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Return to the Painted World: Our Thoughts on Dark Souls 3: Ashes of Ariandel

Ever since Eduardo and I finished up Dark Souls 3 proper, we’ve been wondering what was in store for the game’s two expansions. The first, Ashes of Ariandel, landed last month, so of course the two of us got together to chat about it in-depth, as is tradition. Warning: Spoilers ahead. Callum: Out of all things I thought the first add-on for Dark Souls 3 would be, a return to the Painted World certainly wasn’t it. Granted, I never had any specific ideas for what it could be (if there’s one thing I’ve learned, it’s that From Software never seems to do what everyone thinks they’ll do), but still. After the base game was filled with so many obvious call-backs, I’d have thought they’d done something new than continue down that road. Not that I’m complaining, of course. Ashes of Ariandel was fantastic. I’ve been...
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State of the Brawl 2016: Street Fighter V, King of Fighters XIV and co.

With 2016 rapidly drawing to a close, what better time it is to look back at the state of fighting games, in a year that featured some of the biggest names in the genre making gigantic comebacks. King of Fighters and Street Fighter, in particular, were rivals since their debut in the late 1980s and early 1990s, and after some rocky years at the beginning of the new century, there hasn’t been a better time to be into fighting games than today, with some of the best both Capcom and SNK have ever put out. Unfortunately, one of them didn’t quite hit the ground running. Street Fighter V‘s release back in February met a lackluster response from the general public given its barebones initial run of the game, featuring little to no single-player content and questionable online infrastructure, as you can see in our review. Since...
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Worms W.M.D Review – Fully loaded

Over the years since its inception, the Worms series has seen its share of ups and downs. After a weak attempt at bringing the franchise to the third dimension during the 32-bit generation, Team-17 realized our spineless but extremely courageous friends deserved better, bringing them back to glorious 2D. And with Worms W.M.D, they’re at the best they’ve been in quite a while. W.M.D doesn’t reinvent the series in any way, and in many ways that’s for the best, because Worms has always been quite a multiplayer turn-based strategy game since the very beginning. Instead, Team-17 focused on piling on addition content alongside the established online mode, adding a lot of single player missions and challenges as well as a pretty decent experience system tied to the customization options which are plenty (voice taunts, visuals, tombstones, the works), allowing the creation of unique teams formed...
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