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	<title>Entertainium &#187; Doug Buffone</title>
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	<link>http://entertainium.org</link>
	<description>Critical Opinions on the Entertainment World of Today</description>
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		<title>&#8216;Paul&#8217; Movie Review</title>
		<link>http://entertainium.org/film/paul-movie-review/</link>
		<comments>http://entertainium.org/film/paul-movie-review/#comments</comments>
		<pubDate>Tue, 29 Mar 2011 04:50:39 +0000</pubDate>
		<dc:creator>Doug Buffone</dc:creator>
				<category><![CDATA[Comedy]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[alien]]></category>
		<category><![CDATA[aliens]]></category>
		<category><![CDATA[jason bateman]]></category>
		<category><![CDATA[kristen wiig]]></category>
		<category><![CDATA[nick frost]]></category>
		<category><![CDATA[paul]]></category>
		<category><![CDATA[Seth Rogen]]></category>
		<category><![CDATA[sigourney weaver]]></category>
		<category><![CDATA[simon pegg]]></category>

		<guid isPermaLink="false">http://entertainium.org/?p=1915</guid>
		<description><![CDATA[Simon Pegg and Nick Frost are a dynamic duo. The two British comedians have made two of my favorite comedies of the last decade, Shaun of the Dead and Hot Fuzz.  Their latest project together, Paul, serves as an homage to their love of American pop culture and all things nerd. The film has some good laughs, yet it is inconsistent, largely due to the distracting alien title character. Graeme (Simon Pegg) and Clive (Nicke Frost) are two middle-aged fanboys who travel to the United States to attend Comic Con in San Diego and then drive to famous UFO sites around the country.  On their journey they encounter an alien, named Paul (Seth Rogen) who has been on Earth for 60 years and who escapes from the custody of the US government.  The two friends overcome their initial reservations and agree to help Paul get to a rendezvous point where he will be picked up by the mothership. Although the Comic Con scene is only a brief part of the beginning of the film, it is easily one of the most memorable. Graeme and Clive revel in the atmosphere where attendees are dressed up as various comic book, sci-fi and fantasy characters and they are able to meet the creators of their favorite works.  Both are particularly excited about meeting Adam Shadowchild, brilliantly played by Jeffrey Tambor.  Shadowchild has a general malaise for the entire Comic Con escapade yet he doesn’t dampen the spirits of the enthusiastic friends. The two friends nerdiness allowed them to fit into the Comic Con environment, however, they are less successful at blending into rural America. Their general innocence compliments their “man-child” personas well, but puts them in dangerous situations with hillbillies and fundamentalist Christians.  They meet Ruth Buggs (Kristen Wiig), who is also a prisoner, but of her fundamentalist Christian dogma. A firm believer in Intelligent Design, she wears a shirt portraying Jesus shooting Charles Darwin, with the words “Evolve This!” underneath.  Ruth sees Paul and passes out, as another life form’s existence topples her beliefs. Graeme and Clive decide to take the unconscious woman along in order to protect Paul’s whereabouts from the government. The movie is built upon Pegg and Frost’s sophomoric humor. There are plenty of sex and bodily function jokes, most of which are clever enough to produce laughter. However, one of the funniest aspects of the film is the amount of allusions to other sci-fi movies. Both Pegg and Frost are self-confessed nerds and they make great references to Star Wars (“Boring conversation anyways…”) and Alien (“Get away from her, you bitch!”) with some help from Sigourney Weaver.  These references are closely tied with the narrative and they feel natural.  Most of them develop Paul’s character as we discover that he has played a central role in shaping pop culture by acting as a consultant on movies like E.T. Although Paul has a great number of laughs and is not a derivative comedy narrative, there was one element of the...]]></description>
			<content:encoded><![CDATA[<p>Simon Pegg and Nick Frost are a dynamic duo. The two British comedians have made two of my favorite comedies of the last decade, <em>Shaun of the Dead </em>and <em>Hot Fuzz</em>.  Their latest project together, <em>Paul</em>, serves as an homage to their love of American pop culture and all things nerd. The film has some good laughs, yet it is inconsistent, largely due to the distracting alien title character.</p>
<p>Graeme (Simon Pegg) and Clive (Nicke Frost) are two middle-aged fanboys who travel to the United States to attend Comic Con in San Diego and then drive to famous UFO sites around the country.  On their journey they encounter an alien, named Paul (Seth Rogen) who has been on Earth for 60 years and who escapes from the custody of the US government.  The two friends overcome their initial reservations and agree to help Paul get to a rendezvous point where he will be picked up by the mothership.</p>
<p style="text-align: center;"><a href="http://entertainium.org/wp-content/uploads/2011/03/paul-movie.jpg"><img class="aligncenter" title="paul-movie" src="http://entertainium.org/wp-content/uploads/2011/03/paul-movie.jpg" alt="" width="576" height="330" /></a></p>
<p>Although the Comic Con scene is only a brief part of the beginning of the film, it is easily one of the most memorable. Graeme and Clive revel in the atmosphere where attendees are dressed up as various comic book, sci-fi and fantasy characters and they are able to meet the creators of their favorite works.  Both are particularly excited about meeting Adam Shadowchild, brilliantly played by Jeffrey Tambor.  Shadowchild has a general malaise for the entire Comic Con escapade yet he doesn’t dampen the spirits of the enthusiastic friends.</p>
<p>The two friends nerdiness allowed them to fit into the Comic Con environment, however, they are less successful at blending into rural America. Their general innocence compliments their “man-child” personas well, but puts them in dangerous situations with hillbillies and fundamentalist Christians.  They meet Ruth Buggs (Kristen Wiig), who is also a prisoner, but of her fundamentalist Christian dogma. A firm believer in Intelligent Design, she wears a shirt portraying Jesus shooting Charles Darwin, with the words “Evolve This!” underneath.  Ruth sees Paul and passes out, as another life form’s existence topples her beliefs. Graeme and Clive decide to take the unconscious woman along in order to protect Paul’s whereabouts from the government.</p>
<p><a href="http://entertainium.org/wp-content/uploads/2011/03/PAULalien-600x360.jpg"><img class="aligncenter size-full wp-image-1919" title="PAULalien-600x360" src="http://entertainium.org/wp-content/uploads/2011/03/PAULalien-600x360.jpg" alt="" width="600" height="360" /></a></p>
<p>The movie is built upon Pegg and Frost’s sophomoric humor. There are plenty of sex and bodily function jokes, most of which are clever enough to produce laughter. However, one of the funniest aspects of the film is the amount of allusions to other sci-fi movies. Both Pegg and Frost are self-confessed nerds and they make great references to <em>Star Wars</em> (“Boring conversation anyways…”) and <em>Alien </em>(“Get away from her, you bitch!”) with some help from Sigourney Weaver.  These references are closely tied with the narrative and they feel natural.  Most of them develop Paul’s character as we discover that he has played a central role in shaping pop culture by acting as a consultant on movies like <em>E.T.</em></p>
<p>Although <em>Paul</em> has a great number of laughs and is not a derivative comedy narrative, there was one element of the film that I found particularly distracting—Seth Rogen. I’m a big fan of Rogen’s work, but he seems out of place in this film. His voice and mannerisms come through the alien character and it is all seems way to familiar. That being said, there are plenty of funny moments involving Paul, but Rogen’s familiarity detracted from the overall effect that the alien has on the viewers.  Paul just seemed like one of the guys, something that didn’t make much sense in the story’s context.</p>
<p>&nbsp;</p>
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<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Total War: Shogun 2 Review</title>
		<link>http://entertainium.org/gaming/total-war-shogun-2-review/</link>
		<comments>http://entertainium.org/gaming/total-war-shogun-2-review/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 22:15:57 +0000</pubDate>
		<dc:creator>Doug Buffone</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[creative assembly]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[shogun 2]]></category>

		<guid isPermaLink="false">http://entertainium.org/?p=1874</guid>
