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Swarmlake is a fantastic pick up and play arena shooter

My current high score in Swarmlake is 2,024 points, which amounts to almost 5 minutes of play. That might not seem like much, but for Swarmlake, an arena shooter from Dominique Greishofer (developer of the excellent Refunct), that’s a long time. Swarmlake pits you against an endless horde of foes, testing your ability to survive against unbeatable odds. It’s kind of similar to Devil Daggers. The difference being that Swarmlake isn’t terrifying — in place of demons and creepy sounds are orbs and triangular foes and catchy tunes — and doesn’t wait to get the good parts. Also, its arena is seemingly infinite; more tiles appear as you approach the edge, preventing you from being backed into a corner, which is extremely helpful. Swarmlake begins with a bang — literally. With a click of the mouse, your gun locked to the ground, you fire a...
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King and Queen agree: Kingdom Come: Deliverance is an ambitious rhapsody

Kingdom Come: Deliverance is a game that showed lots of promise right from the very first time I checked it out at E3 2016. Even at that point in time, where developer Warhorse Studios was only had a few concept renders to visually show it off, it was clear that Deliverance was a deeply ambitious project. From the multi-layered character armor equipping to the direct approach to how combat would play out, I made a point to include this game in my watch list. The next year’s E3 came around and I finally had a chance to check out Kingdom Come in playable form. I came out of the demo impressed, but I was worried that while the combat proved to be complex, there wouldn’t be much story to neatly wrap around all the conflict that the time period and locale Warhorse picked provides. In...
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Save the world in 60 seconds or die trying in Minit

You have only 60 seconds to live. What do you do? How do you spend that brief minute before you die? Perform various odd jobs? Go on a boat ride to a distant island? Wander around an endless desert? Save the world? How about all the above? That’s the idea behind Minit, a series of 60 second adventures from developers Kitty Calis, Jan Willem Nijman, Jukio Kallio, and Dominik Johann. It all begins one day when you head down to the beach and pick up a sword that washed ashore. Unfortunately, the sword is cursed. Whoever holds it is doomed to live their life in 60 second chunks, the wielder dying once time expires. This is your life now — until you find a way to destroy the sword, anyway. From there, you set off to find some way to rid yourself of the curse,...
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