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E3 2013 – Dark Souls 2 Hands-on Preview

Namco Bandai wanted one thing very clear about Dark Souls 2: Nothing is changing. All that talk of accessibility and broadening the audience? Forget it. Easy mode? Not happening. If anything, Dark Souls 2 looks to be far harder than both its predecessors combined. And from what I played, that’s certainly the case. The appointment was split into two parts: a hands-off walkthrough of the PC version, and a hands-on demo with the PlayStation 3 version. The demo began by allowing a choice between four classes: Warrior, Sorcerer, Temple Knight, and Dual-Wielder. The full game won’t have any pre-set classes, however, instead opting for a generator that allows full customization of your character, stats and all. Our demonstrator chose the Dual-Wielder first to showcase the game’s new, proper dual-wielding mechanics. In previous Souls games, dual-wielding barely existed. It was technically available, but hardly viable, unable...
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Scurvy Scallywags Review

Scurvy Scallywags is a surprise. Because it is a match 3 game, I expected something along the lines of a palette-swapped and pirate-themed Bejeweled, Ron Gilbert be damned. What I got was a resplendent game oozing with quirky and smart dialogue, tongue-in-cheek humor, and a nicely laid out and thematic interface. Scurvy Scallywags is structured as a play, where your customized pirate avatar goes from anchor to anchor and island to island, collecting treasures along the way. From the beginning, you have an overarching map where you navigate your ship from one rail-run place to another. Each map varies by climate, enemies, and inhabitants, but the basic premise is that you play a match 3 game until the enemies are vanquished and the treasure is found. This game’s major innovation is its marriage with RPG elements: as you continue throughout the game, you gain extra...
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First Impressions – State of Decay

At first glance, State of Decay might look like a wild life survival game. Okay, that would be the case if it weren’t for the hordes of zombies, the piles of half-eaten dead bodies and trails of blood everywhere, that is. Even though the subject matter has more than been beaten to oblivious and treaded in all manner of entertainment media, from movies, comics to Facebook games, State of Decay, at first glance seems to be taking the undead for a fairly different spin. As a third person open world action game, State of Decay plays a lot like Grand Theft Auto, in the manner which you navigate the map, get your bearings and are able to drive. On the other hand, all similarities halt down when zombies are thrown into the mix, as well as survival elements, social stat tracking and character progression. Granted,...
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