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		<title>Pinball FX 2 Paranormal and Sorcerer&#8217;s Lair DLC Review</title>
		<link>http://entertainium.org/gaming/pinball-fx-2-paranormal-and-sorcerers-lair-dlc-review/</link>
		<comments>http://entertainium.org/gaming/pinball-fx-2-paranormal-and-sorcerers-lair-dlc-review/#comments</comments>
		<pubDate>Mon, 07 Nov 2011 13:09:13 +0000</pubDate>
		<dc:creator>EduardoReboucas</dc:creator>
				<category><![CDATA[DLC]]></category>
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		<category><![CDATA[Playstation 3]]></category>
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		<guid isPermaLink="false">http://entertainium.org/?p=2218</guid>
		<description><![CDATA[Zen Studios&#8217; been doing a great job bringing new content to their flagship product, Pinball FX2. But I guess I already said that before. That&#8217;s a great thing. Very rarely do we get to see such a following from a developer for their game post release. Considering how one of these tables was free for a couple of weeks to begin with, it&#8217;s hard not to like it. It helps that it&#8217;s also an awesome Pinball FX2 table. THE GOOD: Humorous! The Paranormal table explores the funnest and most influential clichés in popular tales of sci-fi and paranormal activity. The main character is a mix of Fox Mulder and David Lynch who&#8217;s always getting too far into his cases. Considering this is a simulation of a pinball, there&#8217;s only so much they can cram it in but man, there&#8217;s a ton of hilarious hidden kinks to find. Discovery! If you were lucky enough to grab this for free, there&#8217;s a ridiculous amount of content to flip your way through. Regardless, if you&#8217;re buying this later on, you won&#8217;t have much to regret. There are plenty of levels and challenges to tackle later on. Like the previous PBFX2 releases, you&#8217;ll find a heavy dose of challenges in Paranormal. I was also refreshing to see how missions are served out &#8211; by placing bullets in a gun chamber, looking your pinballs and culminating in a multiball frenzy. THE BAD Cramped! At points, it feels like this table is cramped. This might sound ridiculous, considering this is a videogame and practically anything can happen but that&#8217;s exactly the problem here. There&#8217;s so much happening at once that Paranormal feels really cramped. It looks a little smaller that the usual FBFX2 table too, so that&#8217;s probably the reason why I had this feeling. THE UGLY For a temporarily free table, Paranormal was one hell of a deal. For 240 MS Points, the usual price for Pinball FX2 DLC, it&#8217;s still very much worth it. Just like previous downloadable content, there&#8217;s a enormous amount of replayability in the form of online scoreboards and the Pinball FX2 friends list integration. THE GOOD Fresh&#8230; sorta. Sorcerer&#8217;s Lair started out as a Zen Pinball PlayStation3 table and now it&#8217;s part of the Pinball FX 2 catalog. We&#8217;ve been getting a wave of licensed tables lately, so it&#8217;s refreshing to see an original theme dropped into Pinball FX2. The fantasy theme of exploring a sorcerer&#8217;s castle is an interesting premise for a pinball table and Zen Studios managed to cram a lot of secrets into this table. Layers&#8230; more than a wedding cake! Do you remember the NES version of Pinball? No? Well I do. I used to love playing that game with my brother and uncle when I was a kid. Granted, these days it&#8217;s considered to be the worse of the pinball games on that system but I wasn&#8217;t aware of that fact at the time nor cared. It had special levels that could be accessed by...]]></description>
			<content:encoded><![CDATA[<p><a href="http://entertainium.org/wp-content/uploads/2011/11/PinballFX2Banner.jpg"><img class="aligncenter" title="PinballFX2Banner" src="http://entertainium.org/wp-content/uploads/2011/11/PinballFX2Banner.jpg" alt="" width="566" height="221" /></a></p>
<p>Zen Studios&#8217; been doing a great job bringing new content to their  flagship product, Pinball FX2. But I guess I already said that before.  That&#8217;s a great thing. Very rarely do we get to see such a following from  a developer for their game post release. Considering how one of these  tables was free for a couple of weeks to begin with, it&#8217;s hard not to  like it. It helps that it&#8217;s also an awesome Pinball FX2 table.</p>
<p><a href="http://entertainium.org/wp-content/uploads/2011/11/paranormal.png"><img class="aligncenter" title="paranormal" src="http://entertainium.org/wp-content/uploads/2011/11/paranormal.png" alt="" width="597" height="121" /></a></p>
<p><span style="color: #339966;"><strong>THE GOOD:</strong></span></p>
<p><span style="color: #339966;"><strong>Humorous!</strong></span></p>
<p><span style="color: #339966;">The  Paranormal table explores the funnest and most influential clichés in  popular tales of sci-fi and paranormal activity. The main character is a  mix of Fox Mulder and David Lynch who&#8217;s always getting too far into his  cases. Considering this is a simulation of a pinball, there&#8217;s only so  much they can cram it in but man, there&#8217;s a ton of hilarious hidden  kinks to find.</span></p>
<p><span style="color: #339966;"><strong>Discovery!</strong></span></p>
<p><span style="color: #339966;">If you  were lucky enough to grab this for free, there&#8217;s a ridiculous amount of  content to flip your way through. Regardless, if you&#8217;re buying this  later on, you won&#8217;t have much to regret. There are plenty of levels and  challenges to tackle later on. Like the previous PBFX2 releases, you&#8217;ll  find a heavy dose of challenges in Paranormal. I was also refreshing to  see how missions are served out &#8211; by placing bullets in a gun chamber,  looking your pinballs and culminating in a multiball frenzy.</span></p>
<p><a href="http://entertainium.org/wp-content/uploads/2011/11/Pinball-FX2_Paranormal-Announcement_s1.jpg"><img class="aligncenter" title="Pinball-FX2_Paranormal-Announcement_s1" src="http://entertainium.org/wp-content/uploads/2011/11/Pinball-FX2_Paranormal-Announcement_s1.jpg" alt="" width="580" height="326" /></a><br />
<span style="color: #ff0000;"><strong>THE BAD</strong></span><br />
<span style="color: #ff0000;"> <strong><br />
Cramped!</strong></span></p>
<p><span style="color: #ff0000;">At points,  it feels like this table is cramped. This might sound ridiculous,  considering this is a videogame and practically anything can happen but  that&#8217;s exactly the problem here. There&#8217;s so much happening at once that  Paranormal feels really cramped. It looks a little smaller that the  usual FBFX2 table too, so that&#8217;s probably the reason why I had this  feeling.</span></p>
<p><a href="http://entertainium.org/wp-content/uploads/2011/11/Pinball-FX2_Paranormal-Announcement_s4.jpg"><img class="aligncenter" title="Pinball-FX2_Paranormal-Announcement_s4" src="http://entertainium.org/wp-content/uploads/2011/11/Pinball-FX2_Paranormal-Announcement_s4.jpg" alt="" width="580" height="326" /></a><br />
<strong> </strong></p>
<p><span style="color: #000000;"><strong>THE UGLY</strong></span></p>
<p><span style="color: #000000;">For a  temporarily free table, Paranormal was one hell of a deal. For 240 MS  Points, the usual price for Pinball FX2 DLC, it&#8217;s still very much worth  it. Just like previous downloadable content, there&#8217;s a enormous amount  of replayability in the form of online scoreboards and the Pinball FX2  friends list integration.<br />
</span></p>
<p><a href="http://entertainium.org/wp-content/uploads/2011/11/pinball_fx2_sorcerers_lair_logo.png"><img class="aligncenter" title="pinball_fx2_sorcerers_lair_logo" src="http://entertainium.org/wp-content/uploads/2011/11/pinball_fx2_sorcerers_lair_logo.png" alt="" width="583" height="172" /></a></p>
<p><span style="color: #339966;"><strong>THE GOOD</strong></span></p>
<p><span style="color: #339966;"><strong>Fresh&#8230; sorta.</strong></span></p>
<p><span style="color: #339966;">Sorcerer&#8217;s  Lair started out as a Zen Pinball PlayStation3 table and now it&#8217;s part  of the Pinball FX 2 catalog. We&#8217;ve been getting a wave of licensed  tables lately, so it&#8217;s refreshing to see an original theme dropped into  Pinball FX2. The fantasy theme of exploring a sorcerer&#8217;s castle is an  interesting premise for a pinball table and Zen Studios managed to cram a  lot of secrets into this table.</span></p>
<p><span style="color: #339966;"><strong>Layers&#8230; more than a wedding cake!</strong></span></p>
<p><span style="color: #339966;"><strong> </strong></span></p>
<p><span style="color: #339966;"><strong> </strong>Do  you remember the NES version of Pinball? No? Well I do. I used to love  playing that game with my brother and uncle when I was a kid. Granted,  these days it&#8217;s considered to be the worse of the pinball games on that  system but I wasn&#8217;t aware of that fact at the time nor cared. It had  special levels that could be accessed by doing certain mundane tasks  like lining up icons and scoring points. Sorcerer&#8217;s Lair takes that  concept further by opening up challenge sections off table, like a  complex series of gears that are used to guide the pinball or using  flippers to kill spiders.</span></p>
<p><span style="color: #339966;"><strong>Light show&#8230; to a point.<br />
</strong></span></p>
<p><span style="color: #339966;"><strong> </strong></span></p>
<p><span style="color: #339966;"><strong> </strong>Like  the Marvel tables, this particular table is extremely flashy. Falling  in with its name, magic is shown off with plenty of flashing lights and  colors.</span></p>
<p><a href="http://entertainium.org/wp-content/uploads/2011/11/Sorcerers_Lair_table_screenshot_006-650x366.jpg"><img class="aligncenter" title="Sorcerers_Lair_table_screenshot_006-650x366" src="http://entertainium.org/wp-content/uploads/2011/11/Sorcerers_Lair_table_screenshot_006-650x366.jpg" alt="" width="603" height="339" /></a></p>
<p><span style="color: #ff0000;"><strong>THE BAD</strong></span></p>
<p><span style="color: #ff0000;"><strong>Alone in the dark</strong></span></p>
<p><strong> </strong></p>
<p><strong> </strong><span style="color: #ff0000;">Similarly  to the hero tables, things tend to get a little confusing at times due  to the table layout, which twists and turns rails that arch over each  other and can easily confuse you if you&#8217;re not paying attention. That&#8217;s  made relatively worse due to lack of lighting during special portions of  the game, like when multiball mode is activated.</span><strong> </strong></p>
<p><a href="http://entertainium.org/wp-content/uploads/2011/11/Sorcerers_Lair_table_screenshot_001-650x366.jpg"><img class="aligncenter" title="Sorcerers_Lair_table_screenshot_001-650x366" src="http://entertainium.org/wp-content/uploads/2011/11/Sorcerers_Lair_table_screenshot_001-650x366.jpg" alt="" width="580" height="326" /></a></p>
<p><strong>THE UGLY</strong></p>
<p><strong> </strong></p>
<p><strong> </strong>Pinball FX2 fans have plenty to be  happy about with Sorcerer&#8217;s Lair. The theme is relatively new to the  game and the table design is extremely fun. It&#8217;s easy to go into the  million point area right away, so don&#8217;t be surprised to see +8 digit  scores in the online leaderboards. The many layers of special stages and  secret sections are also very fun to unlock and go beyond the mechanic  of nailing a trick shots repeatedly.</p>
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		<title>Warhammer 40,000 Kill Team Review</title>
		<link>http://entertainium.org/gaming/killteam_review/</link>
