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Ni No Kuni Review

Though Studio Ghibli’s involvement only went so far as composing the music and a few animated cutscenes, Ni no Kuni: Wrath of the White Witch feels like a classic Ghibli film. The enchanting world and charming characters, its heartwarming tale of loss and acceptance; it feels like a product of the studio’s talent. But Level 5 – known more recently for their work on the Professor Layton series – handled did all the work, the developer capturing the Ghibli essence exquisitely. Through an embarrassment of content, a fun, lively battle system and Pokemon-esque monster collection element, and a fantastic story, Ni no Kuni: Wrath of the White Witch delivers a traditional Japanese-style role-playing game at its finest. Ni no Kuni follows Oliver, a young boy who travels to another world in search of a way to revive his fallen mother, who passed away following an...
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Dollar Dash Review

An exceedingly fun, colourful menagerie of cartoonish robbery, Dollar Dash reminds me of the old independent games you find on CDs at convenience store for two dollars. However, instead of 3 level tiers and jerky controls, Dollar Dash is a vivid, smoothly run piece of social fun. The game has no fleshed out plot: you’re a robber and you do things that are only reminiscent of robbing, such as scrounging cash in dark alleys, holding safes, and robbing other robbers (robbers do those things, right?). However, to Dollar Dash’s credit, it makes no attempt to confuse the player with a half-assed narrative: the game is very clear about being a multiplayer game, and though there are snags, in this context it’s certainly a solid winner. With a considerable number of maps, each with their own little gimmicks and unique visual style across three different modes,...
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Antichamber Review

Playing Antichamber is a test of patience. Its clever puzzles and abstract, Escher-like environment perplex at every turn. Conventional logic does not apply here, the sterile scenery continuously subverting expectations and rules before introducing more to follow. It perplexes and dumbfounds you at every turn, causing more than a few colorful exclamations after some of the weirder and sudden transitions. It’s all almost enough to make your head spin, trying to keep everything straight. But therein lies the brilliance of Antichamber. Its abstract nature is key to creating extremely devious puzzles. Key to erecting a mind-bending place to explore. Key to creating a completely non-linear experience that almost encourages you to break the apparent linear events of your first play-through. Antichamber is a puzzle through and through, and one of the most fun to solve. You begin in a wireframe room. A map, a mural...
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