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	<title>Entertainium</title>
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	<description>Critical Opinions on the Entertainment World of Today</description>
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		<title>Oscar’s Gamble Pays Off</title>
		<link>http://entertainium.org/film/oscar%e2%80%99s-gamble-pays-off/</link>
		<comments>http://entertainium.org/film/oscar%e2%80%99s-gamble-pays-off/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 14:14:09 +0000</pubDate>
		<dc:creator>Matt LaMagna</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[82nd Annual Academy Awards]]></category>
		<category><![CDATA[A Serious Man]]></category>
		<category><![CDATA[academy awards]]></category>
		<category><![CDATA[Alec Baldwin]]></category>
		<category><![CDATA[An Education]]></category>
		<category><![CDATA[Atonement]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[district 9]]></category>
		<category><![CDATA[Doubt]]></category>
		<category><![CDATA[Inglourious Basterds]]></category>
		<category><![CDATA[Juno]]></category>
		<category><![CDATA[Michael Clayton]]></category>
		<category><![CDATA[Neil Patrick Harris]]></category>
		<category><![CDATA[No Country for Old Men]]></category>
		<category><![CDATA[oscars]]></category>
		<category><![CDATA[Precious]]></category>
		<category><![CDATA[Slumdog millionaire]]></category>
		<category><![CDATA[Steve Martin]]></category>
		<category><![CDATA[the blind side]]></category>
		<category><![CDATA[The Dark Knight]]></category>
		<category><![CDATA[The Hurt Locker]]></category>
		<category><![CDATA[There Will Be Blood]]></category>
		<category><![CDATA[Up]]></category>
		<category><![CDATA[up in the air]]></category>

		<guid isPermaLink="false">http://entertainium.org/?p=914</guid>
		<description><![CDATA[On June 24th, 2009, the Academy of Motion Picture Arts and Sciences announced that it expanded the amount of Best Picture nominees from five films to ten. The reaction to this announcement was decidedly mixed- while some believed that this expansion would allow for more deserving films to achieve recognition (including comedies, which are rarely, [...]]]></description>
			<content:encoded><![CDATA[<p>On June 24<sup>th</sup>, 2009, the Academy of Motion Picture Arts and Sciences announced that it expanded the amount of Best Picture nominees from five films to ten. The reaction to this announcement was decidedly mixed- while some believed that this expansion would allow for more deserving films to achieve recognition (including comedies, which are rarely, if ever nominated for the prestigious honor), others remained skeptical that the notoriously lengthy Oscar telecast needed more films to highlight. However, after watching the 2010 Oscars, only one realization could be gleaned: the movies are exciting again.</p>
<p>The Academy did not assist anyone in coming to this realization, however, with the beginning of its awards telecast. Though the versatile Neil Patrick Harris performed a splendid musical number that seemed to incorporate elements from the old magic of Hollywood, the opening dialogue delivered by Steve Martin and Alec Baldwin fell flat. If this replacement for the traditional monologue was performed in any other year, I suspect that the Oscars ratings would have flatlined immediately. Yet, because there were some popular choices for this year’s Oscars, there was still reason for most of the country to watch. When they continued to watch, they were treated to the best that Hollywood had to offer, and the highlights used to show this year’s best picture nominees will have me racing to the theaters, or, in the case of some of the pictures released earlier this year, the mall in order to see some more of the nominated films.</p>
<div class="wp-caption aligncenter" style="width: 489px"><img class="  " title="Alec and Steve" src="http://screenrant.com/wp-content/uploads/oscars-live-coverage.jpg" alt="" width="479" height="252" /><p class="wp-caption-text">Oscars intro math: Funny + Funny = Not Funny</p></div>
<p>Though some speculated that run-off style voting used in this year’s awards would lead to a dark-horse nominee winning best picture, the results had all the surprises of all number one seeds making the Final Four. However, unlike in years past, this result was acceptable. <em>The Hurt Locker</em> trumping all others was not like last year’s Academy Awards, in which two films of that year that were not nominated (<em>The Dark Knight </em>and <em>Doubt</em>) had a more legitimate claim to the golden statuette and all of the films of the previous year (<em>No Country for Old Men, There Will Be Blood, Juno, Michael Clayton, </em>and <em>Atonement</em>) were better than the winner <em>Slumdog Millionaire</em>. <em>The Hurt Locker</em> emerged from a field that included the most financially successful movie ever, a Quentin Tarantino masterpiece, and an animated classic, among others, in order to win. The fact that I was able to write the previous sentence shows that the victory was well deserved. This year wasn’t another chapter in the Academy’s love affair with independent movies (though <em>The Hurt Locker </em>will be the answer to the trivia question ‘What is the lowest grossing movie to ever win the Best Picture Oscar?’). Instead, it was a celebration of all of cinema. For this reason, all movie fans should be grateful that the Academy expanded to ten best picture nominees last summer.</p>
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		<title>Major League Baseball 2k10 Review</title>
		<link>http://entertainium.org/gaming/major-league-baseball-2k10-review/</link>
		<comments>http://entertainium.org/gaming/major-league-baseball-2k10-review/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 22:33:51 +0000</pubDate>
		<dc:creator>Matt LaMagna</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[2k Sports]]></category>
		<category><![CDATA[Baseball]]></category>
		<category><![CDATA[Major League Baseball]]></category>
		<category><![CDATA[MLB]]></category>
		<category><![CDATA[MLB 2k10]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://entertainium.org/?p=905</guid>
		<description><![CDATA[Major League Baseball 2k9 was one of the worst sports games ever made. Shaky controls, an unlimited ability to hit home runs, and unacceptable glitches plagued the game and made it unplayable. Thankfully, MLB 2k10 does not suffer like its predecessor. While the single-player modes do not offer the same sorts of immersion as other [...]]]></description>
			<content:encoded><![CDATA[<p><em>Major League Baseball 2k9</em> was one of the worst sports games ever made. Shaky controls, an unlimited ability to hit home runs, and unacceptable glitches plagued the game and made it unplayable. Thankfully, <em>MLB 2k10</em> does not suffer like its predecessor. While the single-player modes do not offer the same sorts of immersion as other sports games, <em>MLB 2k10</em> has strong fundamentals that make the game a solid experience (especially in local multiplayer).</p>
<p><em>MLB 2k10</em> offers an immersive baseball experience when on the field. The gesture-based pitching returns this year but is improved strongly. The system maps pitching to the right analog stick, but does so in a way that feels natural, not gimmicky. The user selects his pitch with the face button and then moves the right stick in a motion indicated. This system means that the complaints of last year’s game (e.g. “I wanted to throw a slider but the game thought I threw a sinker”) are now in the past. Furthermore, the game alters the pitch timing when the pitcher is in the stretch, adding realism to this mechanic.</p>