		<comments>http://entertainium.org/gaming/killteam_review/#comments</comments>
		<pubDate>Mon, 05 Sep 2011 13:25:12 +0000</pubDate>
		<dc:creator>EduardoReboucas</dc:creator>
				<category><![CDATA[DLC]]></category>
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		<category><![CDATA[Playstation 3]]></category>
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		<guid isPermaLink="false">http://entertainium.org/?p=2158</guid>
		<description><![CDATA[Warhammer 40,000 Kill Team is the latest piece of downloadable content set in the Warhammer universe. This one is a isometric dual stick shooter that&#8217;s supposed to take place right before the new retail Gears of War inspired Space Marine. As one of four space marine classes, your task is to invade an Ork spaceship and disable it before it reaches the human worlds. I had the chance to play and preview this game during my visit to E3. During my play time at that event, Kill Team seemed like a cool twist on the 40,000 franchise, which up &#8217;til now had only been used as fiction for a few RTS games and a couple of forgettable shoot &#8216;em ups. So how did it end up? THE GOOD Cool classes The Space Marines are tough dudes and the classes you can pick from show it. Each has its own pros and cons, some favor ranged fighting, while others like to get in close and melee the crap out of Orks. There are some twists in that ying/yang relation though, one class in particular serves as a support unit, with its own special power up in the form of a deployable turret. I enjoyed jumping around the classes but ended up sticking with the guy that carries around a huge rocket launcher. Call it &#8216;playing it safe&#8217;! You can even pick which sect your space marine is from, which boils down to which color his armor is, really. Somewhat hectic gameplay&#8230; but fun? Kill Team is played pretty much the same way you would play a game like Robotron. You&#8217;re constantly flanked by attacking Orks that charge at you with no regards to anything. There are a few different types of enemies, including bosses that try to vary things up a bit but the main thing you&#8217;ll be doing in this game is walking back and laying down the lead on foes. The few power-ups that you can uncover for your weapons help out your odds of surviving the onslaugh and are the basic offerings you&#8217;d expect to see in a game like this: shields, weapon buffs and health pick-ups. There&#8217;s also a few perk upgrades you can earn which add a few options for you to customize your marine with as well as two or three new guns that are unlocked as you progress through the game. THE BAD Can&#8217;t see where I&#8217;m going or doing! It&#8217;s really tough when a developer tries something different or stylish within an already well developed genre. Although Kill Team is a competent dual stick shooter, there are times where I didn&#8217;t know where the hell I was going thanks to some insane camera shifts, tilts and angles. Not to mention the overuse of slow motion during certain kills. What&#8217;s even more annoying, you can&#8217;t skip cutscenes either, and those are pretty darn long to begin with. If you die during a stage, get ready to watch these over and over again. Grabbing a...]]></description>
			<content:encoded><![CDATA[<p><a href="http://entertainium.org/wp-content/uploads/2011/09/warhammer-40k-kill-team-2.jpg"><img class="aligncenter size-full wp-image-2162" title="warhammer-40k-kill-team-2" src="http://entertainium.org/wp-content/uploads/2011/09/warhammer-40k-kill-team-2.jpg" alt="" width="548" height="274" /></a><br />
Warhammer 40,000 Kill Team is the latest piece of downloadable content set in the Warhammer universe. This one is a isometric dual stick shooter that&#8217;s supposed to take place right before the new retail Gears of War inspired Space Marine. As one of four space marine classes, your task is to invade an Ork spaceship and disable it before it reaches the human worlds.</p>
<p>I had the chance to play and preview this game during my visit to E3. During my play time at that event, Kill Team seemed like a cool twist on the 40,000 franchise, which up &#8217;til now had only been used as fiction for a few RTS games and a couple of forgettable shoot &#8216;em ups. So how did it end up?</p>
<p><a href="http://entertainium.org/wp-content/uploads/2011/09/32011-221179-1.jpg"></a><a href="http://entertainium.org/wp-content/uploads/2011/09/warhammer-40k-kill-team-1-1024x576.jpg"><img class="aligncenter size-full wp-image-2161" title="warhammer-40k-kill-team-1-1024x576" src="http://entertainium.org/wp-content/uploads/2011/09/warhammer-40k-kill-team-1-1024x576.jpg" alt="" width="574" height="324" /></a></p>
<p><span style="color: #008000;"><strong>THE GOOD</strong></span></p>
<p><span style="color: #008000;"><strong>Cool classes</strong></span></p>
<p><span style="color: #339966;"><span style="color: #008000;">The Space Marines are tough dudes and the classes you can pick from show it. Each has its own pros and cons, some favor ranged fighting, while others like to get in close and melee the crap out of Orks. There are some twists in that ying/yang relation though, one class in particular serves as a support unit, with its own special power up in the form of a deployable turret. I enjoyed jumping around the classes but ended up sticking with the guy that carries around a huge rocket launcher. Call it &#8216;playing it safe&#8217;! You can even pick which sect your space marine is from, which boils down to which color his armor is, really.</span></span></p>
<p><span style="color: #008000;"><strong>Somewhat hectic gameplay&#8230; but fun?</strong></span></p>
<p><span style="color: #008000;">Kill Team is played pretty much the same way you would play a game like Robotron. You&#8217;re constantly flanked by attacking Orks that charge at you with no regards to anything. There are a few different types of enemies, including bosses that try to vary things up a bit but the main thing you&#8217;ll be doing in this game is walking back and laying down the lead on foes. The few power-ups that you can uncover for your weapons help out your odds of surviving the onslaugh and are the basic offerings you&#8217;d expect to see in a game like this: shields, weapon buffs and health pick-ups. There&#8217;s also a few perk upgrades you can earn which add a few options for you to customize your marine with as well as two or three new guns that are unlocked as you progress through the game.</span></p>
<p><a href="http://entertainium.org/wp-content/uploads/2011/09/32012-221179-2.jpg"><img class="aligncenter size-full wp-image-2160" title="32012-221179-2" src="http://entertainium.org/wp-content/uploads/2011/09/32012-221179-2.jpg" alt="" width="590" height="332" /></a></p>
<p><strong><span style="color: #ff0000;">THE BAD</span></strong></p>
<p><span style="color: #339966;"><strong><span style="color: #ff0000;">Can&#8217;t see where I&#8217;m going or doing!</span></strong></span></p>
<p><span style="color: #ff0000;">It&#8217;s really tough when a developer tries something different or stylish within an already well developed genre. Although Kill Team is a competent dual stick shooter, there are times where I didn&#8217;t know where the hell I was going thanks to some insane camera shifts, tilts and angles. Not to mention the overuse of slow motion during certain kills. What&#8217;s even more annoying, you can&#8217;t skip cutscenes either, and those are pretty darn long to begin with. If you die during a stage, get ready to watch these over and over again.</span></p>
<p><span style="color: #ff0000;"><strong>Grabbing a friend to play&#8230; locally!</strong></span></p>
<p><span style="color: #ff0000;">How are we still getting local only multiplayer in downloadable games these days? Sure, playing locally with a friend is fun but the option to take things online is vital for a game like this. Tough luck, you won&#8217;t see it in this game! </span></p>
<p><span style="color: #ff0000;"><strong>Over in a whim&#8230;</strong></span></p>
<p><span style="color: #ff0000;">Kill Team&#8217;s only five levels long. If you want to stretch the game out a little, you can go after the scattered collectible aquila badges hidden throughout levels, but beyond that, there&#8217;s only a handful of survival stages that take place in enclosed parts of the campaign stages. You&#8217;re able to battle friends over leaderboards in regards to how long they can last in this mode. Beyond that, there&#8217;s very little to do in this game after you&#8217;re doing with the &#8220;story&#8221; mode. There isn&#8217;t even the option to rank up the difficulty.</span><br />
<span style="color: #ff0000;"><br />
<img class="aligncenter" src="http://wgtccdn.wegotthiscovered.netdna-cdn.com/wp-content/uploads/warhammer-40000-kill-team-1-e1314016724657.jpg" alt="" width="553" height="290" /></span></p>
<p><span style="color: #000000;"><strong>THE UGLY</strong></span></p>
<p><span style="color: #000000;">Warhammer 40,000 Kill Team isn&#8217;t a bad game. It&#8217;s a pretty competent twin stick shooter. That&#8217;s the problem. It&#8217;s just competent. There&#8217;s a metric ton of better shooting games out there in the download space. It&#8217;s a saturated market and if you don&#8217;t try to set yourself apart from the pack, you&#8217;re doomed to be forgotten. There&#8217;s a small tie-in to the actual Space Marine game set for release later this month in the form of an unlockable power sword. That&#8217;s it. Emperor or not, Kill Team is just another forgettable game that you&#8217;ll be done with in a weekend.</span></p>
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		<title>Warhammer 40,000 Kill Team E3 Hands-On Preview</title>
		<link>http://entertainium.org/gaming/warhammer-40000-kill-team-e3-first-impressions-preview/</link>
		<comments>http://entertainium.org/gaming/warhammer-40000-kill-team-e3-first-impressions-preview/#comments</comments>
		<pubDate>Sat, 18 Jun 2011 16:03:13 +0000</pubDate>
		<dc:creator>EduardoReboucas</dc:creator>
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		<guid isPermaLink="false">http://entertainium.org/?p=2086</guid>
		<description><![CDATA[One of the best parts of going to E3 for the first time ever in my life is the fact that not all of the games shown at the floor were announced beforehand or I was not aware of them as I walked into E3. Warhammer 40,000 Kill Team was one such game. I only had Space Marine on my radar and getting to play Kill Team pretty much pushed its third person shooter brethren aside in my mind. Basically, Kill Team was THE Warhammer game at the show for me. WH4K Kill Team is an isometric twin stick shooter. Okay, don&#8217;t jump off your window yet. It&#8217;s not just another shooter. You get to pick from a handful of classes based on the 40,000 fiction. I picked the engineer marine who had the ability to hey, put down automated sentries down. But hey, he had other powers as well, like a super grenade that practically decimated all orks and greenskins that flooded the many screens I ran through. Cooperative play is probably the best part of this game. I had a buddy along for the ride during the demo and it made all the difference. I&#8217;m not sure how balanced the game is for solo play, but it&#8217;s pretty ridiculously fun playing with someone else. Orks really outnumber you all the time and your marine is a complete murder machine. You turn said soldier into a murder machine when you get to upgrade that bad boy when he levels up. You get experience points as you defeat enemies and such, as usual. The upgrades, though, are pretty cool and benefit each class specifically. For instance, my engineer was able to get a few new abilities in the demo when it was time to upgrade, like a stronger &#8216;area of effect&#8217; (AOE) attack that I ended up not using, sadly. Kill Team looked pretty darn cool, especially considering it&#8217;s a downloadable game. The customary super-exaggerated armor proportions that&#8217;s Warhammer&#8217;s signature is in full effect in this game and so were the ridiculously slimmy, disgusting and hilarious orks. They die oh-so funnily. In a way, I really can&#8217;t wait to fully play this sucker when it&#8217;s out later this year. It&#8217;s just fun and in the end, that&#8217;s pretty much the reason I still play games. Sure, bring on the serious games but keep making stuff like this, people. It&#8217;s fun to shoot monsters in the face. And I certainly love that.]]></description>
