: Kisima Ingitchuna is certainly a striking game. That’s mostly thanks to its unique roots, that grew out of the very rich background of the native folk of Alaska. And while it took quite a bit of time to see this particular culture get the spotlight in a game, it was very well worth the time. I had the opportunity to ask some questions to two people who were involved in the making of the game - Dima Veryovka, the art director behind Never Alone‘s striking presentation and Alan Gershenfeld, who’s the CEO of publisher E-Line Media, the group behind its release and development. Where did the idea of making use of Native Alaskan mythology in a game come from? Alan Gershenfeld: The idea actually came from the Cook Inlet Tribal Council (CITC). As a pioneering Alaska Native social service organization, CITC was seeking a way...
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#IDARB Review

When you consider the origins of #IDARB – it began as a simple post on Twitter of a red box, the developers asking the public for ideas on what to do with it – the absurd nature of the game starts to make sense. It’s a local multiplayer game where two teams of up to four players each, consisting of themes like music instruments or arcade cabinets, compete for control of a ball to toss into their respective goal while contending with random events called “hashbombs,” which range from flooding the arena with water or causing spikes to sprout everywhere to turning off the lights and even rickrolls. It is a truly bizarre game, and one of the best reasons to own an Xbox One right now. #IDARB is a game built around Twitter integration. A feed of tweets using the #IDARB hashtag constantly scroll...
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Dragon Age Inquisition Review

Massively multiplayer online games have been around for quite a while, but their influence on single player focused games has only started becoming obvious over the last few years. For better or for worse, the borrowing of MMO elements in what otherwise would be a standard, scripted experience has seen its share of the sunlight within pretty big releases in 2014. Bioware’s third instalment in the Dragon Age series is the latest of these games that like to pretend they’re huge, but ultimately only make it that much more obvious that it isn’t. For as many huge open maps that there are to run around in Dragon Age Inquisition, the quality of content just doesn’t cut it, and what at first seems like a gigantic game that any RPG nut would be nuts not to dive into and devour every little bit of it, quickly...
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