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Gun Monkeys Review

In the distant future, the human race is wiped from the Earth following a failed perpetual energy experiment. Well, technically it succeeded – energy now rains from the sky – but the whole everyone being dead thing kinda puts a damper on it. Not that it’s going to stop clever entrepreneurs like yourself. In Gun Monkeys, a two-dimensional, one-on-one multiplayer shooter, you head-up one of many power companies attempting to harvest that sweet future-energy. You do so by sending a bunch of heavily armed monkeys to retrieve it. Why monkeys? Why not! They’re efficient, expendable, and too stupid to revolt. Besides, all the rival corporations had the same idea, so… As such, you have to fight tooth and nail to nab any power, the armed primates ripping each other to shreds to do so. A rifle and a couple landmines are your primary weapons. Power-ups...
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Gun Monkeys Impressions

Haven’t played enough of the game to feel comfortable reviewing Gun Monkeys yet (connectivity issues – mine and the game’s own – have been preventing me from finding many games, random or otherwise), but I’ve been itching to write, so… yeah. Impressions! Enjoy. Procedurally-generated maps is a brilliant idea for a multiplayer game. Keeps every match fresh, the unpredictable landscape keeping games from boiling down to who knows the level and its exploits best. Granted, the levels are very simple in Gun Monkeys – a mere collection of suspended platforms haphazardly dotted about the area – but the worth of the concept still stands. Gun Monkeys is a one-on-one versus multiplayer shooter from Size Five Games, whom you may know for Ben There, Dan That and Time Gentleman, Please. In it, you control a gun-toting monkey sent to collect blocks of energy for your power...
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The Walking Dead: 400 Days Review

It’s a testament to Telltale Games’ skill as developers that they’re able to continuously craft interesting and believable characters. Very important for a franchise that thrives on character drama such as The Walking Dead. Last year’s inaugural season delivered spectacularly on this front. Everyone – from regulars to one-off  individuals – felt real, relatable. But Telltale also had five whole episodes to build them through, for players to establish a connection with them. By contrast, the latest episode, The Walking Dead: 400 Days, is but a bundle of short-stories. Each follows one of five new characters briefly, granting limited time to establish and develop them, their vignettes ending almost as soon as they began. Despite this, 400 Days still manages to create connections, the cast just as endearing as the last. Vince, a convicted killer; Wyatt, an average guy road-tripping across the country with his...
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