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From E3 2017: Monster Hunter: World was my big surprise at the show

If you’ve been reading the site for a little while, you probably know this by now, but if you’re new, here’s the deal: I’m a huge fan of the Monster Hunter series. I’ve been increasingly more dedicated with each new game, and for all intents and purposes, I’ll do the same with Monster Hunter: World, by far my biggest surprise at this year’s E3, the very thing I’ve been asking for for so long: a Monster Hunter for consoles (and, uh… PC). Don’t get me wrong, though. I’m a huge fan of the portable entries in the series, but it just so happens the small control surface of the 3DS is a killer on my hands. They eventually force me to put it down after longer sessions so I can recover from the numbness that comes with the intensity of playing Monster Hunter. It’s an...
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From E3 2017: Constructor’s set to swindle you for rent soon on Nintendo Switch

Nostalgia comes to mind whenever anyone mentions Constructor, a humorous team-based construction game released during the late 1990s on PC. Aside from SimCity, it was one of my most played city planners of the time. I’ve heard little of it since then, so it came to a surprise when I was approached for an appointment at E3 to check out an HD port of Constructor for the Nintendo Switch. For the uninitiated, Constructor revolved around raising a successful city while dealing with rival factions set on making your life miserable. All’s not lost, though. You could employ a variety of not at all ordinary people to help you balance the game in your favor, such as thugs, hippies, and even clowns, who could terrorize and do away with anyone getting in the way of your megalomaniac planning. Constructor was already pretty complex back when it...
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From E3 2017: Vindicta offers a different solution for movement in VR

Figuring out movement in VR was one of the first major challenges for the platform. Traditional analog stick controls didn’t quite work with the first-person perspective games that make up the majority of the platform’s library. Teleportation has largely been adopted as the solution, acting as a suitable workaround to avoid motion sickness, but Vindicta from Game Cooks offers a different solution. Vindicta is a first-person VR shooter wherein you fight through a series of levels to shut down an evil corporation and its robot army. What makes Vindicta different is in how it handles movement. Rather than point a cursor and teleport around, you shake your arms to dash in whatever direction you’re looking in. For the first minute or two it felt… weird. Having only played VR games that either used the teleportation method or stuck to a fixed perspective, feeling that sensation...
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