<p>In addition, the gameplay problems of <em>MLB 2k9</em> do not reappear in <em>2k10</em>. Players will catch the ball when put in position instead of waving their arms frantically. It is now much more difficult to hit a home run and every game won’t end with a 16-15 final score. It seems like 2k Sports heard the criticisms of users of the last game and made a concerted effort to remedy them.</p>
<div class="wp-caption aligncenter" style="width: 452px"><img class="  " title="Upton" src="http://2ksports.com/media/images/screens/screen00223.jpg" alt="" width="442" height="249" /><p class="wp-caption-text">The battle between pitcher and batter features prominently in MLB 2k10.</p></div>
<p>However, the single-player game modes are not a home run. The new centerpiece mode is the “My Player” career mode, which is inspired by the “Be A Pro”-style modes that have appeared in versions of EA’s <em>Madden NFL </em>and <em>NHL </em>series<em> </em>and the successful “Road to the Show” mode of Sony’s <em>MLB: The Show</em> series. The mode starts off in Double A and the goal is to work your player all the way up to the big leagues and the Hall of Fame. While the concept is not new to sports gamers, <em>MLB 2k10 </em>introduces some new caveats to give a familiar mode a different look. For instance, in addition to demanding trades, a feature that is included in essentially every career mode, <em>MLB 2k10 </em>gives a superstar player the ability to influence what free agents sign with his team in the offseason. This aspect mirrors real-life events (such as when Carlos Beltran influenced Carlos Delgado to join him on the Mets in 2005), so I’m glad that 2k Sports incorporated this detail.</p>
<p>However, the mode falls flat in other respects. The primary game interaction is handled through a menu screen because the game simulates every play that does not involve your player. This process leaves the user detached from the experience of a baseball game. While it may have been impractical to have users sit through nine innings of playing the outfield, only having a user play the field when a ball is hit to him kills the suspense of actually reading the ball of the bat and knowing when to react to a ball put in play. In order for a career mode in a sports game to be successful, the user needs to feel engaged with the events on the field and <em>MLB 2k10 </em>fails to provide such engagement.</p>
<div class="wp-caption aligncenter" style="width: 464px"><img class="   " title="My Player Mode" src="http://2ksports.com/media/images/screens/screen00163.jpg" alt="" width="454" height="255" /><p class="wp-caption-text">The career mode doesn&#39;t deliver.</p></div>
<p>In conclusion, <em>MLB 2k10</em> is an enjoyable game and certainly not the unplayable game of last year. The gameplay mechanics are solid, but the lack of quality single-player modes means that this game is like a leadoff double: it’s a good start, but needs some help to be driven home to score.</p>
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		<title>Caprica review: Season 1, Episode 2, &#8220;Rebirth&#8221;</title>
		<link>http://entertainium.org/featured/caprica-review-season-1-episode-2-rebirth/</link>
		<comments>http://entertainium.org/featured/caprica-review-season-1-episode-2-rebirth/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 04:50:42 +0000</pubDate>
		<dc:creator>Will Downes</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[TV Shows]]></category>
		<category><![CDATA[adama]]></category>
		<category><![CDATA[caprica]]></category>
		<category><![CDATA[Graystone]]></category>
		<category><![CDATA[Rebirth]]></category>
		<category><![CDATA[Ron Moore]]></category>
		<category><![CDATA[syfy]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Willow]]></category>

		<guid isPermaLink="false">http://entertainium.org/?p=891</guid>
		<description><![CDATA[After the tremendous pilot introduced us to the world of Caprica, one could say that the bar was set unreasonably high. ]]></description>
			<content:encoded><![CDATA[<p>After the tremendous pilot introduced us to the world of Caprica, one could say that the bar was set unreasonably high. Every show has its good and bad moments.Nevertheless, while the show remains fun and watchable, “Rebirth” felt like a letdown, mainly because it is the first time the show has made a major mistake.</p>
<p><em>Plot Summary: Spoilers below</em></p>
<p>Zoe-A is experiencing Zoe’s memories and trying to discover her own identity. Daniel continues to experience problems producing Cylons. He is avoiding Joseph, who is having trouble dealing with his own grief and is haunted by visions of his daughter. Amanda begins investigating Zoe’s life, but is interrupted by Agent Durham who questions her about Ben Stark, who she didn’t know was Zoe’s boyfriend. Lacy goes to lunch at Sister Willow’s house, where Willow plies her for information about Zoe’s work. Two of Daniel’s technicians transport the cylon to his home. Zoe-A reacts violently as one of the assistant tries to work on her, cutting off his finger. Sam takes Willie around little Tauron, where he begins introducing Willie to crime by throwing a trashcan through a window, getting both of them arrested. Amanda convinces Daniel to attend a memorial for the bombing victims. Lacy secretly visits the Graystone house and talks with Zoe-A, who feels trapped in the robot body. At the memorial, Daniel is visibly uncomfortable. Amanda meets Natalie Stark, Ben’s mother, who gives her a number of Zoe’s things, including an STO pendant. Joseph confronts Daniel about the Tamara avatar. Their talk is interrupted by Amanda speaking to the crowd. She says that she didn’t know her own daughter, and declares that Zoe was involved in the bombing as the crowd erupts in anger.</p>
<p><a href="http://www.hulu.com/watch/125498/caprica-rebirth">Hulu-Caprica: Rebirth</a></p>
<p>One should not discount Caprica as just another show that is failing to live up to its premise. This episode still holds its own. In particular, elements like the way news clips are seamlessly cut into the narrative, the banter between Daniel and Amanda and Daniel’s private moments of reflection remind us of why the show is excellent. These elements make the characters feel like real people whom the viewers can identify with and care about. This is particularly true of the masterful way the shots of Zoe-A and the CGI cylon are done, reminding us of the character and the person within the metal shell. Viewers will find themselves with a knot in their stomach as Amanda watches movies of Zoe and shiver in their seats as Zoe-A wipes the blood from her hands after injuring the technician. The acting remains superb and the characters remain incredibly well drawn.</p>
<p>However, putting great characters on the screen is not in and of itself enough to make a great episode. The main issue with this particular installment is it lacks any pretense of subtle narrative. The cloud of sinister mystery surrounding Sister Willow dissolves when we are introduced to the polygamous cult known as the Willow family. Instead of a complex villain, Sister Willow feels more like a caricature of a zealous nut. Another problem is the repeated flashbacks to the STO symbol at the end. These give off the impression that the directors don’t think the audience is smart enough to pick up the references that were crafted into the episode. They do nothing crassly insult the viewer’s intelligence. But the worst incident takes place between Zoe-A and Lacy. Zoe-A describes herself as three entities combined into one, when Lacy blurts out the word “trinity”. While the connections to our own religious traditions make the show relevant and thoughtful, this dialogue feels contrived and ham-handed. The writers could not have been more blatant if they filmed Ron Moore in a cathedral wrapped in the Shroud of Turin singing “This show is about religion” to the tune Handel’s Messiah. Good science fiction reflects society back us, rather than forcing itself down our throats. Although this is one incident, its sloppy execution jolts the viewer out of what could have been an engrossing scene.</p>
