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Eduardo’s Top Games of 2017

2017 has been a difficult year for everyone all over the world, and it seems like videogames picked up the pace and helped serve as an escape from all the insanity going on around us. So much so that it’s tough to point to only one game as my own personal favorite, but a few. There’s also a ton of stuff that came out this year that I still want to play, like Nier: Automata and Uncharted: The Lost Legacy, which are sitting neatly at the top of my pile. Looks like next year will be even crazier in both, world insanity and the quality of game releases — here’s hope we get more of the latter than the former. Here are my picks for 2017: Stories Untold What started like a timid exploration of what seemed like an indie revival of Zork turned into...
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Final Fantasy XII: The Zodiac Age mixes accessibility with familiarity in the one of the series’ most engaging entries

It was a time of peace in Ivalice.  A long-awaited wedding would bring out the people of Rabanastre in harmony and in celebration, but their joyous merrymaking would be short lived. Suddenly, an attack from the nearby kingdom of Dalmasca would shatter the tranquil atmosphere, turning excitement and happiness into panic and terror. So begins the narrative of Final Fantasy XII. It will take you on a journey of exploration, of a deeper understanding of many of the game’s complex characters and into the heart of Ivalice, a world teetering on the brink of a new age of salvation or destruction, evolution or revolution, power and politics. If these sound like bold promises for an in-game narrative, they should be. Yet Final Fantasy XII seems to deliver on most of them as you make your way through the game. This isn’t Shakespeare, by any means,...
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Middle-Earth: Shadow of War might read like fan faction, but it’s your story that counts

Middle-Earth: Shadow of Mordor was easily one of the best games of 2014. It was a fresh take on the concept of open world, not only introducing one of the coolest character development mechanic in the Nemesis system, also combining some of the best elements of other games into one hell of a Lord of the Rings game. This year’s Shadow of War is pretty much the same game, only with every one of the things that made Shadow of Mordor so great dialed up to 11. That should automatically make it an even better game, right? Thing is, game design isn’t an exact science. More of the same only multiplied doesn’t equal a masterpiece, and as Shadow of War proves in spades, there’s a tenuous balance to be found when coming up with a sequel to an innovative, successful game. While it isn’t a...
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