		<description><![CDATA[In 16th century Japanese feudal society, the shogun is feeling pressure as the competing clans erupt into total war. The alliances and rivalries that have maintained order in society are quickly breaking down as Japan descends into utter chaos with several great clans poised to take advantage. In Total War: Shogun 2, players take control of one of these clans.  You must use all of your abilities as a statesmen and a general to guide your clan through the turbulent times in hopes of seizing the shogunate in the capital, Kyoto. In the 7th installment of the Total War franchise, developer Creative Assembly has returned to the melee centric medieval combat that started the storied PC franchise. Is Shogun 2 a welcome return to form or a step in the wrong direction? The Good The Computer is Getting Smarter! The AI in Shogun is remarkably better than in previous Total War installments. Overall, your rival clans will compete in a Machiavellian fashion. Enemy daimyos play won’t hesitate to declare war on you if you are becoming too powerful or if you are spending too much on economic and social development. On the battlefield, the AI has stopped sending units in small waves that can be quickly defeated by your troops. Instead, they usually command with a grand strategy and send the troops en masse to attack. It’s more realistic, more difficult, and makes for a more hectic and exciting experience. Bigger Challenge: Shogun 2 is much harder than previous games. While many fans were clamoring for ramped up difficulty, the AI will often resort to summoning massive armies out of nowhere to create a challenge. It’s sometimes frustrating and a good reason for players to save often, but it really forces the player to think in broader strategy and not solely on a short-term solutions. Return to Form: Empire: Total War was an ambitious game but with its scale came a number of crippling technical problems. After playing almost 100 hours and about to achieve victory, the game froze on me—every single time I hit the next turn button. It was beyond frustrating, but the worst part was that Creative Assembly never released a patch to fix the problem. Instead they seemed to concede defeat and move on to Napoleon: Total War. While Shogun 2 is not without its technical problems (see below for issues with the multiplayer), the game ran smoothly through my first two campaigns. It does have some above average load times, but I will gladly trade those for an experience that doesn’t break down at the most inconvenient times. Wonderful Aesthetic Puts You Into the Time Period: One of the first things that you notice when you start playing Shogun 2 is the authenticity and beauty of the medieval Japanese world. The user interface is minimal, yet the parts that are in sight add to the setting splendidly. Creative Assembly put together a wonderful variety of traditional Japanese paintings and woodblock art to decorate the world...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" title="Banner 1" src="http://entertainium.org/wp-content/uploads/2011/03/www.totalvideogames.com_4815shogun2_logo_finA_Solid-Black-Red_71340__size_655_1500.jpg" alt="" width="524" height="370" /></p>
<p>In 16<sup>th</sup> century Japanese feudal society, the shogun is feeling pressure as the competing clans erupt into total war. The alliances and rivalries that have maintained order in society are quickly breaking down as Japan descends into utter chaos with several great clans poised to take advantage. In Total War: Shogun 2, players take control of one of these clans.  You must use all of your abilities as a statesmen and a general to guide your clan through the turbulent times in hopes of seizing the shogunate in the capital, Kyoto.</p>
<p>In the 7<sup>th</sup> installment of the Total War franchise, developer Creative Assembly has returned to the melee centric medieval combat that started the storied PC franchise. Is Shogun 2 a welcome return to form or a step in the wrong direction?</p>
<p style="text-align: center;"><a href="http://entertainium.org/wp-content/uploads/2011/03/www.totalvideogames.com_4815shogun2_logo_finA_Solid-Black-Red_71340__size_655_1500.jpg"></a><a href="http://entertainium.org/wp-content/uploads/2011/03/shogun_battle.jpg"><img class="aligncenter size-full wp-image-1876" title="shogun_battle" src="http://entertainium.org/wp-content/uploads/2011/03/shogun_battle.jpg" alt="" width="496" height="278" /></a></p>
<p><strong> </strong></p>
<p><strong><span style="color: #339966;">The Good</span></strong></p>
<p><strong><span style="color: #339966;"> </span></strong></p>
<p><strong><span style="color: #339966;">The Computer is Getting Smarter!</span></strong></p>
<p><span style="color: #339966;">The AI in Shogun is remarkably better than in previous Total War installments. Overall, your rival clans will compete in a Machiavellian fashion. Enemy daimyos play won’t hesitate to declare war on you if you are becoming too powerful or if you are spending too much on economic and social development.</span></p>
<p><span style="color: #339966;">On the battlefield, the AI has stopped sending units in small waves that can be quickly defeated by your troops. Instead, they usually command with a grand strategy and send the troops en masse to attack. It’s more realistic, more difficult, and makes for a more hectic and exciting experience.</span></p>
<p><span style="color: #339966;"> </span></p>
<p><strong><span style="color: #339966;">Bigger Challenge:</span></strong></p>
<p><span style="color: #339966;">Shogun 2 is much harder than previous games. While many fans were clamoring for ramped up difficulty, the AI will often resort to summoning massive armies out of nowhere to create a challenge. It’s sometimes frustrating and a good reason for players to save often, but it really forces the player to think in broader strategy and not solely on a short-term solutions.</span></p>
<p><strong><span style="color: #339966;"> </span></strong></p>
<p><strong><span style="color: #339966;">Return to Form:</span></strong></p>
<p><span style="color: #339966;">Empire: Total War was an ambitious game but with its scale came a number of crippling technical problems. After playing almost 100 hours and about to achieve victory, the game froze on me—every single time I hit the next turn button. It was beyond frustrating, but the worst part was that Creative Assembly never released a patch to fix the problem. Instead they seemed to concede defeat and move on to Napoleon: Total War.</span></p>
<p><span style="color: #339966;">While Shogun 2 is not without its technical problems (see below for issues with the multiplayer), the game ran smoothly through my first two campaigns. It does have some above average load times, but I will gladly trade those for an experience that doesn’t break down at the most inconvenient times.</span></p>
<p><strong><span style="color: #339966;"> </span></strong></p>
<p><strong><span style="color: #339966;">Wonderful Aesthetic Puts You Into the Time Period:</span></strong></p>
<p><span style="color: #339966;">One of the first things that you notice when you start playing Shogun 2 is the authenticity and beauty of the medieval Japanese world. The user interface is minimal, yet the parts that are in sight add to the setting splendidly. Creative Assembly put together a wonderful variety of traditional Japanese paintings and woodblock art to decorate the world and create a pleasing aesthetic.</span></p>
<p style="text-align: center;"><a href="http://entertainium.org/wp-content/uploads/2011/03/shogun2.jpg"><img class="aligncenter size-large wp-image-1877" title="shogun2" src="http://entertainium.org/wp-content/uploads/2011/03/shogun2-1024x576.jpg" alt="" width="491" height="277" /></a></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong><span style="color: #ff0000;">The Bad</span></strong></p>
<p><strong><span style="color: #ff0000;"> </span></strong></p>
<p><strong><span style="color: #ff0000;">Troop Movement and Path Finding Are Often Moronic:</span></strong></p>
<p><span style="color: #ff0000;">Setting up your troops before the battle, you wait for the carnage to commence. However, in the heat of the battle, you simply don’t have the precise controls needed for a game that is sometimes brutally difficult.  Empire and Napoleon introduced the simple yet important troop movement control that allowed you to order your troops to move forward without breaking rank or changing angles. For some reason, this control was taken out of Shogun 2, and we are back to the days of troops setting up in awkward and weak positions. There were several battles that were lost simply because units would inexplicably change their positioning after given a basic maneuver order.</span></p>
<p><span style="color: #ff0000;"> </span></p>
<p><span style="color: #ff0000;">In addition, the AI’s path finding is often mindless. Units take indirect paths to their ordered destinations, which is problematic when trying to withdraw troops from a skirmish.  On several occasions siege battles collapsed largely because certain individual troops would leave the castle despite being ordered to stand by the walls. Although the AI was greatly improved in Shogun 2, troop movement and path finding continue to be a thorn in the franchise’s side.</span></p>
<p><span style="color: #ff0000;"> </span></p>
<p><strong><span style="color: #ff0000;">Limited Scale of Units and Technologies:</span></strong></p>
<p><span style="color: #ff0000;">Unlike previous installments of the Total War franchise, Shogun 2’s units and technologies are specific and limited. It is a reflection of the historical time period in which the game takes place, yet players will soon find that battles become formulaic due to the lack of diversity. Although the game includes certain western gunpowder and siege weapons, after playing through the campaign twice with two different factions, I never encountered them.</span></p>
