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The life of a smuggler is a tough one in SmuggleCraft

Fell off a cliff and died in an explosion. Caught by the cops and executed for crimes I didn’t commit. Eaten by wildlife after surviving a crash. Struck with amnesia, living a peaceful life as a baker. These are a few of the ways my career as a smuggler came to an end in SmuggleCraft. From developer Happy Badger Studio, SmuggleCraft is a roguelite racing game. The set-up goes that you’re a smuggler who’s just rolled into town in need of a new hovercraft. A rather unscrupulous fellow offers one to you, with the catch that you’ll need to pay it off over time. Thus you spend each day taking on odd jobs to make money to pay off and occasionally upgrade your new ride. These jobs range from simple, legal work like towing people’s broken down vehicles back to them, to questionably legal matters...
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From E3 2017: Mario + Rabbids Kingdom Battle is a Rabbids game you’ll want to play

What came as no surprise to anyone keeping tabs on videogame news over the past few months, the “secret” collaboration between Nintendo and Ubisoft was finally revealed during Ubisoft’s press conference at E3. But unlike what most were expecting, it was anything but a trainwreck. In fact, Mario + Rabbids Kingdom Battle is one of the best looking upcoming third-party Nintendo Switch games. I had a chance to try the game out during our appointment with Nintendo at the show floor, and without a doubt, I really want to play this now. I was withholding my opinion of the concept of a new Rabbids title that would include Mario elements in it until it was actually revealed in an official manner, so when I found out (along with the entire world outside of Ubisoft’s offices) that it’s basically going to be a cartoony XCOM: Enemy...
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Indie dev tinyBuild threatened of legal action over No Time to Explain

Indie developer and publisher tinyBuild is currently being threatened of legal action by Russian publisher Buka Entertainment over the claims made by tinyBuild about the troubled development behind No Time to Explain. According to tinyBuild head Alex Nichiporchik, the whole mess began in 2011, when half the funding to No Time to Explain was suddenly pulled by Buka Entertainment, which heavily hampered the development of the game. The entire timeline of events was chronicled by Nichiporchik over at tinyBuild’s blog. He also published an article over at Gamasutra explaining why the game turned out the way it did, aptly titling it “Why the original No Time to Explain sucked”. Now, six years later, Buka’s threatening to sue tinyBuild, claiming that false information has been spread by Nichiporchik and tinyBuild about the entire ordeal. Since the original threat was made, tinyBuild has sent over the gold master of No...
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