			<content:encoded><![CDATA[<p><a href="http://entertainium.org/wp-content/uploads/2011/06/KillTeamLogo.jpg"><img class="aligncenter size-full wp-image-2091" title="KillTeamLogo" src="http://entertainium.org/wp-content/uploads/2011/06/KillTeamLogo.jpg" alt="" width="501" height="238" /></a>One of the best parts of going to E3 for the first time ever in my life is the fact that not all of the games shown at the floor were announced beforehand or I was not aware of them as I walked into E3. <em>Warhammer 40,000 Kill Team</em> was one such game. I only had <em>Space Marine</em> on my radar and getting to play <em>Kill Team</em> pretty much pushed its third person shooter brethren aside in my mind. Basically, <em>Kill Team</em> was THE <em>Warhammer</em> game at the show for me.</p>
<p><a href="http://entertainium.org/wp-content/uploads/2011/06/632675_20110606_790screen001.jpg"><img class="aligncenter size-full wp-image-2088" title="632675_20110606_790screen001" src="http://entertainium.org/wp-content/uploads/2011/06/632675_20110606_790screen001.jpg" alt="" width="501" height="281" /></a></p>
<p><em>WH4K Kill Team</em> is an isometric twin stick shooter. Okay, don&#8217;t jump off your window yet. It&#8217;s not just another shooter. You get to pick from a handful of classes based on the <strong>40,000</strong> fiction. I picked the engineer marine who had the ability to hey, put down automated sentries down. But hey, he had other powers as well, like a super grenade that practically decimated all orks and greenskins that flooded the many screens I ran through.</p>
<p><strong>Cooperative</strong> play is probably the best part of this game. I had a buddy along for the ride during the demo and it made all the difference. I&#8217;m not sure how balanced the game is for solo play, but it&#8217;s pretty ridiculously fun playing with someone else. <strong>Orks</strong> really outnumber you all the time and your marine is a complete murder machine.</p>
<p><a href="http://entertainium.org/wp-content/uploads/2011/06/632675_20110606_790screen002.jpg"><img class="aligncenter size-full wp-image-2089" title="632675_20110606_790screen002" src="http://entertainium.org/wp-content/uploads/2011/06/632675_20110606_790screen002.jpg" alt="" width="502" height="282" /></a></p>
<p>You turn said soldier into a murder machine when you get to upgrade that bad boy when he levels up. You get experience points as you defeat enemies and such, as usual. The upgrades, though, are pretty cool and benefit each class specifically. For instance, my engineer was able to get a few new abilities in the demo when it was time to upgrade, like a stronger <strong>&#8216;area of effect&#8217;</strong> (AOE) attack that I ended up not using, sadly.</p>
<p><em>Kill Team</em> looked pretty darn cool, especially considering it&#8217;s a downloadable game. The customary super-exaggerated armor proportions that&#8217;s Warhammer&#8217;s signature is in full effect in this game and so were the ridiculously slimmy, disgusting and hilarious orks. They die oh-so funnily.</p>
<p><a href="http://entertainium.org/wp-content/uploads/2011/06/632675_20110602_790screen002.jpg"><img class="aligncenter size-full wp-image-2087" title="632675_20110602_790screen002" src="http://entertainium.org/wp-content/uploads/2011/06/632675_20110602_790screen002.jpg" alt="" width="503" height="283" /></a></p>
<p>In a way, I really can&#8217;t wait to fully play this sucker when it&#8217;s out later this year. It&#8217;s just fun and in the end, that&#8217;s pretty much the reason I still play games. Sure, bring on the serious games but keep making stuff like this, people. It&#8217;s <strong>fun</strong> to shoot monsters in the face. And I certainly love that.</p>
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		<title>Marvel Pinball: Fantastic Four Review</title>
		<link>http://entertainium.org/gaming/marvel-pinball-fantastic-four-review/</link>
		<comments>http://entertainium.org/gaming/marvel-pinball-fantastic-four-review/#comments</comments>
		<pubDate>Tue, 31 May 2011 13:25:54 +0000</pubDate>
		<dc:creator>EduardoReboucas</dc:creator>
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		<guid isPermaLink="false">http://entertainium.org/?p=2027</guid>
		<description><![CDATA[Hey&#8230; (cough) yes, you! Do you like pinball? Do you own either a Playstation 3 or a Xbox 360? If your answer is yes for both of these questions, you ought to pick up Marvel Pinball: Fantastic Four. It&#8217;s based on the already established Pinball FX 2 downloadable game, and it continues the excellence initially set by the first Marvel Pinball DLC released last year. THE GOOD: Fun, fast&#8230; furious? Pinball is a guilty pleasure of mine, even though half of the time I&#8217;m so concentrated on where the little metal ball is going that I have no idea what the hell is going on. The Fantastic Four table is very well made and it&#8217;s full of missions that are waiting to be activated. Fantastic presentation While not as visually busy as the Spider Man table featured in the original Marvel Pinball DLC, Fantastic Four is pretty damn colorful and well animated. Luckily for us, the voice acting is actually much better this time around and characters like The Thing actually sound like the &#8220;real&#8221; thing. Lots to do The entire roster for Fantastic Four make appearances at the table, including Doctor Doom. Each of them present you with a quest of their own that usually involves having you make a trick shot of some kind under a strict time limit. These missions are layered, so you&#8217;ll have to finish a certain set of quests before moving on to what can be called &#8220;endgame&#8221;, where you face off against the usual evildoers and save the world, all the while racking up ridiculous scores. Challengers welcome Once again, Zen Studios does a great job setting up a competitive scene for Pinball FX2. You&#8217;ll face off against your friends in personalized leaderboards and like past DLC packs, your highest scores go to online score boards, against people from all over the world. It&#8217;s very fun to go for higher and higher high scores just to see your friend&#8217;s avatar hang its head in shame or just for personal satisfaction. This is one of the very few online components in a game that I can actually see myself getting back to time and time again. THE BAD Focus on what yer doing, kid! With so many little lights and distractions going on at once, it&#8217;s sometimes easy to get lost and lose track of what you&#8217;re doing while playing Marvel Pinball: Fantastic Four. This is an issue that&#8217;s been present in Pinball FX2 since the beginning due to how crazy most of the tables get. This is a very minor but still valid nitpick for me, personally. I did, however, find myself getting into the &#8220;zone&#8221; while playing, but it required me totally zoning out of everything else around me and just focusing exclusively in the game. THE UGLY? Sweet Aunt Petunia&#8230; Marvel Pinball: Fantastic Four is by far one of the best uses of the Fantastic Four license. Sorry, Jessica Alba, but your movies were awful. This table is ridiculously fun to...]]></description>
			<content:encoded><![CDATA[<p><a href="http://entertainium.org/wp-content/uploads/2011/05/ps3_box_art_mp_f4.png"><img class="aligncenter size-full wp-image-2030" title="ps3_box_art_mp_f4" src="http://entertainium.org/wp-content/uploads/2011/05/ps3_box_art_mp_f4.png" alt="" width="584" height="608" /></a><br />
Hey&#8230; (cough) yes, you! Do you like pinball? Do you own either a Playstation 3 or a Xbox 360? If your answer is yes for both of these questions, you ought to pick up Marvel Pinball: Fantastic Four. It&#8217;s based on the already established Pinball FX 2 downloadable game, and it continues the excellence initially set by the first Marvel Pinball DLC released last year.</p>
<p><a href="http://entertainium.org/wp-content/uploads/2011/05/MVP_Fantastic_Four_14.jpg"><img class="aligncenter size-full wp-image-2029" title="MVP_Fantastic_Four_14" src="http://entertainium.org/wp-content/uploads/2011/05/MVP_Fantastic_Four_14.jpg" alt="" width="630" height="344" /></a></p>
<p><span style="color: #008000;"><strong>THE GOOD:</strong></span></p>
<p><span style="color: #008000;"><strong> </strong></span></p>
<p><span style="color: #008000;"><strong>Fun, fast&#8230; furious?</strong></span></p>
<p><span style="color: #008000;">Pinball is a guilty pleasure of mine, even though half of the time I&#8217;m so concentrated on where the little metal ball is going that I have no idea what the hell is going on. The Fantastic Four table is very well made and it&#8217;s full of missions that are waiting to be activated.</span></p>
<p><span style="color: #008000;"><strong>Fantastic presentation</strong></span></p>
<p><span style="color: #008000;">While not as visually busy as the Spider Man table featured in the original Marvel Pinball DLC, Fantastic Four is pretty damn colorful and well animated. Luckily for us, the voice acting is actually much better this time around and characters like The Thing actually sound like the &#8220;real&#8221; thing. </span></p>
<p><span style="color: #008000;"><strong>Lots to do</strong></span></p>
<p><span style="color: #008000;">The entire roster for Fantastic Four make appearances at the table, including Doctor Doom. Each of them present you with a quest of their own that usually involves having you make a trick shot of some kind under a strict time limit. These missions are layered, so you&#8217;ll have to finish a certain set of quests before moving on to what can be called &#8220;endgame&#8221;, where you face off against the usual evildoers and save the world, all the while racking up ridiculous scores.</span></p>
<p><strong><span style="color: #008000;">Challengers welcome</span></strong></p>
<p><span style="color: #008000;">Once again, Zen Studios does a great job setting up a competitive scene for Pinball FX2. You&#8217;ll face off against your friends in personalized leaderboards and like past DLC packs, your highest scores go to online score boards, against people from all over the world. It&#8217;s very fun to go for higher and higher high scores just to see your friend&#8217;s avatar hang its head in shame or just for personal satisfaction. This is one of the very few online components in a game that I can actually see myself getting back to time and time again.<br />
</span></p>
<p><span style="color: #339966;"><strong><a href="http://entertainium.org/wp-content/uploads/2011/05/marvel-pinball-Fantastic_Four_016-1280px-50p.jpg"><img class="aligncenter size-full wp-image-2033" title="marvel-pinball-Fantastic_Four_016-1280px-50p" src="http://entertainium.org/wp-content/uploads/2011/05/marvel-pinball-Fantastic_Four_016-1280px-50p.jpg" alt="" width="630" height="344" /></a><br />