<p><span style="color: #ff0000;"> </span></p>
<p><span style="color: #ff0000;">The entire campaign can be completed (with greater difficulty) using only the basic spear and bow units. The clans may have certain abilities over others, but it never appeared to make a big difference when fighting the battles.</span></p>
<p><strong><span style="color: #ff0000;"> </span></strong></p>
<p><strong><span style="color: #ff0000;">Multiplayer Experience Is Unreliable:</span></strong></p>
<p><span style="color: #ff0000;">As mentioned above, Shogun 2 includes a completely revamped multiplayer component. Playing either a co-op campaign or avatar conquest mode is a great addition to the Total War experience, but there is one problem—most of the times it just doesn’t work.</span></p>
<p><span style="color: #ff0000;"> </span></p>
<p><span style="color: #ff0000;">In this age where patches are regular and plentiful, Shogun 2 is in desperate need one to correct the multiplayer performance issues. One day I was simply unable to connect to any matches and no players appeared online while the next, the clan page wasn’t working properly. In both cases, the game crashed repeatedly.  A patch would be welcomed here, but based on their past actions, Creative Assembly may be slow to release one.</span></p>
<p><span style="color: #ff0000;"><span style="color: #000000;"><br />
</span></span></p>
<p><strong><span style="color: #ff0000;"> </span></strong></p>
<p><strong>The Ugly?</strong></p>
<p><strong> </strong></p>
<p>Total War: Shogun 2 is an impressive entry into Creative Assembly’s franchise. The return to the melee-centric combat is a return to the franchise’s comfort zone but one that includes a number of improvements and a great amount of detail. Although there are still some technical problems that should be addressed, the overall experience is an overwhelmingly positive one.</p>
<p><span style="color: #0000ee;"><span style="color: #000000;"><div class=""><div style="text-align:left; padding: 0; margin: 0; background: url(http://entertainium.org/wp-content/plugins/gd-star-rating/stars/oxygen/stars46.png); height: 46px; width: 230px;"><div style="background: url(http://entertainium.org/wp-content/plugins/gd-star-rating/stars/oxygen/stars46.png) bottom left; padding: 0; margin: 0; height: 46px; width: 230px;"></div></div></div></span></span></p>
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		<title>Live Blog: Sony&#8217;s E3 2010 Press Conference</title>
		<link>http://entertainium.org/gaming/live-blog-sonys-e3-2010-press-conference/</link>
		<comments>http://entertainium.org/gaming/live-blog-sonys-e3-2010-press-conference/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 18:46:41 +0000</pubDate>
		<dc:creator>Doug Buffone</dc:creator>
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		<description><![CDATA[Join Entertainium&#8217;s founder and editor Doug Buffone as he live blogs Sony&#8217;s E3 2010 Press Conference. Ask some questions! Sony&#8217;s E3 2010 Press Conference]]></description>
			<content:encoded><![CDATA[<p><strong><em>Join Entertainium&#8217;s founder and editor Doug Buffone as he live blogs Sony&#8217;s E3 2010 Press Conference. Ask some questions! </em></strong></p>
<p><iframe src="http://www.coveritlive.com/index2.php/option=com_altcaster/task=viewaltcast/altcast_code=e1b94d3cb7/height=550/width=540" scrolling="no" height="550px" width="540px" frameBorder ="0" ><a href="http://www.coveritlive.com/mobile.php/option=com_mobile/task=viewaltcast/altcast_code=e1b94d3cb7" >Sony&#8217;s E3 2010 Press Conference</a></iframe></p>
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		<title>Live Blog: Nintendo&#8217;s E3 2010 Press Conference</title>
		<link>http://entertainium.org/gaming/live-blog-nintendos-e3-2010-press-conference/</link>
		<comments>http://entertainium.org/gaming/live-blog-nintendos-e3-2010-press-conference/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 15:39:51 +0000</pubDate>
		<dc:creator>Doug Buffone</dc:creator>
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		<guid isPermaLink="false">http://entertainium.org/?p=1013</guid>
		<description><![CDATA[Join Entertainium founder and editor Doug Buffone as he live blogs Nintendo&#8217;s E3 2010 Press Conference! Ask questions! Nintendo&#8217;s E3 2010 Press Conference]]></description>
			<content:encoded><![CDATA[<p><strong><em>Join Entertainium founder and editor Doug Buffone as he live blogs Nintendo&#8217;s E3 2010 Press Conference! Ask questions!</em></strong></p>
<p><iframe src="http://www.coveritlive.com/index2.php/option=com_altcaster/task=viewaltcast/altcast_code=3b15028b06/height=550/width=540" scrolling="no" height="550px" width="540px" frameBorder ="0" ><a href="http://www.coveritlive.com/mobile.php/option=com_mobile/task=viewaltcast/altcast_code=3b15028b06" >Nintendo&#8217;s E3 2010 Press Conference</a></iframe></p>
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		<title>Live Blog: Ubisoft&#8217;s E3 Press Conference</title>
		<link>http://entertainium.org/gaming/live-blog-ubisofts-e3-press-conference/</link>
		<comments>http://entertainium.org/gaming/live-blog-ubisofts-e3-press-conference/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 23:48:28 +0000</pubDate>
		<dc:creator>Doug Buffone</dc:creator>
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		<guid isPermaLink="false">http://entertainium.org/?p=1005</guid>
		<description><![CDATA[Thanks for checking out Entertainium.org! We are about to start our Live Blog of Ubisoft&#8217;s E3 Press Conference. Please stay tuned! Ubisoft&#8217;s E3 Press Conference]]></description>
			<content:encoded><![CDATA[<p><em>Thanks for checking out Entertainium.org! We are about to start our Live Blog of Ubisoft&#8217;s E3 Press Conference. Please stay tuned!</em></p>
<p><iframe src="http://www.coveritlive.com/index2.php/option=com_altcaster/task=viewaltcast/altcast_code=1a63985e8f/height=550/width=540" scrolling="no" height="550px" width="550px" frameBorder ="0" ><a href="http://www.coveritlive.com/mobile.php/option=com_mobile/task=viewaltcast/altcast_code=1a63985e8f" >Ubisoft&#8217;s E3 Press Conference</a></iframe></p>
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		<title>Microsoft&#8217;s E3 2010 Press Conference</title>
		<link>http://entertainium.org/gaming/microsofts-e3-2010-press-conference/</link>
		<comments>http://entertainium.org/gaming/microsofts-e3-2010-press-conference/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 23:10:53 +0000</pubDate>
		<dc:creator>Doug Buffone</dc:creator>
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		<guid isPermaLink="false">http://entertainium.org/?p=978</guid>
		<description><![CDATA[Hello, and welcome to Entertainium.org&#8217;s coverage of E3 2010! We are starting soon, so please stay tuned for a live blog from Microsoft&#8217;s E3 2010 Press Conference! &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212; 10: 32: Treyarch head Mark Lamia comes out to the stage to show off Call of Duty: Black Ops demo. 10: 34: Running around in the jungles of Laos, a firefight commences. The smoke effects from a grenade explosion look particularly impressive. 10:37: Getting into a helicopter. It isn’t clear if you are flying the helicopter or if it is on rails. Nevertheless, blowing up stuff along the river is looking very nice. 10:38: The fighting starts up again, the water and smoke effects are really fantastic, it looks like a serious improvement over previous Call of Duty games. 10:39: Don Mattrick come to the stage. He announces a Microsoft-Activision deal, all Call of Duty map packs and add-ons will be exclusively released on the Xbox 360. Then he says that this is only a timed release (PS3 will get the content eventually) 10:42: Hideo Kojima takes the stage, he says that Metal Gear Rising footage will be shown off for the first time. He then introduces his protégé, Shigenobu Matsuyama, the next leader of the franchise. 10:44:The trailer starts for the new game, showing off Raiden and a really powerful sword. The big idea is “cutting”, using the sword, doesn’t look like a stealth game, but perhaps a hack-and-slash. 10:48: Cliff Blezinski takes the stage, he is going to show off Gears of War 3. He calls up some other people from Epic Games who are going to be playing 4-player co-op with Cliff 10:49: Players can hand each other weapons. Good thing they can do this because here come mutant locust! They have long tentacles and are really bringing the pain 10:51: The fighting is showing off some of the new lighting effects. The light coming through the tree canopy above is nice. 10:54: Peter Molyneux, the creative director of Lionhead Studios,  comes out to the stage and reintroduces the Xbox 360 exclusive, Fable 3.  He announces that Fable 3 will be coming out on October 26. 10:55: The trailer for Fable 3 makes it seem as though the five decade gap between Fable 2 and Fable 3 meant some major technological improvements. 10:56: Phil Spencer returns to the stage, announces the new Crytek game, Codename Kingdoms, which appears to be a gladiator game—it doesn’t showoff much, just an announcement trailer. 10:58: Bungie creative director, Marcus Lehto come to the stage and talks about the success of the Halo Reach beta. He proceeds to show off the first look at the campaign and announces that Halo Reach will be shipping this September. 11:01: The battle against the Covenant starts again and this time there are Lady Spartans thrown into battle alongside the men.  The game looks much grittier, has a Gears of War look to it. 11:03: The Spartans are getting into a rocketship and are launching into space.  This...]]></description>