<p>On the whole, this episode is minor disappointment. The cliff hanger ending is well done and successfully accomplishes two things: it will leave viewers eager for the next installment and thanking their various gods that the current one is over.</p>
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		<title>NCAA Basketball 10 Review</title>
		<link>http://entertainium.org/gaming/ncaa-basketball-10-review/</link>
		<comments>http://entertainium.org/gaming/ncaa-basketball-10-review/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 01:31:39 +0000</pubDate>
		<dc:creator>Lowell Karr</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Basketball]]></category>
		<category><![CDATA[Bill Raftery]]></category>
		<category><![CDATA[Brad Nessler]]></category>
		<category><![CDATA[cbs]]></category>
		<category><![CDATA[Dick Vitale]]></category>
		<category><![CDATA[EA Games]]></category>
		<category><![CDATA[EA Sports]]></category>
		<category><![CDATA[Erin Andrews]]></category>
		<category><![CDATA[ESPN]]></category>
		<category><![CDATA[Gus Johnson]]></category>
		<category><![CDATA[NCAA]]></category>
		<category><![CDATA[NCAA Basketball 10]]></category>
		<category><![CDATA[Sports]]></category>

		<guid isPermaLink="false">http://entertainium.org/?p=871</guid>
		<description><![CDATA[Every year EA Sports tries to sell its NCAA Basketball game as the best one ever, especially in gameplay and authenticity. This year, it falls short like a buzzer-beating heave that hits the front rim and leaves the stadium gasping. I am guilty for drinking the Kool-aid and believing this year’s game would be the [...]]]></description>
			<content:encoded><![CDATA[<p>Every year EA Sports tries to sell its NCAA Basketball game as the best one ever, especially in gameplay and authenticity. This year, it falls short like a buzzer-beating heave that hits the front rim and leaves the stadium gasping. I am guilty for drinking the Kool-aid and believing this year’s game would be the best NCAA game. It is good, but not great, much like the 2003 Kansas Jayhawks that lost to Carmelo Anthony in the NCAA Championship. Enough with the cliché sports analogies…</p>
<div class="wp-caption aligncenter" style="width: 397px"><img class="   " title="Celebration" src="http://assets.espn.go.com/media/motion/2009/1010/com_091011games_NCAABB10_ATTRACT.jpg" alt="Does this game deserve to cut down the nets?" width="387" height="291" /><p class="wp-caption-text">Does this game deserve to cut down the nets?</p></div>
<p style="text-align: center;">
<p><strong>Gameplay</strong></p>
<p>It is hard to argue with the game’s uncanny ability to recreate, almost flawlessly, how a player moves, cuts, commits fouls, and even shoots. However,<strong> </strong>it takes some time to adjust to shooting, especially 3s and long-2s, because shooting is all about timing. Each player is different, which can be very frustrating. Rhythm is the most important part of shooting, and each player is different based on their rating and shot motion. Some players shoot exactly at the apex of their jump, while other have a hitch and may hold the ball longer before releasing it. The more frequently you play with the same teams, or at least types of teams, will help you develop better timing for your shots. Rhythm and timing also imply to shooting free throws. Regardless of the level of difficulty, if the user is good enough at them, the shooter&#8217;s free throw rating has almost no effect. This becomes frustrating if your opponent is very good at free throws.</p>
<p>Like playing FIFA, mastery of both control sticks can make a huge difference. This is one of my flaws, and it allows my opponents to steal the ball from me more than a few times per game. This is a common problem amongst the gamers I interviewed, all of whom voiced frustration that in the game oftentimes when a player will drive toward the bucket, the defender will magically strip the ball and force a turnover. Understanding when to spin and how to control the dribbler is crucial for enhanced gameplay. It allows you to not just score and have more possessions, but creates some exciting moments in the game. Know that it will take time to master the control sticks and correctly timing both shots and dribble moves. The payoff is not just winning games, but winning in style.</p>
<p><strong> </strong></p>
<p><strong>Crowd</strong></p>
<p><strong> </strong></p>
<p>I had hoped that the impact of the crowd would be huge in close games because every sports gamer dreams of a game where there will actually be a good way to replicate home field advantage. Unfortunately, the crowd impact<strong><em> </em></strong>is a miss. The crowd will be loud and shake the camera if the game is close and late, but overall, it has little effect on the outcome, leaving me sorely disappointed. A momentum meter, like the ones featured in previous versions of the game, would have been a welcome addition. It is always fun to see how one’s performance in the game would realistically affect the crowd and momentum for each team.</p>
<div class="wp-caption aligncenter" style="width: 501px"><img class="   " title="CBS" src="http://insideblog.easports.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/inside_5F00_ea/Overlays_5F00_Player_5F00_pop_5F00_up.jpg" alt="" width="491" height="277" /><p class="wp-caption-text">The CBS presentation features the familiar overlay and theme song.</p></div>
<p><strong>Announcers</strong></p>
<p>As with all sports games, be prepared to grow quickly tired of the same phrases from the same voices. The good thing is that both ESPN and CBS worked on this game so there are 5 different announcers rather than 3. It is nice to have Dick Vitale and Gus Johnson in the same game, because it allows the player to choose who they want to broadcast each game. They compensate from having constant color commentary with cut-ins of the crowd and people like Erin Andrews. Announcing never adds much value, but it can ruin a game. EA gets a passing grade for having both ESPN and CBS, although a few more colorful and situational lines would make the game experience significantly better. Presentation is very important and overall the game does a very good job of it.</p>
<p>User game experience makes all the difference when playing, especially against friends. This game is worth the investment if you have a good friend with whom you can play.<strong><em> </em></strong> My advice is rent the game before you buy it if<strong><em> </em></strong>you are not a huge NCAA Basketball fan.  I give the game a four because it is a lot of fun to play, but it certainly clangs off the rim, and fails<strong><em> </em></strong>to be a slam-dunk.</p>
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		<title>&#8216;Caprica&#8217; Pilot Review</title>
		<link>http://entertainium.org/reviews/caprica-pilot-review/</link>