</strong></span></p>
<p><span style="color: #ff0000;"><strong>THE BAD</strong></span></p>
<p><span style="color: #ff0000;"><strong>Focus on what yer doing, kid!<br />
</strong></span></p>
<p><span style="color: #ff0000;">With so many little lights and distractions going on at once, it&#8217;s sometimes easy to get lost and lose track of what you&#8217;re doing while playing Marvel Pinball: Fantastic Four. This is an issue that&#8217;s been present in Pinball FX2 since the beginning due to how crazy most of the tables get. This is a very minor but still valid nitpick for me, personally. I did, however, find myself getting into the &#8220;zone&#8221; while playing, but it required me totally zoning out of everything else around me and just focusing exclusively in the game.</span></p>
<p><span style="color: #ff0000;"><strong><span style="color: #333300;">THE UGLY?</span></strong><br />
</span></p>
<p><span style="color: #339966;"><span style="color: #333300;">Sweet Aunt Petunia&#8230; Marvel Pinball: Fantastic Four is by far one of the best uses of the Fantastic Four license. Sorry, Jessica Alba, but your movies were awful. This table is ridiculously fun to play and it&#8217;s full of little things for the inner comic geek in all of us. With that in mind, do yourself a favor and download this DLC. For three dollars (240 Microsoft Points), you could do a lot <a href="http://www.ebgames.com/xbox-360/games/bomberman-act-zero/60119">worse</a>.</span><br />
</span></p>
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		<title>Sega Rally Online Arcade Review</title>
		<link>http://entertainium.org/gaming/sega-rally-online-arcade-review/</link>
		<comments>http://entertainium.org/gaming/sega-rally-online-arcade-review/#comments</comments>
		<pubDate>Sat, 21 May 2011 15:01:15 +0000</pubDate>
		<dc:creator>EduardoReboucas</dc:creator>
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		<guid isPermaLink="false">http://entertainium.org/?p=2014</guid>
		<description><![CDATA[Following in the trend of re-releasing previous retail games as cheaper downloable times, SEGA and Sumo Digital Ltd. just dropped Sega Rally Online Arcade. Similarly to last year&#8217;s OutRun Online Arcade approach to the classic Xbox titles OutRun  and OutRun 2006: Coast to Coast, SROA is an shrunken down version of the previous Sega Rally retail release from 2007, Sega Rally Revo. The Good: Looks great&#8230; &#8230; for a downloadable game. Yep, you&#8217;re probably sick of reading this sort of description for downloadable games, but it&#8217;s pretty fitting for SROA &#8211; the track deformation, particle effects and car models look good and are serviceable enough to be in a PSN/XBLA download. Easy to pick up, a blast to play Unlike DiRT, SROA is playable from the get-go. Even if you&#8217;re a lead foot, SROA is friendly enough to provide a fun experience. This is an arcade game through and through, and the gameplay shows. There are more advanced techniques to master, like powersliding, too, which gives this game a little bit more depth. Progressive rewards I have to admit I dug the progressive reward system in this game. Regardless of how few and far between these rewards are (this is a short downloadable game, mind you), the way that it delivers new cars and tracks makes great use of the entirety of the game. For instance, beating a certain number of time trial scores gives you access to a new car, or winning a race in a particular track gives you access to that course in other modes. The Bad: Not much to go back to This issue is tied to the previous &#8220;good&#8221;. There isn&#8217;t really a lot to play through in this game. Granted, it&#8217;s a ten dollar downloadable and SEGA is sure to stuff some DLC down the road, but the content from Revo was trimed down to the very, very basic. There are only three tracks to race in, with two unlockables. Unlike Revo, there aren&#8217;t alternative paths or versions, so every time you race in the desert track, you&#8217;ll go through the same course. Even mirrored versions of the tracks would&#8217;ve been nice here&#8230; Dead multiplayer One week into SROA&#8217;s lifespan, the online multiplayer is a barren wasteland. Even though there is the option to multiplay locally, it&#8217;s a shame not to have very few opponents to race against over the web. The Ugly? Sega Rally Online Arcade is a quick game to jump into and have fun. Sadly, there&#8217;s very little to go back to once you see all the tracks and unlock all the secret cars. The achievements/trophies are extremely easy to conquer, so even achievement junkies will find little to work towards in this game. If you happen to find a copy of Sega Rally Revo in this price range, go for it, which is completely possible at this point. If not, SROA does about as much as a ten dollar (800 Microsoft Points) game normally would before you hit the inevitable...]]></description>
			<content:encoded><![CDATA[<p><a href="http://entertainium.org/wp-content/uploads/2011/05/sroa_logo.jpg"><img class="aligncenter size-full wp-image-2015" title="sroa_logo" src="http://entertainium.org/wp-content/uploads/2011/05/sroa_logo.jpg" alt="" width="640" height="285" /></a></p>
<p>Following in the trend of re-releasing previous retail games as cheaper downloable times, SEGA and Sumo Digital Ltd. just dropped Sega Rally Online Arcade. Similarly to last year&#8217;s OutRun Online Arcade approach to the classic Xbox titles OutRun  and OutRun 2006: Coast to Coast, SROA is an shrunken down version of the previous Sega Rally retail release from 2007, Sega Rally Revo.</p>
<p><a href="http://entertainium.org/wp-content/uploads/2011/05/sroa_s1.jpg"></a><a href="http://entertainium.org/wp-content/uploads/2011/05/sroa_s2.jpg"><img class="aligncenter size-full wp-image-2017" title="sroa_s2" src="http://entertainium.org/wp-content/uploads/2011/05/sroa_s2.jpg" alt="" width="650" height="366" /></a></p>
<p><span style="color: #008000;"><strong>The Good:</strong></span></p>
<p><span style="color: #008000;"><strong>Looks great&#8230;</strong></span></p>
<p><span style="color: #339966;"><span style="color: #008000;">&#8230; for a downloadable game. Yep, you&#8217;re probably sick of reading this sort of description for downloadable games, but it&#8217;s pretty fitting for SROA &#8211; the track deformation, particle effects and car models look good and are serviceable enough to be in a PSN/XBLA download. </span></span></p>
<p><span style="color: #339966;"><span style="color: #008000;"><strong>Easy to pick up, a blast to play<br />
</strong></span></span></p>
<p><span style="color: #339966;"><span style="color: #008000;">Unlike DiRT, SROA is playable from the get-go. Even if you&#8217;re a lead foot, SROA is friendly enough to provide a fun experience. This is an arcade game through and through, and the gameplay shows. There are more advanced techniques to master, like powersliding, too, which gives this game a little bit more depth.</span></span></p>
<p><span style="color: #008000;"><strong>Progressive rewards</strong></span></p>
<p><span style="color: #339966;"><span style="color: #008000;">I have to admit I dug the progressive reward system in this game. Regardless of how few and far between these rewards are (this is a short downloadable game, mind you), the way that it delivers new cars and tracks makes great use of the entirety of the game. For instance, beating a certain number of time trial scores gives you access to a new car, or winning a race in a particular track gives you access to that course in other modes.</span></span></p>
<p><span style="color: #339966;"><span style="color: #008000;"><a href="http://entertainium.org/wp-content/uploads/2011/05/sroa_s3.jpg"><img class="aligncenter size-full wp-image-2018" title="sroa_s3" src="http://entertainium.org/wp-content/uploads/2011/05/sroa_s3.jpg" alt="" width="650" height="365" /></a><br />
</span></span></p>
<p><span style="color: #339966;"><span style="color: #008000;"><strong><span style="color: #ff0000;">The Bad:</span></strong></span></span></p>
<p><span style="color: #339966;"><span style="color: #008000;"><strong><span style="color: #ff0000;">Not much to go back to</span></strong></span></span></p>
<p><span style="color: #339966;"><span style="color: #008000;"><span style="color: #ff0000;">This issue is tied to the previous &#8220;good&#8221;. There isn&#8217;t really a lot to play through in this game. Granted, it&#8217;s a ten dollar downloadable and SEGA is sure to stuff some DLC down the road, but the content from Revo was trimed down to the very, very basic. There are only three tracks to race in, with two unlockables. Unlike Revo, there aren&#8217;t alternative paths or versions, so every time you race in the desert track, you&#8217;ll go through the same course. Even mirrored versions of the tracks would&#8217;ve been nice here&#8230;</span></span></span></p>
<p><span style="color: #339966;"><span style="color: #008000;"><span style="color: #ff0000;"><strong>Dead multiplayer</strong></span></span></span></p>
<p><span style="color: #339966;"><span style="color: #008000;"><span style="color: #ff0000;">One week into SROA&#8217;s lifespan, the online multiplayer is a barren wasteland. Even though there is the option to multiplay locally, it&#8217;s a shame not to have very few opponents to race against over the web.</span></span></span></p>
<p><a href="http://entertainium.org/wp-content/uploads/2011/05/sroa_s2.jpg"><img class="aligncenter size-full wp-image-2017" title="sroa_s2" src="http://entertainium.org/wp-content/uploads/2011/05/sroa_s2.jpg" alt="" width="650" height="366" /></a></p>
<p><span style="color: #339966;"><span style="color: #008000;"><span style="color: #ff0000;"><span style="color: #000000;"><strong>The Ugly?</strong></span><br />
</span></span></span></p>
<p><span style="color: #339966;"><span style="color: #008000;"><span style="color: #ff0000;"><span style="color: #000000;">Sega Rally Online Arcade is a quick game to jump into and have fun. Sadly, there&#8217;s very little to go back to once you see all the tracks and unlock all the secret cars. The achievements/trophies are extremely easy to conquer, so even achievement junkies will find little to work towards in this game. If you happen to find a copy of Sega Rally Revo in this price range, go for it, which is completely possible at this point. If not, SROA does about as much as a ten dollar (800 Microsoft Points) game normally would before you hit the inevitable GAME OVER YEAAAH! screen.<br />
</span></span></span></span></p>
<p><span style="color: #339966;"><span style="color: #008000;"><span style="color: #ff0000;"><span style="color: #000000;"><div class=""><div style="text-align:left; padding: 0; margin: 0; background: url(http://entertainium.org/wp-content/plugins/gd-star-rating/stars/oxygen/stars46.png); height: 46px; width: 230px;"><div style="background: url(http://entertainium.org/wp-content/plugins/gd-star-rating/stars/oxygen/stars46.png) bottom left; padding: 0; margin: 0; height: 46px; width: 161px;"></div></div></div><br />
</span></span></span></span></p>
<p>&nbsp;</p>
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		<title>Dead Nation Review</title>
		<link>http://entertainium.org/gaming/dead-nation-review/</link>
		<comments>http://entertainium.org/gaming/dead-nation-review/#comments</comments>
		<pubDate>Mon, 11 Apr 2011 17:34:49 +0000</pubDate>
		<dc:creator>EduardoReboucas</dc:creator>
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		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://entertainium.org/?p=1970</guid>