			<content:encoded><![CDATA[<p><em><strong>Hello, and welcome to Entertainium.org&#8217;s coverage of E3 2010! We are starting soon, so please stay tuned for a live blog from Microsoft&#8217;s E3 2010 Press Conference!</strong></em></p>
<p><em>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</em></p>
<p><strong>10: 32:</strong> Treyarch head Mark Lamia comes out to the stage to show off Call of Duty: Black Ops demo.</p>
<p><strong>10: 34:</strong> Running around in the jungles of Laos, a firefight commences. The smoke effects from a grenade explosion look particularly impressive.</p>
<p><strong>10:37:</strong> Getting into a helicopter. It isn’t clear if you are flying the helicopter or if it is on rails. Nevertheless, blowing up stuff along the river is looking very nice.</p>
<p style="text-align: center;"><img class="aligncenter" title="phphdZP2JIMG_0016-W800" src="http://entertainium.org/wp-content/uploads/2010/06/phphdZP2JIMG_0016-W800-300x199.jpg" alt="" width="300" height="199" /></p>
<p><strong>10:38:</strong> The fighting starts up again, the water and smoke effects are really fantastic, it looks like a serious improvement over previous Call of Duty games.</p>
<p><strong>10:39: </strong>Don Mattrick come to the stage. He announces a Microsoft-Activision deal, all Call of Duty map packs and add-ons will be exclusively released on the Xbox 360. Then he says that this is only a timed release (PS3 will get the content eventually)</p>
<p><strong>10:42: </strong>Hideo Kojima takes the stage, he says that Metal Gear Rising footage will be shown off for the first time. He then introduces his protégé, Shigenobu Matsuyama, the next leader of the franchise.</p>
<p style="text-align: center;"><img title="phpnVzyuCIMG_0036-W800" src="http://entertainium.org/wp-content/uploads/2010/06/phpnVzyuCIMG_0036-W800-300x199.jpg" alt="" width="300" height="199" /></p>
<p><strong>10:44:</strong>The trailer starts for the new game, showing off Raiden and a really powerful sword. The big idea is “cutting”, using the sword, doesn’t look like a stealth game, but perhaps a hack-and-slash.</p>
<p><a style="text-decoration: none;" href="http://entertainium.org/wp-content/uploads/2010/06/500x_mgsscreen.jpg"><img class="aligncenter size-medium wp-image-1000" title="500x_mgsscreen" src="http://entertainium.org/wp-content/uploads/2010/06/500x_mgsscreen-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p><strong>10:48:</strong> Cliff Blezinski takes the stage, he is going to show off Gears of War 3. He calls up some other people from Epic Games who are going to be playing 4-player co-op with Cliff</p>
<p style="text-align: center;"><img class="aligncenter" title="phpscPSg2IMG_0046-W800" src="http://entertainium.org/wp-content/uploads/2010/06/phpscPSg2IMG_0046-W800-300x199.jpg" alt="" width="300" height="199" /></p>
<p><strong>10:49:</strong> Players can hand each other weapons. Good thing they can do this because here come mutant locust! They have long tentacles and are really bringing the pain</p>
<p><strong>10:51:</strong> The fighting is showing off some of the new lighting effects. The light coming through the tree canopy above is nice.</p>
<p><strong>10:54:</strong> Peter Molyneux, the creative director of Lionhead Studios,  comes out to the stage and reintroduces the Xbox 360 exclusive, Fable 3.  He announces that Fable 3 will be coming out on October 26.</p>
<p><strong>10:55:</strong> The trailer for Fable 3 makes it seem as though the five decade gap between Fable 2 and Fable 3 meant some major technological improvements.</p>
<p><strong>10:56:</strong> Phil Spencer returns to the stage, announces the new Crytek game, Codename Kingdoms, which appears to be a gladiator game—it doesn’t showoff much, just an announcement trailer.</p>
<p style="text-align: center;"><a href="http://entertainium.org/wp-content/uploads/2010/06/phpvwVQdqIMG_0061-W800.jpg"><img class="aligncenter" title="phpvwVQdqIMG_0061-W800" src="http://entertainium.org/wp-content/uploads/2010/06/phpvwVQdqIMG_0061-W800-300x199.jpg" alt="" width="300" height="199" /></a></p>
<p><strong>10:58:</strong> Bungie creative director, Marcus Lehto come to the stage and talks about the success of the Halo Reach beta. He proceeds to show off the first look at the campaign and announces that Halo Reach will be shipping this September.</p>
<p style="text-align: center;"><a href="http://entertainium.org/wp-content/uploads/2010/06/phpSG60NkIMG_0063-W800.jpg"><img class="aligncenter" title="phpSG60NkIMG_0063-W800" src="http://entertainium.org/wp-content/uploads/2010/06/phpSG60NkIMG_0063-W800-300x199.jpg" alt="" width="300" height="199" /></a></p>
<p><strong>11:01:</strong> The battle against the Covenant starts again and this time there are Lady Spartans thrown into battle alongside the men.  The game looks much grittier, has a Gears of War look to it.</p>
<p><strong>11:03:</strong> The Spartans are getting into a rocketship and are launching into space.  This spaceship is not just part of the cinematic, players get to fly it and engage in space combat.  The demo ends with the release date of September 9</p>
<p><a href="http://entertainium.org/wp-content/uploads/2010/06/phphdZP2JIMG_0016-W800.jpg"></a></p>
<p style="text-align: center;"><img title="php0NEKnfIMG_0072-W800" src="http://entertainium.org/wp-content/uploads/2010/06/php0NEKnfIMG_0072-W800-300x199.jpg" alt="" width="300" height="199" /></p>
<p><strong>11:05:</strong> Now we are onto the explanation of Project Natal…err…Kinect. Ron Forbes, an engineer on the Kinect team, is showing off screen navigation using motion controls. Kinect recognizes the person playing and allows them to navigate the menus using their hands. There is also voice controls, allowing the user to say “Zune” to start the Zune app. The interface looks very similar to the Wii’s home screen, but you don’t have a controller with this one!</p>
<p style="text-align: center;"><img title="phpKEaTyMIMG_0076-W800" src="http://entertainium.org/wp-content/uploads/2010/06/phpKEaTyMIMG_0076-W800-300x199.jpg" alt="" width="300" height="199" /></p>
<p><strong>11:08:</strong> Showing off a movie, the user can say “Xbox Pause” or “Xbox Play” to start and stop the video hands free. They also mention that there will be 15 games at launch.</p>
<p style="text-align: center;"><a href="http://entertainium.org/wp-content/uploads/2010/06/phpKKP5jaIMG_0127-W800.jpg"></a><br />
<img class="aligncenter" title="phpnGjLDcIMG_0121-W800" src="http://entertainium.org/wp-content/uploads/2010/06/phpnGjLDcIMG_0121-W800-300x199.jpg" alt="" width="300" height="199" /></p>
<p><strong>11:10:</strong> Xbox Live is coming to Windows 7 phones…no one is clapping. They are busy typing on their iPhones or Android devices apparently.</p>
<p><strong>11:11:</strong> Video Kinect is announced, another engineer from the team takes the stage, Laura. She says that you can talk to friends over Xbox Live and MSN messenger. She begins talking to her twin sister—wait, twins?!</p>
<p style="text-align: center;"><img title="php9rrQP4IMG_0078-W800" src="http://entertainium.org/wp-content/uploads/2010/06/php9rrQP4IMG_0078-W800-300x199.jpg" alt="" width="300" height="199" /></p>
<p><strong>11:13:</strong> You can watch movies and other things with the person you are chatting with, seems to be a facelift of some of the old Xbox features. The demo is really showing off more voice controls and more interconnectivity with Microsoft services.</p>
<p><strong>11:15:</strong> ESPN 3 is coming to Xbox Live.  This service will allow users to watch certain live broadcasts of ESPN programming and “over 3,500 live events” exclusively over Xbox Live.</p>
<p><strong>11:17:</strong> Trey Wingo and Josh Elliot, two Sportscenter anchors, take the stage to show off the new ESPN feature on Xbox 360. They show off some interactive features using voice controls—you can vote for which team you want to win, watch replays, and do other basic control functions using Kinect.  “Kinect will make taunting even easier”</p>
<p><strong>11:21:</strong> The ESPN feature will be available for no additional cost to Xbox Live users.</p>
<p><a href="http://entertainium.org/wp-content/uploads/2010/06/phpXcPT9XIMG_0085-W800.jpg"><img class="aligncenter size-medium wp-image-997" title="phpXcPT9XIMG_0085-W800" src="http://entertainium.org/wp-content/uploads/2010/06/phpXcPT9XIMG_0085-W800-300x199.jpg" alt="" width="300" height="199" /></a></p>
<p><strong>11:22:</strong> Kudo Tsunoda, the creative director for Kinect, takes the stage to explain some more about Kinect.  He says that there are going to be 6 new games going to be shown off today for Kinect, obviously, all exclusives to Xbox 360.</p>
<p><strong>11: 24:</strong> A young girl comes out to play with Skittles…the TIGER?! This seems dangerous. She uses the voice controls to tell the tiger to do tricks and uses the “touch” controls to pet Skittles.  There is a jump rope and you can make the tiger jump over it. It goes into Matrix style slow motion.</p>