		<comments>http://entertainium.org/reviews/caprica-pilot-review/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 15:30:08 +0000</pubDate>
		<dc:creator>Will Downes</dc:creator>
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		<category><![CDATA[avan jogla]]></category>
		<category><![CDATA[battlestar galactica]]></category>
		<category><![CDATA[bear mccreary]]></category>
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		<category><![CDATA[caprica]]></category>
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		<category><![CDATA[zoe graystone]]></category>

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		<description><![CDATA[Viewers were stunned back in 2003 when Ronald  Moore and David Eick’s “Battlestar Galactica” exploded on to Syfy.  Taking their concept from the admittedly campy 1978 series created by  Glen Larson, Moore and Eick put together an epic sci-fi saga. That  series left audiences with one phrase in their mouth at [...]]]></description>
			<content:encoded><![CDATA[<p>Viewers were stunned back in 2003 when Ronald  Moore and David Eick’s “Battlestar Galactica” exploded on to Syfy.  Taking their concept from the admittedly campy 1978 series created by  Glen Larson, Moore and Eick put together an epic sci-fi saga. That  series left audiences with one phrase in their mouth at the end of its  four seasons: “Fraking amazing.” It would have been easy for Moore and  Eick to repackage the Galactica formula for its prequel, “Caprica”. But  the beauty of Caprica is that it is not an attempt to recapture  Galactica’s glory days. New viewers will find an original concept that  isn’t based on intimate knowledge of the series universe. Instead,  viewers are presented with a world that feels disturbingly familiar, as  well as another show of terrific characters and an engaging story of  religion, family and technology.</p>
<p><em>Plot summary:  Spoilers Below. </em></p>
<p>58 years before Galactica, the planet Caprica is enjoying a  period of material and technological prosperity while its society  descends into hedonism.. Surrounded by sex, violence and human sacrifice  in a virtual world called the V-club, Zoe Graystone (Alessandra  Torresani) looks down on a virtual avatar of herself and tells her  comrades Ben Stark (Avan Jogla), and Lacy Rand (Magda Apanowicz) that  the avatar (known as Zoe-A, also played by Torresani) holds the key to  God’s plan for redeeming society’s decadence.</p>
<p>In the real  world, Zoe is resentful and disobedient toward her wealthy parents,  Daniel and Amanda Graystone (Eric Stoltz, Paula Malcomson). Resolved to  leave her unfulfilling life, Zoe and her friends run away. As they board  a train, Lacy gets cold feet and refuses to go. Moments later, as Zoe  watches in horror, Ben opens his jacket to reveal a suicide vest. In the  name of the one true God, he blows the train to pieces.</p>
<p>Several weeks  later, the devastated Daniel attends a memorial for the victims. It here  we learn that a group of monotheistic extremists known as The Soldiers  of the One (STO), has taken credit for the bombing. Daniel encounters  Joseph Adams (Esai Morales), who has lost his wife and daughter in the  attack. Joseph is an immigrant from Tauron, another planet whose people  are looked down upon on Caprica. The two men begin to bond in their  grief. Lacy, ridden with survivor’s guilt, attempts to find solace in  the mysterious Sister Willow (Polly Walker). Upon returning to V-Club,  Lacy discovers that Zoe-A has survived her creator’s death. Zoe-A is a  perfect replica that possesses all of Zoe’s memories and thinks of  herself as a person. Zoe-A begins searching for her purpose and with  Lacy’s help begins trying to find a way into the real world. But Daniel  discovers Lacy accessing the V-club, becoming suspicious.</p>
<p>Attempting to  deal with his pain, Joseph, now a single parent, works to connect with  his son William (Sina Najafi). Daniel busies himself by attempting to  create a robot for the Caprican government. The project is over budget  and not making progress. To make matters worse, the Vergis Corporation  on Tauron has made a technological breakthrough and Graystone Industries  is in danger of losing its contract. At the same time, Daniel begins  investigating the V-club, where he glimpses Zoe-A. Amanda, who has been  in shock since her daughter’s death, receives a visit from the police,  who now suspect Zoe may have been linked to the bombing.</p>
<p>Daniel confronts  Lacy about Zoe-A. They travel to the V-club, where Daniel meets her.  He’s initially hostile, viewing her as nothing more than a computer  program, but eventually seems to warm to her. He asks to hold her, but  as they embrace he downloads her program over Lacy’s protests.</p>
<p>As Daniel and  Joseph become closer, Daniel introduces Joseph to the V-club and to  Zoe-A. Although initially repulsed, Joseph is tempted by Daniel’s offer  to use Zoe’s program to resurrect his wife and daughter. In exchange,  Joseph must use his contacts with the Tauron crime syndicates to obtain  Vergis’ technology. With the technology in his possession, Daniel  creates an avatar of Joseph’s daughter, Tamara (Genevieve Buechner).  However, she is terrified when she and her father meet because she  cannot feel her heart beating. Heartbroken by this, Joseph leaves  Graystone’s lab in a rage. He returns home and tells William that they  will begin to rebuild their lives through Tauron traditions. This  includes adopting the Tauron form of their surname: Adama. In the  meantime, Daniel attempts to download Zoe-A into the robot he developed.  Although this succeeds at first, the robot eventually breaks down. It  appears Daniel has truly lost everything left of Zoe.</p>
<p>With the  technology stolen from Vergis, the robot successfully completes its  tests and Graystone Industries is awarded the contract to build more of  them. Daniel is responsible for the creation of the first cybernetic  life-form node or Cylon. Following the test, the Cylon rises on its own  and calls Lacy. In Zoe’s voice, it ominously says that that it will need  her help.</p>
<p>If the purpose of  science fiction is to reflect society back at us, Caprica is an  excellent specimen. Issues of terrorism, materialism, race and faith  seamlessly course through its two-hour pilot. Importantly, the show  doesn’t club the viewer over the head with these themes, but develops  them naturally through its wonderful set of characters. If there is any  element from Battlestar that Caprica replicates beautifully (aside from  the CGI robots) it is the wonderfully developed cast of primary and  secondary characters. Stoltz, Morales and Torresani give masterful  performances of complex characters thrown into extraordinary  circumstances. But the secondary characters add a depth to Caprica’s  universe that is often lacking in other shows. In particular, Walker’s  performance as the mysterious Sister Willow and Sasha Roiz’s role as  Joseph’s brother Sam, stand out. The only characters who won’t amaze  the viewers are Malcomson’s Amanda Graystone, who is tragically  underused throughout the pilot as well as Apanowicz’s Lacy Rand, who  feels at times like a one dimensional caricature of a distressed  teenager.</p>
<p>The other factor that makes Caprica a wonderful addition to  anyone’s Friday night is its aesthetics. Far too often, science fiction  is characterized by a few characters standing in a brightly lit room  staring at CGI effects. Caprica’s world is not driven by special  effects. Its technology feels instantly familiar and the show doesn’t  rely on technobabble to drive its story. It expansive sets, combined  with Bear McCreary’s hauntingly beautiful soundtrack, delight our eyes  and ears as flawlessly as the story provokes our minds and hearts.</p>