		<description><![CDATA[I get a weird feeling in my gut whenever I play a game like Dead Nation. No, it&#8217;s not due to its subject matter, or the gore. That feeling sets in when a completely unremarkable game that&#8217;s just barely playable. There&#8217;s nothing groundbreaking about Dead Nation, it&#8217;s just barely competent and even in that regard, it&#8217;s easily surpassed by other games that follow the same theme. The zombie apocalypse is here (yet again) and as either one of the last survivors who happens to be immune to the plague, it&#8217;s up to you to chase down a solution to the problem, or at least escape it. The Good Looks great&#8230; mostly Housemarque, the development house behind Dead Nation, has done a great job with the visuals. Even though the environments are relatively repetitive, the great use of lighting helps convey a ton of atmosphere. Since the game mostly takes place at night, most of the time the only light source you have is the flashlight your character is carrying, which lights the streets and roads you run through in real-time, along with the many threats you&#8217;ll be fighting with. Shooting zombies is fun! The weapon variety is pretty extensive and very fun to use. Your primary rifle has unlimited ammo but everything else depends on ammunition pickups that are hidden throughout levels. All guns can be upgraded at checkpoint stores, where they can also be replenished. The saw launcher is easily my favorite weapon out of the bunch. Smart online features Any competitive downloadable game nowadays has an online mode and Dead Nation is no different. It does throw a little more than online co-op in the form of a leaderboard that takes into account your geographical location, thus taking the competition internationally, country-vs-country, with tallies on how many zombies have been destroyed and the amount of points. The Bad Repetitive&#8230; repetitive&#8230; repe&#8230; okay, you get the point Dead Nation for the most part, is a one trick pony. Zombies come out of just about anywhere during the stages. Some battles take place in gated areas that are only opened after everything has been killed. This happens way too often, multiple times during a single stage. The enemy variety doesn&#8217;t help much. Tired enemy designs If you&#8217;ve played Left4Dead 2 or any other kind of game, or watched a lot of zombie movies, you know what to expect from Dead Nation. Your garden variety ghoul is your most common foe, along with fat zombies that explodes, little guys that like to nibble on you from up close and even hulking aberrations that take way too many bullets to kill. All of them look pretty boring too, which doesn&#8217;t help much. Hard to shoot what you can&#8217;t really see Since you&#8217;re dependant on your flashlight to see where they&#8217;re coming from and shoot them, things more often than not turn into mayhem. Mayhem is great for this game&#8217;s premise but not in this fashion. It&#8217;s just plain hard to see enemies...]]></description>
			<content:encoded><![CDATA[<p><a href="http://entertainium.org/wp-content/uploads/2011/04/DEAD-NATION-o-novo-game-de-zombies-da-sony.jpg"><img class="aligncenter size-full wp-image-1974" title="DEAD-NATION-o-novo-game-de-zombies-da-sony" src="http://entertainium.org/wp-content/uploads/2011/04/DEAD-NATION-o-novo-game-de-zombies-da-sony.jpg" alt="" width="601" height="405" /></a>I get a weird feeling in my gut whenever I play a game like <strong>Dead Nation</strong>. No, it&#8217;s not due to its subject matter, or the gore. That feeling sets in when a completely unremarkable game that&#8217;s just barely playable. There&#8217;s nothing groundbreaking about <strong>Dead Nation</strong>, it&#8217;s just barely competent and even in that regard, it&#8217;s easily surpassed by other games that follow the same theme.</p>
<p>The zombie apocalypse is here (yet again) and as either one of the last survivors who happens to be immune to the plague, it&#8217;s up to you to chase down a solution to the problem, or at least escape it.</p>
<p><a href="http://entertainium.org/wp-content/uploads/2011/04/Dead-Nation-5.jpg"><img class="aligncenter size-full wp-image-1973" title="Dead-Nation-5" src="http://entertainium.org/wp-content/uploads/2011/04/Dead-Nation-5.jpg" alt="" width="500" height="270" /></a></p>
<p><span style="color: #008000;"><strong>The Good</strong></span></p>
<p><strong><span style="color: #008000;">Looks great&#8230; mostly<br />
</span></strong></p>
<p><span style="color: #008000;">Housemarque, the development house behind <strong>Dead Nation</strong>, has done a great job with the visuals. Even though the environments are relatively repetitive, the great use of lighting helps convey a ton of atmosphere. Since the game mostly takes place at night, most of the time the only light source you have is the flashlight your character is carrying, which lights the streets and roads you run through in real-time, along with the many threats you&#8217;ll be fighting with.</span><span style="color: #008000;"> </span></p>
<p><span style="color: #008000;"><strong>Shooting zombies is fun!</strong></span></p>
<p><span style="color: #008000;">The weapon variety is pretty extensive and very fun to use. Your primary rifle has unlimited ammo but everything else depends on ammunition pickups that are hidden throughout levels. All guns can be upgraded at checkpoint stores, where they can also be replenished. The saw launcher is easily my favorite weapon out of the bunch.<br />
</span></p>
<p><span style="color: #008000;"><strong>Smart online features</strong></span></p>
<p><span style="color: #008000;">Any competitive downloadable game nowadays has an online mode and <strong>Dead Nation</strong> is no different. It does throw a little more than online co-op in the form of a leaderboard that takes into account your geographical location, thus taking the competition internationally, country-vs-country, with tallies on how many zombies have been destroyed and the amount of points.</span></p>
<p><span style="color: #008000;"><a href="http://entertainium.org/wp-content/uploads/2011/04/dead-nation.jpg"></a><a href="http://entertainium.org/wp-content/uploads/2011/04/dead-nation-1.jpg"><img class="aligncenter size-full wp-image-1972" title="dead-nation-1" src="http://entertainium.org/wp-content/uploads/2011/04/dead-nation-1.jpg" alt="" width="500" height="270" /></a><br />
</span><strong><span style="color: #ff0000;">The Bad</span></strong></p>
<p><strong><span style="color: #ff0000;">Repetitive&#8230; repetitive&#8230; repe&#8230; okay, you get the point</span></strong></p>
<p><span style="color: #ff0000;"><strong>Dead Nation</strong> for the most part, is a one trick pony. Zombies come out of just about anywhere during the stages. Some battles take place in gated areas that are only opened after everything has been killed. This happens way too often, multiple times during a single stage. The enemy variety doesn&#8217;t help much.</span></p>
<p><span style="color: #ff0000;"><strong>Tired enemy designs</strong></span></p>
<p><span style="color: #ff0000;">If you&#8217;ve played <em>Left4Dead</em> 2 or any other kind of game, or watched a lot of zombie movies, you know what to expect from <strong>Dead Nation</strong>. Your garden variety ghoul is your most common foe, along with fat zombies that explodes, little guys that like to nibble on you from up close and even hulking aberrations that take way too many bullets to kill. All of them look pretty boring too, which doesn&#8217;t help much.<strong><br />
</strong></span></p>
<p><strong><span style="color: #ff0000;">Hard to shoot what you can&#8217;t really see</span></strong></p>
<p><span style="color: #ff0000;">Since you&#8217;re dependant on your flashlight to see where they&#8217;re coming  from and shoot them, things more often than not turn into mayhem. Mayhem  is great for this game&#8217;s premise but not in this fashion. It&#8217;s just  plain hard to see enemies approaching due to how pulled out the camera  is and how narrow your view and aiming range is. This gets really,  really bad the further you get in the game, where new, stronger and  faster monsters are thrown into the mix.</span></p>
<p><strong><span style="color: #ff0000;">Glitches&#8230; why did it have to be glitches?!</span></strong></p>
<p><span style="color: #ff0000;">Remember the fun I mentioned having with guns and upgrading them? Well, the game has this annoying issue where it just forgets that you upgraded a gun and you&#8217;re forced to expend more money to reacquire them. This happened more than once for me, and let me tell you&#8230; it&#8217;s frustrating. Playing online also has its fair share of issues &#8211; if your buddy or random partner decides to jump out of the game, you&#8217;ll be out of luck, or in this case, of level progress.</span><strong><span style="color: #ff0000;"> </span></strong></p>
<p><span style="color: #ff0000;"><strong>Difficulty in its faults</strong></span></p>
<p><span style="color: #ff0000;">I can easily commend a game if it&#8217;s a fair challenge to get through. <strong>Dead Nation</strong> isn&#8217;t the case. Its problems make it much more difficult than it has to. It&#8217;s tough to tell how much damage you&#8217;re taking due to the awful hit detection and in situations where you&#8217;re swarmed (read: the entire game) that can be reason to just stop playing out of frustration.<strong><br />
</strong></span></p>
<p><strong>The Ugly?</strong></p>
<p>It&#8217;s extremely hard to recommend <strong>Dead Nation</strong> among the many alternatives in the twin-stick shooter genre. Not only is it problematic, but also expensive, at 15 USD on PSN. If you&#8217;re after some undead carnage, look elsewhere, preferrably very far away from <strong>Dead Nation</strong>.</p>
<div class=""><div style="text-align:left; padding: 0; margin: 0; background: url(http://entertainium.org/wp-content/plugins/gd-star-rating/stars/oxygen/stars46.png); height: 46px; width: 230px;"><div style="background: url(http://entertainium.org/wp-content/plugins/gd-star-rating/stars/oxygen/stars46.png) bottom left; padding: 0; margin: 0; height: 46px; width: 46px;"></div></div></div>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong>Editor&#8217;s note: This copy of Dead Nation was very graciously provided by my friends at GameRevolution.com. thanks, guys.</strong></p>
<p>&nbsp;</p>
<div class="shr-publisher-1970"></div>]]></content:encoded>
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		<title>Stacking: The Lost Hobo King DLC Review</title>
		<link>http://entertainium.org/gaming/stacking-the-lost-hobo-king-dlc-review/</link>
		<comments>http://entertainium.org/gaming/stacking-the-lost-hobo-king-dlc-review/#comments</comments>
		<pubDate>Mon, 11 Apr 2011 12:11:50 +0000</pubDate>
		<dc:creator>EduardoReboucas</dc:creator>
				<category><![CDATA[DLC]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Playstation 3]]></category>
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		<category><![CDATA[double fine]]></category>
		<category><![CDATA[stacking]]></category>

		<guid isPermaLink="false">http://entertainium.org/?p=1958</guid>