<p><strong>11:26:</strong> Tsunoda says that “Kinectimals” will feature 40 different animals with 30 unique activities. He introduces Shin from Rare Studios who is playing Kinect Sports.  You can play soccer and run the hurdles.  Here comes a video showing off the sports available: Soccer, Bowling, Track and Field, Ping-Pong, Boxing, and Volleyball.</p>
<p><strong>11:30:</strong> Here is “Joyride” the new kart racing game that will “completely reinvent the kart racing genre”. The woman demoing the game is able to do tricks midair, but it doesn’t look like there is combat elements a la Mario Kart.</p>
<p style="text-align: center;"><img title="phpJImzE9IMG_0099-W800" src="http://entertainium.org/wp-content/uploads/2010/06/phpJImzE9IMG_0099-W800-300x199.jpg" alt="" width="300" height="199" /></p>
<p><strong>11:32: </strong>“Kinect Adventures!” is shown off, you are on rails, and you have to dodge obstacles and collect items. Its like a theme park ride, it even has the random photo part of the ride.</p>
<p><strong>11:34:</strong> They are showing off another part of “Adventures!”, two women doing some type of rafting. One woman screams, “Look at the water!” and another follows with “We can go anywhere!”. The press conferences are completely overacted.</p>
<p style="text-align: center;"><img class="aligncenter" title="phppwMVGiIMG_0101-W800" src="http://entertainium.org/wp-content/uploads/2010/06/phppwMVGiIMG_0101-W800-300x199.jpg" alt="" width="300" height="199" /></p>
<p><strong>11:36:</strong> The photos taken from Kinect games can be uploaded to Facebook and other social networking sites. I don’t think I will do this—I don’t need to have photos of me being a nerd to confirm my nerdiness.</p>
<p><strong>11:37:</strong> Tsunodo says that there are many developers making titles for the Kinect launch. Ubisoft is coming out with a Kinect game,  “Your Shape: Fitness Evolved”. Apparently, all these games are only this one.</p>
<p><strong>11:38:</strong> Felicia, from Ubisoft, is playing the game. She says that “Your Shape: Fitness Evolved” will redefine living room fitness. The game is able to detect the person’s height, muscles size, and other measurements.</p>
<p style="text-align: center;"><img class="aligncenter" title="phpZHv631IMG_0110-W800" src="http://entertainium.org/wp-content/uploads/2010/06/phpZHv631IMG_0110-W800-300x199.jpg" alt="" width="300" height="199" /></p>
<p><strong>11:40:</strong> Trainer to the celebrities, Michael George, comes out on the stage saying that he collaborated on the project with Ubisoft. He says that there is yoga, personal training, and other fitness activities in the game. This is totally feeling like a Nintendo press conference!</p>
<p><strong>11:44:</strong> Here come the other game introductions, this time one from Harmonix, called “Dance Central”. BBD’s <em>Poison</em> begins to play and the woman on stage dances, extraordinarily well.</p>
<p><strong>11:45:</strong> Alex Rigopolus takes the stage, officially announcing the game. He says that dancing shouldn’t be done with controllers or mats because it doesn’t capture the essence of dance. He says that the game will include music from across genres and highlights, Lady Gaga, No Doubt, and Beastie Boys. There will also be downloadable content.</p>
<p style="text-align: center;"><a href="http://entertainium.org/wp-content/uploads/2010/06/phpnVzyuCIMG_0036-W800.jpg"></a><br />
<img title="phppTSzmHIMG_0118-W800" src="http://entertainium.org/wp-content/uploads/2010/06/phppTSzmHIMG_0118-W800-300x199.jpg" alt="" width="300" height="199" /></p>
<p><strong>11:47:</strong> Rigopolus says that Harmonix work with choreographers to get unique dance routines—600 moves and 90 different routines. Kasson Crooker, a nerdy engineer comes out and tells us that he couldn’t dance before “Dance Central”, I believe him. He begins to dance to No Doubt’s “Hella Good”, this game won’t teach you to dance, but it will allow you to move to music.</p>
<p><strong>11:50:</strong> Phil Spencer comes back out on the stage and annunces that Kinect will launch on November 4 in North America with 15 launch titles. It will also be compatible with all 40 million Xboxes that have been sold.</p>
<p><strong>11:51:</strong> LucasArts is making a Kinect game, a Star Wars game, which was already shown off last night at Microsoft’s other event.  Gameplay is being shown, but no one is actually playing.</p>
<p style="text-align: center;"><img class="aligncenter" title="phpSbOcCSIMG_0124-W800" src="http://entertainium.org/wp-content/uploads/2010/06/phpSbOcCSIMG_0124-W800-300x199.jpg" alt="" width="300" height="199" /></p>
<p><strong>11:52:</strong> Bill Giese and Dan Greenwalt from Turn 10 Studios come to the stage and show off Kinect features in the Forza franchise. Players can walk around the car and look at the various parts, even get into the vehicle and play around with the various instruments.  It is the “future of racing” and is coming in 2011.</p>
<p style="text-align: center;"><img title="phpKKP5jaIMG_0127-W800" src="http://entertainium.org/wp-content/uploads/2010/06/phpKKP5jaIMG_0127-W800-300x199.jpg" alt="" width="300" height="199" /></p>
<p><strong>11:56:</strong> Don Mattrick is back on the stage. He shows off the new Xbox 360—built in Wifi, 250 GB harddrive. He says it is “sleeker, smaller, and more quiet [sic]”, it is shipping to retailers today. He finishes up by saying that everyone in attendance is getting a free console on the way out.</p>
<p style="text-align: center;"><img title="php1qaHUHIMG_0137-W800" src="http://entertainium.org/wp-content/uploads/2010/06/php1qaHUHIMG_0137-W800-300x199.jpg" alt="" width="300" height="199" /></p>
<p style="text-align: center;">
<p style="text-align: left;">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p style="text-align: left;"><em><strong>Thanks for joining us! Check back all week for more live blogs and information from E3 2010!</strong></em></p>
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		<title>LiveBlog: EA&#8217;s E3 2010 Press Conference</title>
		<link>http://entertainium.org/gaming/liveblog-eas-e3-2010-press-conference/</link>
		<comments>http://entertainium.org/gaming/liveblog-eas-e3-2010-press-conference/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 19:32:19 +0000</pubDate>
		<dc:creator>Doug Buffone</dc:creator>
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		<description><![CDATA[Join us on Monday June 14, 210 at 2:00 PM as we live blog EA&#8217;s E3 2010 Press Conference! EA&#8217;s E3 2010 Press Conference]]></description>
			<content:encoded><![CDATA[<p>Join us on Monday June 14, 210 at 2:00 PM as we live blog EA&#8217;s E3 2010 Press Conference!</p>
<p><iframe src="http://www.coveritlive.com/index2.php/option=com_altcaster/task=viewaltcast/altcast_code=6d7d17b6cf/height=550/width=470" scrolling="no" height="550px" width="470px" frameBorder ="0" allowTransparency="true"  ><a href="http://www.coveritlive.com/mobile.php/option=com_mobile/task=viewaltcast/altcast_code=6d7d17b6cf" >EA&#8217;s E3 2010 Press Conference</a></iframe></p>
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		<title>&#8216;Red Dead Redemption&#8217; Review</title>
		<link>http://entertainium.org/gaming/red-dead-redemption-review/</link>
		<comments>http://entertainium.org/gaming/red-dead-redemption-review/#comments</comments>
		<pubDate>Sat, 12 Jun 2010 08:35:41 +0000</pubDate>
		<dc:creator>Doug Buffone</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Gaming]]></category>
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		<category><![CDATA[red dead redemption]]></category>
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		<description><![CDATA[Rockstar has always been synonymous with their controversial but critically and commercially successful Grand Theft Auto franchise. Although there have been other notable releases from the studio, such as Max Payne and Midnight Club, they were consistently overshadowed by the GTA games. Taking many aspects from Rockstar’s recent projects, the newest effort from the studio, Red Dead Redemption, is a thrilling open world game and a gem in a genre which has been under utilized. Its 1911, the lawless Wild West is beginning to become civilized as the modern world begins to take shape. In this changing world there remain injustices. Playing as a former perpetrator of the violence and cruelty symbolized by the unsettled west, James Marston is a man trying to change his livelihood in the rapidly changing world. However, Marston’s past makes him a prime candidate to help destroy the remnants of the powerful gangs which have ruled the old west for decades. The government separates Marston from his wife and son, coercing him into cleaning up New Austin by killing his old partners in crime. THE GOOD: Red Dead Redemption succeeds in creating an environment that looks and feels like a classic Hollywood western. Throughout the three main areas (southwest United States, Indian territory, and revolutionary Mexico), astute movie fans will recognize situations that are parodies or have been inspired from great Westerns. I found certain areas reminiscent of John Ford’s classic The Searchers while Marston looks and sounds like Clint