<p>“All of this has  happened before, all of this will happen again.” Caprica takes the  mythology created for Galactica to set itself up, but stands on its own  two robotic legs. Although it lacks the fast pace battles and war drama  that made Galactica exciting, Caprica makes up for it through  beautifully crafted drama between wonderfully complex and flawed  characters. Overall, it promises to entertain, shock and surprise us for  weeks to come. Highly recommended for hardcore Galactica fans or first  time viewers, Caprica will again leave the viewers fraking amazed.</p>
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		<title>RE5: &#8220;Lost In Nightmares&#8221; Review</title>
		<link>http://entertainium.org/gaming/re5-lost-in-nightmares-review/</link>
		<comments>http://entertainium.org/gaming/re5-lost-in-nightmares-review/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 01:51:45 +0000</pubDate>
		<dc:creator>Casey Corrigan</dc:creator>
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		<guid isPermaLink="false">http://entertainium.org/?p=850</guid>
		<description><![CDATA[Resident  Evil 5 offers players a thrilling action game complete founded on tense  survival horror mechanics. Available for both Xbox 360 and PS3, the latest piece of DLC for  Resident Evil 5, entitled &#8220;Lost In Nightmares&#8221;, allows players to  further explore the expansive and detailed universe following Chris  Redfield and [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-family: 'times new roman';"><span style="font-size: small;">Resident  Evil 5 offers players a thrilling action game complete founded on tense  survival horror mechanics. Available for both Xbox 360 and PS3</span></span><span style="font-family: 'times new roman';"><span style="font-size: small;">,</span></span><span style="font-family: 'times new roman';"><span style="font-size: small;"> the latest piece of DLC for  Resident Evil 5, entitled &#8220;Lost In Nightmares&#8221;, allows players to  further explore the expansive and detailed universe following Chris  Redfield and Sheva Alomar as they explore zombie ridden Africa. </span></span></p>
<p><span style="font-family: 'times  new roman';"><span style="font-size: small;">“Lost in Nightmares” is the first of two new  pieces of downloadable content to be released for Resident Evil 5. It  adds a new chapter to the gam</span></span><span style="font-family: 'times new  roman';"><span style="font-size: small;">e which will take the player around an hour to  complete.</span></span> <span style="font-family: 'times new roman';"><span style="font-size: small;">Logistics  aside, the enjoyment of the new content depends solely on</span></span><span style="font-family: 'times new roman';"><span style="font-size: small;"> the player’s level of  immersion </span></span><span style="font-family: 'times new roman';"><span style="font-size: small;">in  the Resident Evil universe. If you love the story behind Resident Evil,  then you’ll most likely enjoy it. However, if the Resident Evil  back-story holds little interest to you, then this content does not  offer enough to be worth your money.  Don’t expect more of the same, as  this new chapter in the ever-expanding world of Resident Evil brings a  few new game mechanics to the table in comparison to RE5, due to its  “retro” nature.  Describing these new mechanics will force me to give  away some of the events that take place, so be warned that the following  may be considered a spoiler.</span></span></p>
<p><span style="font-family: 'times new roman';"><span style="font-size: small;">“Lost  in Nightmares” covers an event which precedes the main story of  Resident Evil 5. During the man campaign, Chris has a flashback of a  mission he previously undertook with his former S.T.A.R.S partner Jill  Valentine</span></span><span style="font-family: 'times new roman';"><span style="font-size: small;">. </span></span><span style="font-family: 'times new roman';"><span style="font-size: small;">The two have teamed up again to</span></span><span style="font-family: 'times new roman';"><span style="font-size: small;"> hunt</span></span><span style="font-family: 'times new roman';"><span style="font-size: small;"> d</span></span><span style="font-family: 'times new roman';"><span style="font-size: small;">own the man responsible for the  creat</span></span><span style="font-family: 'times new roman';"><span style="font-size: small;">ion of  the Umbrella Corporation, Oswell E. Spencer. </span></span> <span style="font-family: 'times new roman';"><span style="font-size: small;">During the main game, small  portions of this aforementioned mission are shown via cut scene  flashbacks.  The scenes show Chris and Jill, sporting attire reminiscent  of their clothing in the series’ original outing, infiltrating a  mansion.  Sound familiar to anyone? This content is meant to bring back  some of the classic Resident Evil style and moments.  The mansion is  reminiscent of the mansion from Resident Evil 1 while the mode  reintroduces several game mechanics from the original entry. Some of the  original (and unforgettable) score has been amped up to today’s sonic  quality and reused, which adds to the overall atmosphere of the game.   The gameplay is mostly puzzle and adventure based, forcing players to  start with little equipment and relying only on items found within the  mansion (unlike other modes in RE5, equipment doesn&#8217;t transfer over).</span></span></p>
<p><span style="font-family: 'times new roman';"><span style="font-size: small;"></p>
<div id="attachment_852" class="wp-caption aligncenter" style="width: 511px"><span><span><a href="http://entertainium.org/wp-content/uploads/2010/02/original.jpg"><img class="size-large wp-image-852" title="The Mansion" src="http://entertainium.org/wp-content/uploads/2010/02/original-1024x576.jpg" alt="" width="501" height="281" /></a></span></span><p class="wp-caption-text">The recreated Resident Evil 1 mansion</p></div>
<p></span></span></p>
<p><span style="font-family: 'times  new roman';"><span style="font-size: small;">Unfortunately, the thrilling experience  provided by RE1 is not recreated. These mechanics were groundbreaking in  the older games, but over the last decade the franchise and it&#8217;s core  mechanics have evolved.  After spending time playing RE5, players have  become accustom to the action the game delves out in spades.  But this  content strips all of that away, leaving the player to complete mundane  and trivial tasks in order to move deeper into the mansion.  These  “puzzles” are very easy, requiring the player to merely look in several  corridors for passwords and a crank. Some new information is presented  about Oswell E. Spencer’s whereabouts over th</span></span><span style="font-family: 'times new roman';"><span style="font-size: small;">e last few years, but is doesn’t </span></span><span style="font-family: 'times new roman';"><span style="font-size: small;">really</span></span><span style="font-family: 'times new roman';"><span style="font-size: small;"> provide a wealth of new  information to overlook the shortcomings of the gameplay.</span></span></p>