		<description><![CDATA[Double Fine&#8217;s Stacking hit the marketplace a couple of months back with a bang. Most publications fell in love with the cutesy art style and lite puzzle-oriented gameplay. I for one didn&#8217;t like it as much but when I heard about its upcoming downloadable content, I decided to give it another shot. The Lost Hobo King has Charlie coming to his friend Levi&#8217;s aid when the hobo community discovers remains of the long lost hobo kingdom of Camel Toe. Before settling in and crowning a new king, though, Levi and Charlie must find the long lost trio of blacksmiths who can forge it. The Good Personality aplenty! If you liked Stacking&#8216;s unique art style and humor, there&#8217;s a ton more to fall for here. Every single doll has its own little trick up its sleeve, even though most of those are completely useless in terms of gameplay and work more like an amusement. You&#8217;ll still be able to jump and stack into dolls in order to complete an entirely new set of hi-jinks too. Fits in well The Lost Hobo King fits in well with the main Stacking adventure. Even though it is clearly an &#8220;editor&#8217;s cut&#8221; level, with a contained story that doesn&#8217;t bleed into the rest of the game, it works well to expand the game beyond the whole child labor narrative, giving us something a little more lighthearted to digest. There&#8217;s more backstory involving the more obscure sect of characters from the original, the hobos, which is a nice touch. Somewhat better pacing&#8230; Sure, this is probably due to the smaller dimensions of the world this time around, since there are basically two sets of environments that are interconnected for you to explore. But&#8230; in some ways, the objectives are a little more clear and straightforward this time around which in Stacking&#8216;s case, that&#8217;s a benefit due to how loose all the story threads felt in the original content. The Bad Ridiculously short The Lost Hobo King is short. You can easily complete it in a single sitting, in about 40 minutes. There are only three objectives to complete before you reach the end. In case you are a trophies/achievement junkie, you might be able to squeeze an extra hour out of the game in search of all the unique dolls, hi-jinks and alternative quest solutions and even then, there&#8217;s very little to be done in this DLC. It&#8217;s still Stacking! Bear with me on this. Yes, I admitted to being somewhat intrigued by the prospect of more Stacking when I heard about this DLC. That was with the vain hopes that Double Fine would somehow turn the game around and make it a little more exciting. The gameplay in Stacking and in consequence, its DLC, feels slow and boring most of the times. Even though this is a plus for younger players just getting into games, it&#8217;s clear that Double Fine has its sights on the older demographic as well with the game&#8217;s witty writing and...]]></description>
			<content:encoded><![CDATA[<p><a href="http://entertainium.org/wp-content/uploads/2011/04/stacking_the_lost_hobo_king.jpg"><img class="aligncenter size-full wp-image-1962" title="stacking_the_lost_hobo_king" src="http://entertainium.org/wp-content/uploads/2011/04/stacking_the_lost_hobo_king.jpg" alt="" width="500" height="418" /></a></p>
<p>Double Fine&#8217;s <em>Stacking</em> hit the marketplace a couple of months back with a bang. Most publications fell in love with the cutesy art style and lite puzzle-oriented gameplay. I for one <a title="Entertainium's Stacking Review " href="http://entertainium.org/gaming/stacking-review/">didn&#8217;t like it as much</a> but when I heard about its upcoming downloadable content, I decided to give it another shot.</p>
<p><strong>The Lost Hobo King</strong> has Charlie coming to his friend Levi&#8217;s aid when the hobo community discovers remains of the long lost hobo kingdom of Camel Toe. Before settling in and crowning a new king, though, Levi and Charlie must find the long lost trio of blacksmiths who can forge it.</p>
<p><a href="http://entertainium.org/wp-content/uploads/2011/04/b80c8ecf41bce5f9f6c51a9285f6cd49.jpg"><img class="aligncenter size-full wp-image-1961" title="b80c8ecf41bce5f9f6c51a9285f6cd49" src="http://entertainium.org/wp-content/uploads/2011/04/b80c8ecf41bce5f9f6c51a9285f6cd49.jpg" alt="" width="620" height="350" /></a></p>
<p><strong><span style="color: #339966;">The Good</span></strong></p>
<p><strong><span style="color: #339966;">Personality aplenty!<br />
</span></strong></p>
<p><span style="color: #339966;">If you liked <em>Stacking</em>&#8216;s unique art style and humor, there&#8217;s a ton more to fall for here. Every single doll has its own little trick up its sleeve, even though most of those are completely useless in terms of gameplay and work more like an amusement. You&#8217;ll still be able to jump and stack into dolls in order to complete an entirely new set of hi-jinks too.</span></p>
<p><span style="color: #339966;"><strong>Fits in well</strong></span></p>
<p><span style="color: #339966;"><strong>The Lost Hobo King</strong> fits in well with the main <em>Stacking</em> adventure. Even though it is clearly an &#8220;editor&#8217;s cut&#8221; level, with a contained story that doesn&#8217;t bleed into the rest of the game, it works well to expand the game beyond the whole child labor narrative, giving us something a little more lighthearted to digest. There&#8217;s more backstory involving the more obscure sect of characters from the original, the hobos, which is a nice touch. </span></p>
<p><strong><span style="color: #339966;">Somewhat better pacing&#8230;</span></strong></p>
<p><span style="color: #339966;">Sure, this is probably due to the smaller dimensions of the world this time around, since there are basically two sets of environments that are interconnected for you to explore. But&#8230; in some ways, the objectives are a little more clear and straightforward this time around which in <em>Stacking</em>&#8216;s case, that&#8217;s a benefit due to how loose all the story threads felt in the original content.</span></p>
<p><span style="color: #339966;"><a href="http://entertainium.org/wp-content/uploads/2011/04/94b39_hoboking1-620x.jpg"><img class="aligncenter size-full wp-image-1959" title="94b39_hoboking1-620x" src="http://entertainium.org/wp-content/uploads/2011/04/94b39_hoboking1-620x.jpg" alt="" width="620" height="350" /></a><br />
</span></p>
<p><span style="color: #339966;"><span style="color: #ff0000;"><strong>The Bad</strong></span></span></p>
<p><span style="color: #339966;"><span style="color: #ff0000;"><strong>Ridiculously short</strong></span></span></p>
<p><span style="color: #339966;"><span style="color: #ff0000;"><strong>The Lost Hobo King</strong> is short. You can easily complete it in a single sitting, in about 40 minutes. There are only three objectives to complete before you reach the end. In case you are a trophies/achievement junkie, you might be able to squeeze an extra hour out of the game in search of all the unique dolls, hi-jinks and alternative quest solutions and even then, there&#8217;s very little to be done in this DLC.</span></span></p>
<p><span style="color: #339966;"><span style="color: #ff0000;"><strong>It&#8217;s still Stacking!</strong></span></span></p>
<p><span style="color: #339966;"><span style="color: #ff0000;">Bear with me on this. Yes, I admitted to being somewhat intrigued by the prospect of more <em>Stacking</em> when I heard about this DLC. That was with the vain hopes that Double Fine would somehow turn the game around and make it a little more exciting. The gameplay in <em>Stacking</em> and in consequence, its DLC, feels slow and boring most of the times. Even though this is a plus for younger players just getting into games, it&#8217;s clear that Double Fine has its sights on the older demographic as well with the game&#8217;s witty writing and sometimes dark themes. Sadly, I didn&#8217;t find myself gripped by the gameplay, even though I really, really like the setting, characters and art style. </span></span></p>
<p><span style="color: #339966;"><span style="color: #ff0000;"><a href="http://entertainium.org/wp-content/uploads/2011/04/8818620110329_152430_3_big.jpg"><img class="aligncenter size-full wp-image-1960" title="8818620110329_152430_3_big" src="http://entertainium.org/wp-content/uploads/2011/04/8818620110329_152430_3_big.jpg" alt="" width="620" height="350" /></a><br />
</span></span></p>
<p><span style="color: #339966;"><span style="color: #ff0000;"><strong><span style="color: #000000;">The ugly?</span></strong></span></span></p>
<p><span style="color: #339966;"><span style="color: #ff0000;"><span style="color: #000000;"><strong>The Lost Hobo King</strong> does a serviceable job of giving (a tinsy, little) more game<em></em>, but its main problem though is that it&#8217;s still <em>Stacking</em>, carrying the same problems the original game had. It doesn&#8217;t really add much, other than a new more contained setting to explore and a handful of new objectives to quickly fulfil.<br />
</span></span></span></p>
<p><span style="color: #339966;"><span style="color: #ff0000;"><span style="color: #000000;"><div class=""><div style="text-align:left; padding: 0; margin: 0; background: url(http://entertainium.org/wp-content/plugins/gd-star-rating/stars/oxygen/stars46.png); height: 46px; width: 230px;"><div style="background: url(http://entertainium.org/wp-content/plugins/gd-star-rating/stars/oxygen/stars46.png) bottom left; padding: 0; margin: 0; height: 46px; width: 115px;"></div></div></div><br />
</span></span></span></p>
<div class="shr-publisher-1958"></div>]]></content:encoded>
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		<title>Stacking Review</title>
		<link>http://entertainium.org/gaming/stacking-review/</link>
		<comments>http://entertainium.org/gaming/stacking-review/#comments</comments>
		<pubDate>Tue, 15 Feb 2011 14:33:26 +0000</pubDate>
		<dc:creator>EduardoReboucas</dc:creator>
				<category><![CDATA[DLC]]></category>
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		<guid isPermaLink="false">http://entertainium.org/?p=1828</guid>
		<description><![CDATA[Stacking is probably one of the most left field games I&#8217;ve played so far this year. When I first got word that Double Fine was working on a game that involved Russian folding dolls, I have to admit I was intrigued. Now that it&#8217;s finally out, I have very mixed feelings about it. Even though it&#8217;s extremely charming and fairly novel, I can&#8217;t help but think of it as &#8216;just okay&#8217;. Would it be wrong to just think of a game as &#8216;okay&#8217;? In my mind, yes. On the other hand, I&#8217;m a huge Double Fine fan and so far I have really come to enjoy their games. Psychonauts was awesome, Brutal Legend was funny and Costume Quest, as reviewed in Entertainium, was disgustingly cute. So when I end up thinking Stacking as just &#8216;okay&#8217;, it&#8217;s a weird feeling. You must be thinking, when is he actually going to start talking about the game? Well, you&#8217;re in luck, I got that out of my chest, so let&#8217;s get on with Stacking. This is an adventure game that revolves about the combination of unique character skills through a fairly unique gameplay twist &#8211; stacking dolls up. The hero of the game, Charlie, is the world&#8217;s smallest doll and thanks to that, he has the power to stack over bigger dolls and use their abilities to his advantage. The premise is pretty straightforward, but presented in a very charming way. The world is filled with living, breathing stacking dolls and during a pseudo 1920s period, an evil industrial baron is kidnapping kids in order to make them his slaves. It&#8217;s a dark subject matter presented in a very neat way through silent movie-esque panels. The story moves along slowly thanks to this due to how dialogue is plastered in separate panels and there&#8217;s absolutely no voice acting. But even with a snail&#8217;s pace, gameplay is Stacking&#8216;s strong point. Every level has a set of challenges that can be completed in a variety of ways, by using the various dolls&#8217; abilities singularly or in tandem. Puzzles are mostly easy to figure out but towards the end of the game, things get a little hairy and thankfully, Stacking presents a cool little hint system that like the Professor Layton games, they go from little tips to just telling you exactly what to do. There&#8217;s no way you&#8217;ll get stuck in this game other than stupidly stoically avoiding this system. Each of the levels has its own personality and for most of the game you&#8217;ll be in a different place. There&#8217;s a main world hub that is constant in-between stages, a train station that is a level to be beat in itself. Every time you&#8217;ll make your way to other worlds, you&#8217;ll have to deal with little puzzles that make their way to the station. These are minor conundrums that pretty much are used to bring new dolls in. Some of the dolls move on from world to world and get new skills. Doll skills...]]></description>