Eastwood. Video games are all about the immersion factor and simply put, Red Dead Redemption creates a convincing old West environment. Although there is not as much to do in New Austin as there is to do in Vice City, San Andreas, or Liberty City, there are plenty of side missions and activities to keep you entertained beyond the main story line. You can capture of kill the worst offenders, take a job as a ranch hand, or play various mini-games to try to increase your fortune. These activities were certainly good time wasters and provide a challenge to those who want to complete the game 100%. Yet the most fun I had outside of the main missions was when I saddled up on my horse and rode off into the wilderness, tracking, killing and skinning wild game. Growing up in a highly urbanized world, experiencing the idealized simply life of a cowboy is among the most attractive elements of the game. Something that I have come to expect from Rockstar games is superb voice acting. Most characters are voiced well, injecting joy, anger, fear, and humor into thousands of lines of dialogue. Conversations between characters are not as politically charged as previous Rockstar games, but there are certainly allusions to present day American issues, particularly over Mexican immigration. Although there are some great performances by those actors playing supporting characters, I was a bit disappointed with the the acting of Rob Wiethoff who voiced James Marston. The tone of his speech changed so dramatically...]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste">Rockstar has always been synonymous with their controversial but critically and commercially successful Grand Theft Auto franchise. Although there have been other notable releases from the studio, such as Max Payne and Midnight Club, they were consistently overshadowed by the GTA games. Taking many aspects from Rockstar’s recent projects, the newest effort from the studio, Red Dead Redemption, is a thrilling open world game and a gem in a genre which has been under utilized.</div>
<p>Its 1911, the lawless Wild West is beginning to become civilized as the modern world begins to take shape. In this changing world there remain injustices. Playing as a former perpetrator of the violence and cruelty symbolized by the unsettled west, James Marston is a man trying to change his livelihood in the rapidly changing world. However, Marston’s past makes him a prime candidate to help destroy the remnants of the powerful gangs which have ruled the old west for decades. The government separates Marston from his wife and son, coercing him into cleaning up New Austin by killing his old partners in crime.</p>
<p><a href="http://entertainium.org/wp-content/uploads/2010/06/4515486966_b874cc193d.jpg"><img class="aligncenter size-full wp-image-966" title="4515486966_b874cc193d" src="http://entertainium.org/wp-content/uploads/2010/06/4515486966_b874cc193d.jpg" alt="" width="500" height="281" /></a><br />
<span style="color: #339966;"><strong>THE GOOD:</strong></span></p>
<p><span style="color: #339966;"><br />
Red Dead Redemption succeeds in creating an environment that looks and feels like a classic Hollywood western. Throughout the three main areas (southwest United States, Indian territory, and revolutionary Mexico), astute movie fans will recognize situations that are parodies or have been inspired from great Westerns. I found certain areas reminiscent of John Ford’s classic <em>The Searchers</em> while Marston looks and sounds like Clint Eastwood. Video games are all about the immersion factor and simply put, Red Dead Redemption creates a convincing old West environment. </span></p>
<p><span style="color: #339966;"><br />
Although there is not as much to do in New Austin as there is to do in Vice City, San Andreas, or Liberty City, there are plenty of side missions and activities to keep you entertained beyond the main story line. You can capture of kill the worst offenders, take a job as a ranch hand, or play various mini-games to try to increase your fortune. These activities were certainly good time wasters and provide a challenge to those who want to complete the game 100%. Yet the most fun I had outside of the main missions was when I saddled up on my horse and rode off into the wilderness, tracking, killing and skinning wild game. Growing up in a highly urbanized world, experiencing the idealized simply life of a cowboy is among the most attractive elements of the game. </span></p>
<p style="text-align: center;"><a href="http://entertainium.org/wp-content/uploads/2010/06/red-dead-redemption_8.jpg"><img class="aligncenter size-full wp-image-964" title="red-dead-redemption_8" src="http://entertainium.org/wp-content/uploads/2010/06/red-dead-redemption_8.jpg" alt="" width="482" height="270" /></a></p>
<p><span style="color: #339966;"><br />
Something that I have come to expect from Rockstar games is superb voice acting. Most characters are voiced well, injecting joy, anger, fear, and humor into thousands of lines of dialogue. Conversations between characters are not as politically charged as previous Rockstar games, but there are certainly allusions to present day American issues, particularly over Mexican immigration. Although there are some great performances by those actors playing supporting characters, I was a bit disappointed with the the acting of Rob Wiethoff who voiced James Marston. The tone of his speech changed so dramatically at certain points, coming across as forced, which disrupted the fluidity of the cinematics. </span></p>
<p><span style="color: #339966;"><br />
I didn’t expect Red Dead Redemption to have a strong multiplayer mode. Although Grand Theft Auto IV had some interesting multiplayer ideas, it wasn’t polished enough to warrant playing it on a regular basis. The multiplayer is one of the most compelling aspects of Red Dead Redemption. Exploring New Austin in it’s entirety with friends improves the fun, as no one wants to be the lone ranger for the whole 30 hour journey. The traditional multiplayer variants are also fun, while the intermission “Mexican standoff” (where everyone has their gun drawn and aims at each other in a circle) games were the source of laughs and unpredicted outcomes. </span></p>
<p><a href="http://entertainium.org/wp-content/uploads/2010/06/4515487106_e6c65651c3.jpg"><img class="aligncenter size-full wp-image-965" title="4515487106_e6c65651c3" src="http://entertainium.org/wp-content/uploads/2010/06/4515487106_e6c65651c3.jpg" alt="" width="500" height="281" /></a><br />
<span style="color: #ff0000;"><strong>THE BAD:</strong><br />
While it was definitely enjoyable to move around the rich and detailed environments, the actual act of traveling was sometimes tedious. While in the GTA games, I could listen to great music and funny social commentary on the radio, in Red Dead Redemption, you can’t because, well, you are riding a horse. One of the weaker elements of the game was the soundtrack, particularly the random contemporary vocals. The music was often a distraction from an otherwise immersive game world. </span></p>
<p><span style="color: #ff0000;">Although there are some funny personalities in the game, besides Marston, none of them are particularly memorable. The is largely a result of the fact that the game introduces many different supporting characters but does not utilize them enough. In regular Rockstar fashion there are funny, disgusting, and interesting characters that Marston will come into contact with. However, unlike previous games from the developer, you probably won’t remember specifics about the supporting characters in Red Dead Redemption or their lines of dialogue. </span></p>
<p><span style="color: #ff0000;"><br />
<strong>THE UGLY:</strong><br />
If there is one particular weakness about Red Dead Redemption it is the bugs. There were several that I encountered during my play through, some humorous, but most distracting and frustrating. On more than one occasion, a mission had to be reloaded as a NPC wouldn&#8217;t move correctly or the objective wouldn’t show up. Video games are an imperfect medium, but I got the distinct feeling that Red Dead Redemption could have used a couple more weeks of beta testing.<br />
</span></p>
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<p>The open world gameplay was perfected last decade by the Grand Theft Auto franchise last decade. Red Dead Redemption takes this successful formula and applies it in a times period much different from the ones explored in the various GTA games. The world is an engaging and realistic one, where you will certainly find many sources of enjoyment.</p>
<p>James Marston’s story has won a lot of acclaim from reviewers around the tubes but I wasn’t as impressed. Although there was certainly room for potential, the plot developments throughout the game were not always convincing outcomes. Marston seems like a very smart, brash man, yet he is consistently fooled by others. As the open world genre would suggest, the player has the ability to make choices during the course of the playthrough which can act accordingly or contrary to Marston’s personality. I attempted to play the good guy and be consistent with the way that Rockstar portrayed Marston. However, even after trying so hard to play as a law abiding citizen, Marston didn’t seem to act “correctly” during cinematics.</p>