<p><span style="font-family: 'times  new roman';"><span style="font-size: small;">The next section of the game introduces you  to a new enemy type, The Guardian of Insanity. As the name suggests,  these enemies require a lot of ammunition to kill. Unfortunately, the  lack of available equipment and items makes the task more frustrating  than need be. </span></span><span style="font-family: 'times new roman';"><span style="font-size: small;">This was a design decision made by the developers to recreate  certain survival aspects from previous entries in the franchise. But,  once again, this mechanic doesn’t transfer well to this new section of  the game. RE5 is different from the other entries in the franchise as  the survival elements are less profound. If you strip the player of the  equipment needed to initiate this action it disturbs the delicate  gameplay balance achieved in RE5.  Unlike the z</span></span><span style="font-family: 'times new roman';"><span style="font-size: small;">ombies of the original mansion, </span></span><span style="font-family: 'times new roman';"><span style="font-size: small;">the enemies in this mansion are  much larger and more difficult to defeat and the player simply doesn&#8217;t  have the necessary arsenal to adequately deal with such difficult foes.</span></span></p>
<p><span style="font-family: 'times new roman';"><span style="font-size: small;"></p>
<div id="attachment_853" class="wp-caption aligncenter" style="width: 511px"><span><span><a href="http://entertainium.org/wp-content/uploads/2010/02/Resident-Evil-5-Lost-in-Nightmare.jpg"><img class="size-large wp-image-853" title="Resident-Evil-5-Lost-in-Nightmare" src="http://entertainium.org/wp-content/uploads/2010/02/Resident-Evil-5-Lost-in-Nightmare-1024x576.jpg" alt="" width="501" height="281" /></a></span></span><p class="wp-caption-text">Only a couple of shots?! Oh common!</p></div>
<p></span></span></p>
<p><span style="font-family: 'times  new roman';"><span style="font-size: small;">The biggest problem with &#8220;Lost in Nightmares&#8221;  is the archaic mechanics. Capcom managed to recreate a nostalgic  atmosphere from RE1, but at the same time, disrupted the core enjoyment  derived from RE5&#8217;s combat.  Poor puzzles and unbalanced survival  elements are inferior replacements for the suspenseful and thrilling  components in RE5.  Completing the new chapter felt more like a chore  than anything else. Therefore, this piece of DLC cannot be recommended  to anyone besides fervent fans of the Resident Evil series. </span></span></p>
<p><span style="font-family: 'times  new roman';"><span style="font-size: small;"><div class=""><div style="text-align:left; padding: 0; margin: 0; background: url(http://entertainium.org/wp-content/plugins/gd-star-rating/stars/oxygen/stars46.png); height: 46px; width: 230px;"><div style="background: url(http://entertainium.org/wp-content/plugins/gd-star-rating/stars/oxygen/stars46.png) bottom left; padding: 0; margin: 0; height: 46px; width: 92px;"></div></div></div></span></span></p>
<p><span style="font-family: 'times  new roman';"><span style="font-size: small;"><em>Written by Casey Corrigan, Edited by Doug Buffone</em><br />
</span></span></p>
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		<title>Assassin&#8217;s Creeed II Review</title>
		<link>http://entertainium.org/gaming/assassins-creeed-ii-review/</link>
		<comments>http://entertainium.org/gaming/assassins-creeed-ii-review/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 20:46:10 +0000</pubDate>
		<dc:creator>Doug Buffone</dc:creator>
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		<guid isPermaLink="false">http://entertainium.org/?p=843</guid>
		<description><![CDATA[Ubisoft Montreal&#8217;s Assassin&#8217;s Creed divided the gaming community. You either thought that the game was a stroke of genius or that it was a good idea gone awry. Originally marketed as an assassination game set in the Holy Land during the Crusades, it turned out to take place in modern times where an ancient feud [...]]]></description>
			<content:encoded><![CDATA[<p>Ubisoft Montreal&#8217;s Assassin&#8217;s Creed divided the gaming community. You either thought that the game was a stroke of genius or that it was a good idea gone awry. Originally marketed as an assassination game set in the Holy Land during the Crusades, it turned out to take place in modern times where an ancient feud between the Knights Templar and the Assassins continues. The player took control of Desmond Miles who has been kidnapped by Abstergo Industries who simulates the world according to his ancestor&#8217;s memories. The plot was not the only big surprise in the game however.</p>
<p>Although Assassin&#8217;s Creed was an enjoyable game, it had a number of flaws. Most irritating of all was the repetitive nature of the combat and the lack of variation in the mission design. The foundation for a franchise was certainly strong and all indications from the developer made one conclude that the sequel would be a vast improvement over the first.</p>
<p>The most obvious change is that Assassin&#8217;s Creed II takes place in Renaissance Italy and the player can explore 15th century Venice, Florence and Tuscany. The cities are more diverse than their counterparts in the first game, in both landscape, architecture and city life.  Great care has been giving to make more bustling, vibrant cities and greater interaction possibilities within them. The player can visit shops to to buy weapons, armor, maps and even famous works of art from the time period.  The large villa in the city of Monterrigionni is where these collected items are displayed and where the player can choose to build improvements to the cities various shops and services. Investing in the city is nothing but beneficial as it increases the amount of money the player receives from the businesses as well as item discounts.</p>
<p><a href="http://entertainium.org/wp-content/uploads/2010/02/www.totalvideogames.com_AC2Screenshot06_18107207496_112_68731__size_655_2000.jpg"><img class="aligncenter size-full wp-image-846" title="Assassin's Creed 2" src="http://entertainium.org/wp-content/uploads/2010/02/www.totalvideogames.com_AC2Screenshot06_18107207496_112_68731__size_655_2000.jpg" alt="" width="499" height="280" /></a></p>
<p>The realism of the world is also improved by the enhancement of the artificial intelligence. The AI in Assassin&#8217;s Creed made most tasks monotonous, as both the combat and sneaking elements were elementary. Fights would be entirely one sided whereas if desperate situations did arise, the &#8220;blend&#8221; move would make the player disappear no matter what crimes were committed. Luckily, the AI in Assassin&#8217;s Creed II is greatly enhanced. Although it makes the game more difficult, it also makes it more enjoyable. No longer can players simply run through large crowds, kill a target and fade into anonymity. Instead, assassinations take some planning, both in the process of killing and the escape route, as guards are much more diligent in the chase compared to the previous game. Fortunately, moving around the environment has been completely reconstructed. The character controls are much tighter, largely   due to a free-run button which allows the player to move more fluidly  while climbing on walls or running on rooftops.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="295" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/mVWhWsgHzKM&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="295" src="http://www.youtube.com/v/mVWhWsgHzKM&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