			<content:encoded><![CDATA[<p><a href="http://entertainium.org/wp-content/uploads/2011/02/Stacking-logo.jpg"><img class="aligncenter size-full wp-image-1833" title="Stacking-logo" src="http://entertainium.org/wp-content/uploads/2011/02/Stacking-logo.jpg" alt="" width="445" height="246" /></a></p>
<p><strong><em>Stacking</em></strong> is probably one of the most left field games I&#8217;ve played so far this year. When I first got word that <em>Double Fine</em> was working on a game that involved Russian folding dolls, I have to admit I was intrigued. Now that it&#8217;s finally out, I have very mixed feelings about it. Even though it&#8217;s extremely charming and fairly novel, I can&#8217;t help but think of it as &#8216;just okay&#8217;.</p>
<p>Would it be wrong to just think of a game as &#8216;okay&#8217;? In my mind, yes. On the other hand, I&#8217;m a huge <em>Double Fine </em>fan and so far I have really come to enjoy their games. <em>Psychonauts</em> was awesome, <em>Brutal Legend </em>was funny and <em>Costume Quest</em>, as reviewed in Entertainium, was disgustingly cute. So when I end up thinking <strong><em>Stacking</em></strong> as just &#8216;okay&#8217;, it&#8217;s a weird feeling.</p>
<p><a href="http://entertainium.org/wp-content/uploads/2011/02/screenshot_x360_stacking008.jpg"><img class="aligncenter size-full wp-image-1832" title="screenshot_x360_stacking008" src="http://entertainium.org/wp-content/uploads/2011/02/screenshot_x360_stacking008.jpg" alt="" width="465" height="278" /></a></p>
<p>You must be thinking, when is he actually going to start talking about the game? Well, you&#8217;re in luck, I got that out of my chest, so let&#8217;s get on with <strong><em>Stacking</em></strong>. This is an adventure game that revolves about the combination of unique character skills through a fairly unique gameplay twist &#8211; stacking dolls up. The hero of the game, Charlie, is the world&#8217;s smallest doll and thanks to that, he has the power to stack over bigger dolls and use their abilities to his advantage.</p>
<p>The premise is pretty straightforward, but presented in a very charming way. The world is filled with living, breathing stacking dolls and during a pseudo 1920s period, an evil industrial baron is kidnapping kids in order to make them his slaves. It&#8217;s a dark subject matter presented in a very neat way through silent movie-esque panels. The story moves along slowly thanks to this due to how dialogue is plastered in separate panels and there&#8217;s absolutely no voice acting. But even with a snail&#8217;s pace, gameplay is <strong><em>Stacking</em></strong>&#8216;s strong point.</p>
<p><a href="http://entertainium.org/wp-content/uploads/2011/02/614181_20101222_screen010.jpg"><img class="aligncenter size-full wp-image-1830" title="614181_20101222_screen010" src="http://entertainium.org/wp-content/uploads/2011/02/614181_20101222_screen010.jpg" alt="" width="481" height="287" /></a></p>
<p>Every level has a set of challenges that can be completed in a variety of ways, by using the various dolls&#8217; abilities singularly or in tandem. Puzzles are mostly easy to figure out but towards the end of the game, things get a little hairy and thankfully, <em><strong>Stacking</strong></em> presents a cool little hint system that like the <em>Professor Layton </em>games, they go from little tips to just telling you exactly what to do. There&#8217;s no way you&#8217;ll get stuck in this game other than stupidly stoically avoiding this system.</p>
<p>Each of the levels has its own personality and for most of the game you&#8217;ll be in a different place. There&#8217;s a main world hub that is constant in-between stages, a train station that is a level to be beat in itself. Every time you&#8217;ll make your way to other worlds, you&#8217;ll have to deal with little puzzles that make their way to the station. These are minor conundrums that pretty much are used to bring new dolls in.</p>
<p>Some of the dolls move on from world to world and get new skills. Doll skills are sometimes just gimmicks, like a little girl who blows bubbles, while others are pretty much vital to finishing a stage thanks to their need in a specific puzzle. I found myself going straight to the dolls I needed for the current puzzle and my interest for the silly antics ran out early in the game. Regardless, much of the humor in <em><strong>Stacking</strong></em> is made through these abilities. The writing isn&#8217;t nearly as witty as past <em>Double Fine</em> game, and that&#8217;s probably one of the things that is most disappointing about this game.</p>
<p><a href="http://entertainium.org/wp-content/uploads/2011/02/614181_20101222_screen002.jpg"><img class="aligncenter size-large wp-image-1829" title="614181_20101222_screen002" src="http://entertainium.org/wp-content/uploads/2011/02/614181_20101222_screen002-1024x614.jpg" alt="" width="501" height="299" /></a></p>
<p>I can&#8217;t say I&#8217;m disappointed by <strong><em>Stacking</em></strong> in terms of how it is played but more of how it plays out. It&#8217;s ridiculously and needlessly slow. Little of what you do in quests actually change the world and in <em><strong>Stacking</strong></em>&#8216;s case, it&#8217;s just a missed chance for being a radically unique experience. Gameplay is slow and the story is pretty much presented at a snail&#8217;s pace. Some players would be fine with this, but sadly, I look for something more in a novel game like this and <em><strong>Stacking</strong></em> comes up short in the long run.</p>
<p>Sure, going for easy achievements/trophies is probably reason enough for most people to stick with <em><strong>Stacking</strong></em> in the <span style="text-decoration: line-through;">short</span> long run, but other than discovering the alternative puzzle solutions and finding the rarer dolls, there&#8217;s not much else to look forward to in this game. I&#8217;m not arguing for the quantity over quality party of thinking and in this game&#8217;s case, there are some issues that get into the way of quality.</p>
<p>Sadly, like I started this review out, I can&#8217;t get past the feeling of <strong><em>Stacking</em></strong> just being &#8216;okay&#8217;. It could&#8217;ve been much more. You can find more to enjoy than I did in this game, the setting and presentation might capture you. If that&#8217;s what happens with you, enjoy it while it lasts.</p>
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		<title>X-Men Arcade Review</title>
		<link>http://entertainium.org/gaming/x-men-arcade-review/</link>
		<comments>http://entertainium.org/gaming/x-men-arcade-review/#comments</comments>
		<pubDate>Fri, 14 Jan 2011 20:24:40 +0000</pubDate>
		<dc:creator>EduardoReboucas</dc:creator>
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		<guid isPermaLink="false">http://entertainium.org/?p=1722</guid>
		<description><![CDATA[Beat &#8216;em ups are back! Yes, I know you&#8217;re shocked, and in a sense, so am I. Arcade beat &#8216;em ups used to be my favorite game genre growing up. Now, with downloadable content enabled home consoles, it&#8217;s easy to build your own little collection of oldie games and play them at the touch of a button. Like the Teenage Mutant Ninja Turtle and Double Dragon remakes released years before, X-Men Arcade finally hit both Xbox Live and Playstation Network late last year. The conversion to this format didn&#8217;t kill the personality and charm of the game at all and the inclusion of online multiplayer for up to 6 people makes this game one of the better old school beat &#8216;em up choices. The thing with beat &#8216;em ups, though, is how they used to work in arcades. They were basically quarter munchers and X-Men Arcade is no exception. Basically everything that happens in the game takes away your X-Man&#8217;s health. Even the mutant powers kill you. Thankfully,  by paying ten bucks for this download, you got infinite quarters! The deal you&#8217;re buying is rather limited, though, since the game only lasts about thirty minutes. You&#8217;re able to pick from a variety of X-Men. Keep in mind that they&#8217;re period correct members of the comic and since the game was released back in the late 1980s, you&#8217;ll see the older looking designs for Cyclops, Wolverine and Colossus, along with the fan favorite and thoroughly overlooked Dazzler. Each of these guys has their own mutant power that blasts everything on screen at the cost of health points. If you&#8217;ve grown up playing this game, plopping down quarters at your local arcade, you&#8217;re probably used to the 4 player version of X-Men, but there were actually two different games, the other being a 6 player alternate that made use of a three monitor arcade cabinet. The transfer to widescreen in this port seamlessly links all three monitor screens into one continuous frame, which results in a big field of play that dwarfs the 4 player version of this game. You&#8217;re able to freely pick between these two alternates of the game, along with which version of the actual ROM you want to run &#8211; Japanese or American. This might seem like an overkill in terms of options, but there are differences between the two. The Japanese version of X-Men Arcade is moderately easier than the American one due to the inclusion of health and power pickups throughout the levels. The aforementioned charm comes as a package in X-Men. Very little of the graphics were actually redone for this port, other than the overlay meters and the menus. The chunkiness of the sprites is still there in all its glory. Strangely enough, all spoken digitized voices were re-recorded, keeping the same &#8216;Engrish&#8217; script from the original. &#8220;Welcome to die&#8221; indeed, Magneto. This far into my review, you&#8217;re probably asking &#8220;should I get this? stop nerding out! ktnxbye!&#8221; and I&#8217;d tell you to do...]]></description>
			<content:encoded><![CDATA[<p><a href="http://entertainium.org/wp-content/uploads/2011/01/X-Men_Arcade_011-570x320.jpg"><img class="aligncenter size-full wp-image-1804" title="X-Men_Arcade_011-570x320" src="http://entertainium.org/wp-content/uploads/2011/01/X-Men_Arcade_011-570x320.jpg" alt="" width="439" height="246" /></a></p>
<p>Beat &#8216;em ups are back! Yes, I know you&#8217;re shocked, and in a sense, so am I. Arcade beat &#8216;em ups used to be my favorite game genre growing up. Now, with downloadable content enabled home consoles, it&#8217;s easy to build your own little collection of oldie games and play them at the touch of a button.</p>