<p>Despite some of the technical problems and shortcomings in the storyline, Red Dead Redemption proved to be a thrilling and impressive game. You feel like a cowboy when playing as James Marston. This includes the more mundane tasks of herding cattle and doing other chores around the farm. But for every realistic  and seemingly monotonous event, there areHollywood Western moments, such as chasing down bandits or jumping onto a moving train, which make the entire experience worthwhile for all players.</p>
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		<title>&#8216;Prince of Persia: Sands of Time&#8217; Review</title>
		<link>http://entertainium.org/film/prince-of-persia-sands-of-time-review/</link>
		<comments>http://entertainium.org/film/prince-of-persia-sands-of-time-review/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 05:19:08 +0000</pubDate>
		<dc:creator>Doug Buffone</dc:creator>
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		<guid isPermaLink="false">http://entertainium.org/?p=952</guid>
		<description><![CDATA[Video game movies are not good.  However, from its initial announcement, Prince of Persia: Sands of Time, seemed to have a great chance of reversing this trend. Produced by Jerry Bruckheimer, the producer of the Pirates of Caribbean trilogy, and starring Jake Gyllenhaal, Gemma Ackerton, and Ben Kingsley, the film had strong Hollywood support. Its received mixed reviews from the critics and I went into the film with lowered expectations. Emerging from the theater, I came to an entirely different conclusion that most reviewers came to. Although it wasn&#8217;t an Iron Man, strong rapport between actors combined with phantasmagorical special effects made Prince of Persia: Sands of Times and enjoyable action-adventure film to start the summer blockbuster season. The story centers around Dastan (Jake Gyllenhaal) an orphan from the slums who is adopted by the king of Persia after he witnesses the young boy&#8217;s act of kindness and bravery. Although not of the royal bloodline, Dastan is an integral member of the royal family. He accompanies his older brothers (the elder is the heir to the throne) and the powerful Persian army to the mythical city of Alamut. The king&#8217;s brother, Nizam (Ben Kingsley), who is serving as a mentor of sorts to the future kings, lobbys the young princes to invade the city because they were aiding Persia&#8217;s enemies. During the siege of the city, Dastan shows remarkable skill infiltrating the city the biggest reason for Persia&#8217;s victory. The ruler of Alamut, Princess Tamina (Gemma Arterton), attempts to hide the mystical secret weapon of their civilization, the Dagger of Time. However, during the hectic final moments of the battle for the city, Dastan comes into possession of the weapon, yet doesn&#8217;t realize it&#8217;s full power. Tamina is presented as the husband of the future king, a role she is willing to take only after she realizes that it will bring her closer to the dagger. During the festivities following the victory, Dastan is fooled into presenting a poisoned gift to his father, King Sharaman (Ronald Pickup). Believed to be the assassin, Dastan is forced to flee the city along with Tamina. When Tamina attempts to steal the Dagger of Time back, the weapon she swore an oath to protect, Dastan stumbles upon its ancient power. The holder has the ability to reverse time for up to a minute. After a series of argument, Dastan and Tamina agree to work together to clear the name of the innocent prince and to protect the dagger. On their journey, they encounter enemies and make new friends.Of particular significance is Sheik Amar (Alfred Molina), a gambling boss who has a fetish for his ostriches. Amar serves as some comic relief, similar to Johnny Depp&#8217;s Captain Jack Sparrow in Bruckheimer&#8217;s Pirates of the Caribbean franchise. He certainly isn&#8217;t as funny or as important as Jack Sparrow, yet he lightens the tone of the film and allows for some good laughs. The journey across the vast Persian Empire is perfect for showing off some incredible visuals. Filmed largely in Morocco, the desserts and vast...]]></description>
			<content:encoded><![CDATA[<p>Video game movies are not good.  However, from its initial announcement, <em>Prince of Persia: Sands of Time</em>, seemed to have a great chance of reversing this trend. Produced by Jerry Bruckheimer, the producer of the <em>Pirates of Caribbean </em>trilogy, and starring Jake Gyllenhaal, Gemma Ackerton, and Ben Kingsley, the film had strong Hollywood support. Its received mixed reviews from the critics and I went into the film with lowered expectations. Emerging from the theater, I came to an entirely different conclusion that most reviewers came to. Although it wasn&#8217;t an <em>Iron Man</em>, strong rapport between actors combined with phantasmagorical special effects made <em>Prince of Persia: Sands of Times </em>and enjoyable action-adventure film to start the summer blockbuster season.</p>
<p>The story centers around Dastan (Jake Gyllenhaal) an orphan from the slums who is adopted by the king of Persia after he witnesses the young boy&#8217;s act of kindness and bravery. Although not of the royal bloodline, Dastan is an integral member of the royal family. He accompanies his older brothers (the elder is the heir to the throne) and the powerful Persian army to the mythical city of Alamut. The king&#8217;s brother, Nizam (Ben Kingsley), who is serving as a mentor of sorts to the future kings, lobbys the young princes to invade the city because they were aiding Persia&#8217;s enemies.</p>
<p>During the siege of the city, Dastan shows remarkable skill infiltrating the city the biggest reason for Persia&#8217;s victory. The ruler of Alamut, Princess Tamina (Gemma Arterton), attempts to hide the mystical secret weapon of their civilization, the Dagger of Time. However, during the hectic final moments of the battle for the city, Dastan comes into possession of the weapon, yet doesn&#8217;t realize it&#8217;s full power.</p>
<p style="text-align: center;"><a href="http://entertainium.org/wp-content/uploads/2010/06/prince-of-persia-movie-jake-gyllenhaal.jpg"><img class="aligncenter size-full wp-image-954" title="prince-of-persia-movie-jake-gyllenhaal" src="http://entertainium.org/wp-content/uploads/2010/06/prince-of-persia-movie-jake-gyllenhaal.jpg" alt="" width="513" height="332" /></a></p>
<p>Tamina is presented as the husband of the future king, a role she is willing to take only after she realizes that it will bring her closer to the dagger. During the festivities following the victory, Dastan is fooled into presenting a poisoned gift to his father, King Sharaman (Ronald Pickup). Believed to be the assassin, Dastan is forced to flee the city along with Tamina. When Tamina attempts to steal the Dagger of Time back, the weapon she swore an oath to protect, Dastan stumbles upon its ancient power. The holder has the ability to reverse time for up to a minute. After a series of argument, Dastan and Tamina agree to work together to clear the name of the innocent prince and to protect the dagger. On their journey, they encounter enemies and make new friends.Of particular significance is Sheik Amar (Alfred Molina), a gambling boss who has a fetish for his ostriches. Amar serves as some comic relief, similar to Johnny Depp&#8217;s Captain Jack Sparrow in Bruckheimer&#8217;s <em>Pirates of the Caribbean</em> franchise. He certainly isn&#8217;t as funny or as important as Jack Sparrow, yet he lightens the tone of the film and allows for some good laughs.</p>
<p>The journey across the vast Persian Empire is perfect for showing off some incredible visuals. Filmed largely in Morocco, the desserts and vast canyons are breathtaking, and reminded me of John Ford&#8217;s classic western <em>The Searchers. </em>Increasing the eye candy, the film is filled with spectacular special effects that create imaginative cities and exciting fight scenes. There are a few homages to the video games, particularly the camera&#8217;s movement during fight scenes. The scenes are enjoyable, but at the same time, they don&#8217;t revolutionize sword fighting (which, I am fully aware, would be a difficult order to fulfill).</p>
<p><a href="http://entertainium.org/wp-content/uploads/2010/06/princeofpersia_jakegyllenhaal_gemmaarterton2-500x330.jpg"><img class="aligncenter size-full wp-image-953" title="princeofpersia_jakegyllenhaal_gemmaarterton2-500x330" src="http://entertainium.org/wp-content/uploads/2010/06/princeofpersia_jakegyllenhaal_gemmaarterton2-500x330.jpg" alt="" width="500" height="330" /></a></p>
<p>One of the bigger criticisms of the movie by some leading critics (such as Roger Ebert) was that the acting by the leading actors seemed contrived.  Although there are certain lines that seem a little awkward, I found the rapport between Gyllenhaal and Arterton genuine. The beautiful Arterton oozes sensuality and serves as a confident, strong heroine, while Gyllenhaal plays a Peter Parker type of hero (unbelievably strong, yet very self-conscious). While I was pleased with certain elements of the acting, I was surprised with the lack of screen time for Kingsley&#8217;s character. Although Nizam is an integral part of the plot, none of his scenes were especially memorable.</p>