Despite improvements to the AI, the combat in Assassin&#8217;s Creed II is still easy. Besides a few exceptions, enemies&#8217; attacks can be parried or countered without too much effort.  The inclusion of new weapons and devices freshens up conflict, but the player&#8217;s variety of killing techniques is not mirrored by the enemies and therefore these inclusions do not increase the difficulty. There are certainly enemies of differing strengths, but there will never be a situation in which the player is repeatedly being killed.  Even the final boss of the game can be taken down relatively easily.</p>
<p>The surprise premise that awaited gamers in Assassin&#8217;s Creed made the story was one of the more memorable elements of the game. Ironically, the story in Assassin&#8217;s Creed II was overshadowed by the improvements to the gameplay experience. Many people marveled at the conclusion of the game, yet I found it largely incoherent and superfluous. The interactivity in the world was so engaging that modern day sections interrupted the game world immersion. Interacting within large cities in another era while seeking advice from Leonardo DaVinci and other historical figures was always more entertaining than Desmond Miles&#8217; underground fight.</p>
<p>Thankfully, the vast majority of the game will be played in the Italian Renaissance era. Whereas, in Assassin&#8217;s Creed the recurrent combat and missions were made the game feel overstretched, Assassin&#8217;s Creed II&#8217;s refurbished mechanics and re-imagined cities will have you wishing for more.</p>
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		<title>Lady Antebellum: &#8216;Need You Now&#8217; Review</title>
		<link>http://entertainium.org/music/lady-antebellum-need-you-now-review/</link>
		<comments>http://entertainium.org/music/lady-antebellum-need-you-now-review/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 05:49:44 +0000</pubDate>
		<dc:creator>Doug Buffone</dc:creator>
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		<category><![CDATA[if i knew then]]></category>
		<category><![CDATA[lady antebellum]]></category>
		<category><![CDATA[love this pain]]></category>
		<category><![CDATA[nashville]]></category>
		<category><![CDATA[need you now]]></category>
		<category><![CDATA[our kind of love]]></category>
		<category><![CDATA[perfect day]]></category>
		<category><![CDATA[ready to love again]]></category>
		<category><![CDATA[someting about a woman]]></category>
		<category><![CDATA[stars tonight]]></category>
		<category><![CDATA[when you got a good thing]]></category>

		<guid isPermaLink="false">http://entertainium.org/?p=834</guid>
		<description><![CDATA[Nashville based stars are enjoying great commercial success as of late. Lady Antebellum&#8217;s self-titled debut album was a monster hit when it was released in 2008. Band members Charles Kelley and Hillary Scott&#8217;s sultry harmonies provided for a memorizing listen and propelled the album to platinum status.
Thus, their follow up album Need You Now was [...]]]></description>
			<content:encoded><![CDATA[<p>Nashville based stars are enjoying great commercial success as of late. Lady Antebellum&#8217;s self-titled debut album was a monster hit when it was released in 2008. Band members Charles Kelley and Hillary Scott&#8217;s sultry harmonies provided for a memorizing listen and propelled the album to platinum status.</p>
<p>Thus, their follow up album <em>Need You Now</em> was expected to include the same musical precision while increasing the lyrical complexity, in both syntax and theme. Unfortunately, the latter expectation is unfulfilled. Although most songs are pleasant to listen to, the majority do not venture beyond simple lyrics, some consisting of remarkably similar words. The most satisfying exception is the title song &#8220;Need You Now&#8221; which includes delicate chord progressions over beautiful harmonies. Telling the story of an obsessive lover,  the song&#8217;s melody and guitar sections is reminiscent of Fleetwood Mac.</p>
<p>Despite the strength of the one song, Lady Antebellum&#8217;s second album leaves much to be desired.</p>
<p>Album Gems:</p>
<p>&#8220;Need You Now&#8221;</p>
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		<title>The Ricky Gervais Show, Ep. 1 Review</title>
		<link>http://entertainium.org/reviews/the-ricky-gervais-show-ep-1-review/</link>
		<comments>http://entertainium.org/reviews/the-ricky-gervais-show-ep-1-review/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 03:03:03 +0000</pubDate>
		<dc:creator>Doug Buffone</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Comedy]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[TV Shows]]></category>
		<category><![CDATA[animated]]></category>
		<category><![CDATA[gervais]]></category>
		<category><![CDATA[hbo]]></category>
		<category><![CDATA[karl pilkington]]></category>
		<category><![CDATA[merchant]]></category>
		<category><![CDATA[monkey news]]></category>
		<category><![CDATA[pilkington]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[ricky gervais]]></category>
		<category><![CDATA[stephen merchant]]></category>
		<category><![CDATA[the ricky gervais show]]></category>

		<guid isPermaLink="false">http://entertainium.org/?p=827</guid>
		<description><![CDATA[Ricky Gervais&#8217; new show is all about his comedy podcast that enjoyed an enormous following. Sitting down with his good friend and colleague Stephen Merchant and the absent-minded Karl Pilkington, they basically talk about nothing. The show has a unorganized format because Gervais and Merchant react to the idiotic ramblings of Pilkington. His ideas are [...]]]></description>
			<content:encoded><![CDATA[<p>Ricky Gervais&#8217; new show is all about his comedy podcast that enjoyed an enormous following. Sitting down with his good friend and colleague Stephen Merchant and the absent-minded Karl Pilkington, they basically talk about nothing. The show has a unorganized format because Gervais and Merchant react to the idiotic ramblings of Pilkington. His ideas are random and absurd, but provide perfect opportunities for the quick witted Gervais and Merchant to make hilarious, if sometimes mean, comments.</p>
<p>In the first episode of HBO&#8217;s new show, Pilkington begins to talk about how humans should reproduce. He believes that when a woman turns 78 she should die, but that a small baby should be born from her body when she dies, so that it would be a &#8220;good-bad situation&#8221;. Immediately, Gervais cracks up at the idiotic premise. The worst part about it is that Pilkington believes that this system will be the next stage of evolution. Gervais and Merchant try to convince him of the ridiculousness of the idea, but it does little to persuade him.</p>
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<div><a title="Ep. 1 - Karl and Reproduction" href="http://www.hbo.com/the-ricky-gervais-show/cast-and-crew/karl-pilkington/video/ep-1-karl-and-reproduction.html?autoplay=true">Ep. 1 &#8211; Karl and Reproduction</a></div>
<p></center></p>
<p>The other funny segment was &#8220;Monkey News&#8221; in which the men discuss a story having to do with monkeys. Pilkington begins to speak about how angry he would be if he was a monkey because humans get all the credit&#8211;particularly for space travel. He eloquently points out that a monkey went into space before man. Although it is a somewhat legitimate point, it devolves into babble after he says that the monkeys were taught to fly the spaceships using buttons and a banana dispenser.</p>
