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Pro Evolution Soccer 2013 Review

There comes a time in the year when according to an ancient tradition, sport fans are dealt their annual videogame franchise releases. The scrolls say that every 365 days, we’re to receive a handful of new entries in long standing, traditional sport series. Pro Evolution Soccer 2013 is here to fill its place in these troubled times as Konami’s representative and battle it out with its competitors. Is it a champion or does it have two left feet? For the most part, Pro Evolution Soccer 2013 plays very well. Like its numerous predecessors, the beautiful game is at its finest when the ball starts rolling. Player movement is fluid and natural and the ball is affected by physics realistically. Stadiums in particular look true to their real life counterparts, especially the South American arenas, new to this year’s version. La Bombonera really seems like it’s about to burst open!...
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Okami HD Review

High definition visuals are exactly what Okami needed. The original PlayStation 2 release was and is still gorgeous; time hasn’t harmed it in the slightest. But the addition of HD breathes new life into Okami. Developer Hexa Drive took an already strong foundation and fortified it to the point of flawlessness. Okami HD is easily the definitive version of Okami and one of the best remasters yet. Not just on virtue of its visuals, but also because it holds up. Okami puts you in the role of the sun goddess Amaterasu (in the form of a wolf) as she travels around Nippon (which is basically the name ‘Japan’ in Japanese – ed.’s note) purging the evils that have overrun it. You move between the farthest corners of Nippon — from its sunny planes and seaside vistas to its tranquil forests and northern tundra — fighting demons and rejuvenating the land through the power of the Celestial Brush. A...
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The Fine Line of Trial and Error

A few months ago, I played Limbo, Playdead’s gloomy, award-winning platformer. It was going swell at first. Traversal was simple, the atmosphere was appropriately thick with tension and mystery, and the visuals were beautiful. Unfortunately, the game was riddled with nigh-unavoidable “gotcha!” deaths — seemingly scripted death sequences that can’t be dodged without prior knowledge of each one’s placement. Jump on a rope and a bear trap falls from the ceiling; run along a log and a boulder will suddenly come rolling. In both cases, I was never able to evade them on the first encounter. I started scanning the area for signs. Wasn’t about to let the game get the better of me. But it did, because there were no signs. Activation was the only way I’d know where the damn things were, and when they finally seemed like they’d give me chance, by...
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