<p>When I walked out of the theater, I was expecting to come to some more detracting points from the more obvious ones connected to the storyline. This was a video game movie right? It couldn&#8217;t possibly be a good film. However, the more I thought about it, I realized that although <em>Prince of Persia: Sands of Time</em> wasn&#8217;t going to join the pantheon of great superhero films that have been released in the last decade, it was an enjoyable ride. Although it doesn&#8217;t destroy the notion that video game movies are terrible, it certainly points the genre in the right direction. Simply put, <em>Prince of Persia: Sands of Time</em> is the best movie based off of a video game and an entertaining summer blockbuster.</p>
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		<title>Assassin&#8217;s Creeed II Review</title>
		<link>http://entertainium.org/gaming/assassins-creeed-ii-review/</link>
		<comments>http://entertainium.org/gaming/assassins-creeed-ii-review/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 20:46:10 +0000</pubDate>
		<dc:creator>Doug Buffone</dc:creator>
				<category><![CDATA[Featured]]></category>
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		<guid isPermaLink="false">http://entertainium.org/?p=843</guid>
		<description><![CDATA[Ubisoft Montreal&#8217;s Assassin&#8217;s Creed divided the gaming community. You either thought that the game was a stroke of genius or that it was a good idea gone awry. Originally marketed as an assassination game set in the Holy Land during the Crusades, it turned out to take place in modern times where an ancient feud between the Knights Templar and the Assassins continues. The player took control of Desmond Miles who has been kidnapped by Abstergo Industries who simulates the world according to his ancestor&#8217;s memories. The plot was not the only big surprise in the game however. Although Assassin&#8217;s Creed was an enjoyable game, it had a number of flaws. Most irritating of all was the repetitive nature of the combat and the lack of variation in the mission design. The foundation for a franchise was certainly strong and all indications from the developer made one conclude that the sequel would be a vast improvement over the first. The most obvious change is that Assassin&#8217;s Creed II takes place in Renaissance Italy and the player can explore 15th century Venice, Florence and Tuscany. The cities are more diverse than their counterparts in the first game, in both landscape, architecture and city life.  Great care has been giving to make more bustling, vibrant cities and greater interaction possibilities within them. The player can visit shops to to buy weapons, armor, maps and even famous works of art from the time period.  The large villa in the city of Monterrigionni is where these collected items are displayed and where the player can choose to build improvements to the cities various shops and services. Investing in the city is nothing but beneficial as it increases the amount of money the player receives from the businesses as well as item discounts. The realism of the world is also improved by the enhancement of the artificial intelligence. The AI in Assassin&#8217;s Creed made most tasks monotonous, as both the combat and sneaking elements were elementary. Fights would be entirely one sided whereas if desperate situations did arise, the &#8220;blend&#8221; move would make the player disappear no matter what crimes were committed. Luckily, the AI in Assassin&#8217;s Creed II is greatly enhanced. Although it makes the game more difficult, it also makes it more enjoyable. No longer can players simply run through large crowds, kill a target and fade into anonymity. Instead, assassinations take some planning, both in the process of killing and the escape route, as guards are much more diligent in the chase compared to the previous game. Fortunately, moving around the environment has been completely reconstructed. The character controls are much tighter, largely due to a free-run button which allows the player to move more fluidly while climbing on walls or running on rooftops. Despite improvements to the AI, the combat in Assassin&#8217;s Creed II is still easy. Besides a few exceptions, enemies&#8217; attacks can be parried or countered without too much effort.  The inclusion of new weapons and devices freshens up...]]></description>
			<content:encoded><![CDATA[<p>Ubisoft Montreal&#8217;s Assassin&#8217;s Creed divided the gaming community. You either thought that the game was a stroke of genius or that it was a good idea gone awry. Originally marketed as an assassination game set in the Holy Land during the Crusades, it turned out to take place in modern times where an ancient feud between the Knights Templar and the Assassins continues. The player took control of Desmond Miles who has been kidnapped by Abstergo Industries who simulates the world according to his ancestor&#8217;s memories. The plot was not the only big surprise in the game however.</p>
<p>Although Assassin&#8217;s Creed was an enjoyable game, it had a number of flaws. Most irritating of all was the repetitive nature of the combat and the lack of variation in the mission design. The foundation for a franchise was certainly strong and all indications from the developer made one conclude that the sequel would be a vast improvement over the first.</p>
<p>The most obvious change is that Assassin&#8217;s Creed II takes place in Renaissance Italy and the player can explore 15th century Venice, Florence and Tuscany. The cities are more diverse than their counterparts in the first game, in both landscape, architecture and city life.  Great care has been giving to make more bustling, vibrant cities and greater interaction possibilities within them. The player can visit shops to to buy weapons, armor, maps and even famous works of art from the time period.  The large villa in the city of Monterrigionni is where these collected items are displayed and where the player can choose to build improvements to the cities various shops and services. Investing in the city is nothing but beneficial as it increases the amount of money the player receives from the businesses as well as item discounts.</p>
<p><a href="http://entertainium.org/wp-content/uploads/2010/02/www.totalvideogames.com_AC2Screenshot06_18107207496_112_68731__size_655_2000.jpg"><img class="aligncenter size-full wp-image-846" title="Assassin's Creed 2" src="http://entertainium.org/wp-content/uploads/2010/02/www.totalvideogames.com_AC2Screenshot06_18107207496_112_68731__size_655_2000.jpg" alt="" width="499" height="280" /></a></p>
<p>The realism of the world is also improved by the enhancement of the artificial intelligence. The AI in Assassin&#8217;s Creed made most tasks monotonous, as both the combat and sneaking elements were elementary. Fights would be entirely one sided whereas if desperate situations did arise, the &#8220;blend&#8221; move would make the player disappear no matter what crimes were committed. Luckily, the AI in Assassin&#8217;s Creed II is greatly enhanced. Although it makes the game more difficult, it also makes it more enjoyable. No longer can players simply run through large crowds, kill a target and fade into anonymity. Instead, assassinations take some planning, both in the process of killing and the escape route, as guards are much more diligent in the chase compared to the previous game. Fortunately, moving around the environment has been completely reconstructed. The character controls are much tighter, largely   due to a free-run button which allows the player to move more fluidly  while climbing on walls or running on rooftops.</p>
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Despite improvements to the AI, the combat in Assassin&#8217;s Creed II is still easy. Besides a few exceptions, enemies&#8217; attacks can be parried or countered without too much effort.  The inclusion of new weapons and devices freshens up conflict, but the player&#8217;s variety of killing techniques is not mirrored by the enemies and therefore these inclusions do not increase the difficulty. There are certainly enemies of differing strengths, but there will never be a situation in which the player is repeatedly being killed.  Even the final boss of the game can be taken down relatively easily.</p>
<p>The surprise premise that awaited gamers in Assassin&#8217;s Creed made the story was one of the more memorable elements of the game. Ironically, the story in Assassin&#8217;s Creed II was overshadowed by the improvements to the gameplay experience. Many people marveled at the conclusion of the game, yet I found it largely incoherent and superfluous. The interactivity in the world was so engaging that modern day sections interrupted the game world immersion. Interacting within large cities in another era while seeking advice from Leonardo DaVinci and other historical figures was always more entertaining than Desmond Miles&#8217; underground fight.</p>
<p>Thankfully, the vast majority of the game will be played in the Italian Renaissance era. Whereas, in Assassin&#8217;s Creed the recurrent combat and missions were made the game feel overstretched, Assassin&#8217;s Creed II&#8217;s refurbished mechanics and re-imagined cities will have you wishing for more.</p>
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