<p>With such ridiculous segments, Gervais and Merchant, among comedies brightest talents, are in a great setting. The show itself is done in an animated style reminiscent of the Flintstones (which, oddly enough, they reference in the show) and show their animated persons sitting at a table discussing with occasional cutaways describing certain elements of the story.</p>
<p>The problem is that I can&#8217;t really figure out why this needs to be a television show. Yes, the segments become more ludicrous when you actually see what Pilkington is describing, but it isn&#8217;t a constant which warrants watching the screen the entire time. The animated style is not impressive and much of the time is just showing the animated men sitting in a studio. Thus, I kept getting the feeling that this show, although funny, doesn&#8217;t necessarily mean that it is better than the podcast. It has the feeling of a simple video podcast, but one that you don&#8217;t need to be watching constantly in order to enjoy.</p>
<p>Nevertheless, both Gervais and Merchant are funny enough to make the show deserving of a large audience. Although it is very likely that you will find yourself doing other activities while watching it.</p>
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		<title>NBC&#8217;s Olympic Coverage Fails to Meet the Gold Standard</title>
		<link>http://entertainium.org/featured/nbcs-olympic-coverage-fails-to-meet-the-gold-standard/</link>
		<comments>http://entertainium.org/featured/nbcs-olympic-coverage-fails-to-meet-the-gold-standard/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 20:19:04 +0000</pubDate>
		<dc:creator>Matt LaMagna</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[NBC]]></category>
		<category><![CDATA[Olympics]]></category>

		<guid isPermaLink="false">http://entertainium.org/?p=814</guid>
		<description><![CDATA[The opening ceremonies of an Olympics are usually a good indicator of the two weeks that follow them. In the 2008 Beijing Olympics, the wizardry and precision of the Opening Ceremonies was matched by the record-breaking performances of Michael Phelps and Usain Bolt. The 2010 Vancouver Olympics, on the other hand, featured an agonizing four-minute [...]]]></description>
			<content:encoded><![CDATA[<p>The opening ceremonies of an Olympics are usually a good indicator of the two weeks that follow them. In the 2008 Beijing Olympics, the wizardry and precision of the Opening Ceremonies was matched by the record-breaking performances of Michael Phelps and Usain Bolt. The 2010 Vancouver Olympics, on the other hand, featured an agonizing four-minute delay as a technical error prevented a mechanical cauldron from forming for the lighting ceremony. This error has extended to the events themselves. Mind you, this error is not about the athletes, who have delivered exciting races and hard-hitting hockey, but rather from the media coverage of the events. Without a doubt, NBC’s handling of the Olympic Games has been atrocious and a disservice to anyone who remotely enjoys sports.</p>
<p>First, the lack of an HD version of MSNBC on DirecTV or Verizon FiOS means that some events do not get the benefit of high-definition coverage. For instance, last night’s US vs. Canada men’s hockey matchup, which NBC’s website declared as “the most anticipated game of the tournament so far”, was broadcast on MSNBC. CNBC and USA had limited curling coverage and no Olympic coverage, respectively, but they have HD channels. Since many sports bars and homes use DirecTV or Verizon as their provider, many people were stuck watching the game in standard definition. In 2010, this fact is unacceptable. High-definition coverage has changed the way that sports are watched and for a game of that magnitude to be broadcast in such a manner is ridiculous.</p>
<p>Making matters worse was the fact that NBC was broadcasting ice dancing, the redheaded stepchild of figure skating, while the hockey game was played. Instead of seeing a game that pundits have declared an instant classic, NBC thought it was more appropriate to show a sport whose biggest story was that a pair’s costumes offended Australian aborigines. This decision should have been an easy one for NBC: its home country was facing off against the hockey-crazed hosts. Yet, as we’ve seen with the Conan O’Brien/Jay Leno saga, when NBC has an easy decision they will drop the ball every time.</p>
<div id="attachment_815" class="wp-caption aligncenter" style="width: 346px"><a href="http://entertainium.org/wp-content/uploads/2010/02/Ice-Dancing.jpg"><img class="size-full wp-image-815  " title="Ice Dancing" src="http://entertainium.org/wp-content/uploads/2010/02/Ice-Dancing.jpg" alt="" width="336" height="504" /></a><p class="wp-caption-text">Does this event really make for better television than hockey?</p></div>
<p>Second, and most importantly, the use of tape delay in the events has ruined the desire to watch the Olympics. NBC faces a dilemma: they have valuable primetime space, but many of the events occur in the daytime. Thus, it has decided to broadcast many of the popular events on a tape delay so that they can gain valuable ratings. However, there is a problem with this decision. The primetime broadcasts are not geared with sports fans in mind. Many times, there is very little sports action and instead there are human-interest features about polar bears. Does anyone really tune into the Olympics to hear about polar bears? No! Put the sports on the screen; that’s why the viewers watch a sporting event.</p>
<p>Furthermore, because these events happen live, other major news organizations will tell the results of the events before NBC gets around to broadcasting them on tape delay. Major news sites like ESPN and social networks like Twitter will often have the results of the events anyone wants to watch before he or she can watch them. It’s frustrating for a sports fan to watch the events, which are built on drama and excitement, with suspense removed. What’s even more egregious is the fact that NBC also spoils the events. An anchor on the NBC evening news last night told me to “look away” if I didn’t want to know the results of the events that already happened but would be broadcasted later in the evening. I never thought that the news would require a “spoiler alert”, but thanks to NBC it’s a common occurrence.</p>
<p>The worst part about this practice is how unnecessary it is. These Winter Olympics are not in a place where the time difference makes it prohibitive to show the events live (like when the 2002 World Cup was in South Korea). They are on the West Coast. There is no reason why the events should be tape delayed for people in the United States, especially those who live on the West Coast (like the opening ceremonies were). This practice serves only to frustrate viewers who want to watch the games as they happen live.</p>
<p>If NBC really believes that the only way that they can attract viewers is through irrelevant, tape-delayed features, then there is a simple solution: broadcast the events live on its cable networks (USA, CNBC, MSNBC) and on the Internet. Then, in primetime, run the package of highlights and features, while having more live matchups on its cable networks. However, this solution would require NBC to embrace new media and the opportunities it provides. A sports fan’s best hope is that NBC, who Conan O’Brien gleefully reminded us is losing $200 million on these Olympics, decides to abandon the Olympics altogether. Then a real sports network could take over and give the viewers the coverage that they want (an ABC bid, using all of its many ESPN outlets, comes to mind). Until then, enjoy tape delays, standard definition, and ice dancing!</p>
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