<p>Like the Teenage Mutant Ninja Turtle and Double Dragon remakes released years before, X-Men Arcade finally hit both Xbox Live and Playstation Network late last year. The conversion to this format didn&#8217;t kill the personality and charm of the game at all and the inclusion of online multiplayer for up to 6 people makes this game one of the better old school beat &#8216;em up choices.</p>
<p><a href="http://entertainium.org/wp-content/uploads/2011/01/284368.gif"><img class="aligncenter size-full wp-image-1802" title="284368" src="http://entertainium.org/wp-content/uploads/2011/01/284368.gif" alt="" width="431" height="335" /></a></p>
<p>The thing with beat &#8216;em ups, though, is how they used to work in arcades. They were basically quarter munchers and X-Men Arcade is no exception. Basically everything that happens in the game takes away your X-Man&#8217;s health. Even the mutant powers kill you. Thankfully,  by paying ten bucks for this download, you got infinite quarters!</p>
<p>The deal you&#8217;re buying is rather limited, though, since the game only lasts about thirty minutes. You&#8217;re able to pick from a variety of X-Men. Keep in mind that they&#8217;re period correct members of the comic and since the game was released back in the late 1980s, you&#8217;ll see the older looking designs for Cyclops, Wolverine and Colossus, along with the fan favorite and thoroughly overlooked Dazzler. Each of these guys has their own mutant power that blasts everything on screen at the cost of health points.</p>
<p><a href="http://entertainium.org/wp-content/uploads/2011/01/xmen1.jpg"><img class="aligncenter size-full wp-image-1805" title="xmen1" src="http://entertainium.org/wp-content/uploads/2011/01/xmen1.jpg" alt="" width="432" height="323" /></a></p>
<p>If you&#8217;ve grown up playing this game, plopping down quarters at your local arcade, you&#8217;re probably used to the 4 player version of X-Men, but there were actually two different games, the other being a 6 player alternate that made use of a three monitor arcade cabinet. The transfer to widescreen in this port seamlessly links all three monitor screens into one continuous frame, which results in a big field of play that dwarfs the 4 player version of this game.</p>
<p>You&#8217;re able to freely pick between these two alternates of the game, along with which version of the actual ROM you want to run &#8211; Japanese or American. This might seem like an overkill in terms of options, but there are differences between the two. The Japanese version of X-Men Arcade is moderately easier than the American one due to the inclusion of health and power pickups throughout the levels.</p>
<p><a href="http://entertainium.org/wp-content/uploads/2011/01/x-men-arcade-011.jpg"><img class="aligncenter size-full wp-image-1812" title="x-men-arcade-011" src="http://entertainium.org/wp-content/uploads/2011/01/x-men-arcade-011.jpg" alt="" width="432" height="241" /></a></p>
<p>The aforementioned charm comes as a package in X-Men. Very little of the graphics were actually redone for this port, other than the overlay meters and the menus. The chunkiness of the sprites is still there in all its glory. Strangely enough, all spoken digitized voices were re-recorded, keeping the same &#8216;Engrish&#8217; script from the original. &#8220;Welcome to die&#8221; indeed, Magneto.</p>
<p>This far into my review, you&#8217;re probably asking &#8220;should I get this? stop nerding out! ktnxbye!&#8221; and I&#8217;d tell you to do so, but to be aware what you&#8217;re diving into. This is a game with very little returns if you&#8217;re playing solo. As a multiplayer game, it&#8217;s fun and chaotic. There&#8217;s hardly any depth here. It isn&#8217;t a skill game. If you&#8217;re looking for a tactical game, look elsewhere, but for dumb, quick fun, X-Men Arcade is a great choice for newcomers and X-Chickens alike. Sorry, couldn&#8217;t resist the pun.</p>
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		<title>Costume Quest: Grubbins on Ice Review</title>
		<link>http://entertainium.org/gaming/costume-quest-grubbins-on-ice-review/</link>
		<comments>http://entertainium.org/gaming/costume-quest-grubbins-on-ice-review/#comments</comments>
		<pubDate>Sun, 02 Jan 2011 19:59:04 +0000</pubDate>
		<dc:creator>EduardoReboucas</dc:creator>
				<category><![CDATA[DLC]]></category>
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		<guid isPermaLink="false">http://entertainium.org/?p=1725</guid>
		<description><![CDATA[Costume Quest&#8217;s Halloween tale might be over, but Double Fine still has lots to show in their child fantasy and mainly fueled by candy world. Grubbins on Ice picks up a few months after Halloween, with winter. Obviously, no one believe the kids&#8217; tales of monsters and abductions, so they&#8217;ve been looking for proof. Well, they find tons of proof, alright, as they&#8217;re sent to the Grubbin&#8217;s own dimension when they step onto a mysterious portal. If you were among the many who played Costume Quest on release, you&#8217;ll find an extremely pleasant new feature right off the bat, as you boot up Costume Quest: Grubbins on Ice. My main complaint and probably everyone else&#8217;s, the lack of a manual save system, has been remedied. This fix works for the original game and for the DLC and in my book, it was the worst part of Costume Quest. Grubbins on Ice plays pretty much like the original game. All of the characters in your party start off at the original level cap of 10 and can now reach level 15. There&#8217;s a clever story excuse for the trick or treat mechanic from the first game, but thankfully that&#8217;s a little less confusing this time around thanks to the smaller set of areas you&#8217;ll be running through. The entire adventure in Grubbins on Ice should take you around two hours to complete, which flows extremely well, as you do a limited number of quests for the local folks of Repulgia. There&#8217;s also a few new costumes to put together that fit well with the ones already introduced in the past game. I&#8217;m personally a fan of the pirate costume if not only because of its special power&#8217;s name, Dead Men Tell No Tales. The change of scenery is pretty drastic if you&#8217;ve grown accostumed to the urban areas in Costume Quest. Sure, there aren&#8217;t any hugely alien places you&#8217;ll be visiting, but it&#8217;s nice to see the little bizarre touches that went into some of the new areas, like a green go waterfall that constantly flows through the middle of the snowy village. There&#8217;s a few repetitions when you start going into caves, which is purposefully confusing for the quest they are a part of. There really wasn&#8217;t much reason to think Costume Quest was a hugely complicated game and this DLC is more of the same in terms of difficulty. You will have to think a little bit in terms of strategy towards the end and tinker with your party&#8217;s badges (which there are quite a bit of new ones to be bought with candy) and costumes. I liked how Double Fine has extended the universe of Costume Quest and has given us another excuse to jump in and join its charming cast of characters. The idea of preserving the power of costumes outside of Halloween might seem far-fetched, but the story is well-rounded and leaves plenty of openings for even more extra chapters. On the other hand, the simple...]]></description>
			<content:encoded><![CDATA[<p>Costume Quest&#8217;s Halloween tale might be over, but Double Fine still has lots to show in their child fantasy and mainly fueled by candy world. Grubbins on Ice picks up a few months after Halloween, with winter. Obviously, no one believe the kids&#8217; tales of monsters and abductions, so they&#8217;ve been looking for proof. Well, they find tons of proof, alright, as they&#8217;re sent to the Grubbin&#8217;s own dimension when they step onto a mysterious portal.</p>
<p>If you were among the many who played Costume Quest on release, you&#8217;ll find an extremely pleasant new feature right off the bat, as you boot up Costume Quest: Grubbins on Ice. My main complaint and probably everyone else&#8217;s, the lack of a manual save system, has been remedied. This fix works for the original game and for the DLC and in my book, it was the worst part of Costume Quest.</p>
<p><a href="http://entertainium.org/wp-content/uploads/2011/01/Costume-Quest-Snow-DLC.jpg"><img class="aligncenter size-full wp-image-1726" title="Costume-Quest-Snow-DLC" src="http://entertainium.org/wp-content/uploads/2011/01/Costume-Quest-Snow-DLC.jpg" alt="" width="434" height="217" /></a></p>
<p>Grubbins on Ice plays pretty much like the original game. All of the characters in your party start off at the original level cap of 10 and can now reach level 15. There&#8217;s a clever story excuse for the trick or treat mechanic from the first game, but thankfully that&#8217;s a little less confusing this time around thanks to the smaller set of areas you&#8217;ll be running through.</p>
<p>The entire adventure in Grubbins on Ice should take you around two hours to complete, which flows extremely well, as you do a limited number of quests for the local folks of Repulgia. There&#8217;s also a few new costumes to put together that fit well with the ones already introduced in the past game. I&#8217;m personally a fan of the pirate costume if not only because of its special power&#8217;s name, Dead Men Tell No Tales.</p>
<p><a href="http://entertainium.org/wp-content/uploads/2011/01/wpid-Costume-Quest-Grubbins-on-Ice-Review-Secret-Cave.jpg"><img class="aligncenter size-full wp-image-1729" title="wpid-Costume-Quest-Grubbins-on-Ice-Review-Secret-Cave" src="http://entertainium.org/wp-content/uploads/2011/01/wpid-Costume-Quest-Grubbins-on-Ice-Review-Secret-Cave.jpg" alt="" width="432" height="243" /></a></p>
<p>The change of scenery is pretty drastic if you&#8217;ve grown accostumed to the urban areas in Costume Quest. Sure, there aren&#8217;t any hugely alien places you&#8217;ll be visiting, but it&#8217;s nice to see the little bizarre touches that went into some of the new areas, like a green go waterfall that constantly flows through the middle of the snowy village. There&#8217;s a few repetitions when you start going into caves, which is purposefully confusing for the quest they are a part of.</p>
<p>There really wasn&#8217;t much reason to think Costume Quest was a hugely complicated game and this DLC is more of the same in terms of difficulty. You will have to think a little bit in terms of strategy towards the end and tinker with your party&#8217;s badges (which there are quite a bit of new ones to be bought with candy) and costumes.</p>
<p><a href="http://entertainium.org/wp-content/uploads/2011/01/Grubbins-on-Ice-DLC-Costume-Quest.jpg"><img class="aligncenter size-full wp-image-1728" title="Grubbins-on-Ice-DLC-Costume-Quest" src="http://entertainium.org/wp-content/uploads/2011/01/Grubbins-on-Ice-DLC-Costume-Quest.jpg" alt="" width="429" height="241" /></a></p>
<p>I liked how Double Fine has extended the universe of Costume Quest and has given us another excuse to jump in and join its charming cast of characters. The idea of preserving the power of costumes outside of Halloween might seem far-fetched, but the story is well-rounded and leaves plenty of openings for even more extra chapters.</p>
<p>On the other hand, the simple turn based battle system is starting to get a little thin. It seems that the developers are listening to the public regarding improvements, so here&#8217;s hope there will be something new in that front if we are ever to see new DLC for Costume Quest. As for Grubbins on Ice, it&#8217;s an easy, witty and charming pickup for fans of the original Costume Quest that are looking for more sugar-fueled shenanigans.</p>
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