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	<title>Entertainium &#187; re1</title>
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		<title>RE5: &#8220;Lost In Nightmares&#8221; Review</title>
		<link>http://entertainium.org/gaming/re5-lost-in-nightmares-review/</link>
		<comments>http://entertainium.org/gaming/re5-lost-in-nightmares-review/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 01:51:45 +0000</pubDate>
		<dc:creator>Casey Corrigan</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[albert wesker]]></category>
		<category><![CDATA[chris]]></category>
		<category><![CDATA[chris redfield]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[guardian of insanity]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[jill]]></category>
		<category><![CDATA[lost in nightmares]]></category>
		<category><![CDATA[mansion]]></category>
		<category><![CDATA[oswell spencer]]></category>
		<category><![CDATA[re1]]></category>
		<category><![CDATA[re5]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[resident evil 1]]></category>
		<category><![CDATA[resident evil 5]]></category>
		<category><![CDATA[sheva alomar]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[umbrella corporation]]></category>
		<category><![CDATA[wesker]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://entertainium.org/?p=850</guid>
		<description><![CDATA[Resident Evil 5 offers players a thrilling action game complete founded on tense survival horror mechanics. Available for both Xbox 360 and PS3, the latest piece of DLC for Resident Evil 5, entitled &#8220;Lost In Nightmares&#8221;, allows players to further explore the expansive and detailed universe following Chris Redfield and Sheva Alomar as they explore zombie ridden Africa. “Lost in Nightmares” is the first of two new pieces of downloadable content to be released for Resident Evil 5. It adds a new chapter to the game which will take the player around an hour to complete. Logistics aside, the enjoyment of the new content depends solely on the player’s level of immersion in the Resident Evil universe. If you love the story behind Resident Evil, then you’ll most likely enjoy it. However, if the Resident Evil back-story holds little interest to you, then this content does not offer enough to be worth your money.  Don’t expect more of the same, as this new chapter in the ever-expanding world of Resident Evil brings a few new game mechanics to the table in comparison to RE5, due to its “retro” nature.  Describing these new mechanics will force me to give away some of the events that take place, so be warned that the following may be considered a spoiler. “Lost in Nightmares” covers an event which precedes the main story of Resident Evil 5. During the man campaign, Chris has a flashback of a mission he previously undertook with his former S.T.A.R.S partner Jill Valentine. The two have teamed up again to hunt down the man responsible for the creation of the Umbrella Corporation, Oswell E. Spencer. During the main game, small portions of this aforementioned mission are shown via cut scene flashbacks.  The scenes show Chris and Jill, sporting attire reminiscent of their clothing in the series’ original outing, infiltrating a mansion.  Sound familiar to anyone? This content is meant to bring back some of the classic Resident Evil style and moments.  The mansion is reminiscent of the mansion from Resident Evil 1 while the mode reintroduces several game mechanics from the original entry. Some of the original (and unforgettable) score has been amped up to today’s sonic quality and reused, which adds to the overall atmosphere of the game.  The gameplay is mostly puzzle and adventure based, forcing players to start with little equipment and relying only on items found within the mansion (unlike other modes in RE5, equipment doesn&#8217;t transfer over). Unfortunately, the thrilling experience provided by RE1 is not recreated. These mechanics were groundbreaking in the older games, but over the last decade the franchise and it&#8217;s core mechanics have evolved.  After spending time playing RE5, players have become accustom to the action the game delves out in spades.  But this content strips all of that away, leaving the player to complete mundane and trivial tasks in order to move deeper into the mansion.  These “puzzles” are very easy, requiring the player to merely look in several corridors...]]></description>
			<content:encoded><![CDATA[<p><span style="font-family: 'times new roman';"><span style="font-size: small;">Resident  Evil 5 offers players a thrilling action game complete founded on tense  survival horror mechanics. Available for both Xbox 360 and PS3</span></span><span style="font-family: 'times new roman';"><span style="font-size: small;">,</span></span><span style="font-family: 'times new roman';"><span style="font-size: small;"> the latest piece of DLC for  Resident Evil 5, entitled &#8220;Lost In Nightmares&#8221;, allows players to  further explore the expansive and detailed universe following Chris  Redfield and Sheva Alomar as they explore zombie ridden Africa. </span></span></p>
<p><span style="font-family: 'times  new roman';"><span style="font-size: small;">“Lost in Nightmares” is the first of two new  pieces of downloadable content to be released for Resident Evil 5. It  adds a new chapter to the gam</span></span><span style="font-family: 'times new  roman';"><span style="font-size: small;">e which will take the player around an hour to  complete.</span></span> <span style="font-family: 'times new roman';"><span style="font-size: small;">Logistics  aside, the enjoyment of the new content depends solely on</span></span><span style="font-family: 'times new roman';"><span style="font-size: small;"> the player’s level of  immersion </span></span><span style="font-family: 'times new roman';"><span style="font-size: small;">in  the Resident Evil universe. If you love the story behind Resident Evil,  then you’ll most likely enjoy it. However, if the Resident Evil  back-story holds little interest to you, then this content does not  offer enough to be worth your money.  Don’t expect more of the same, as  this new chapter in the ever-expanding world of Resident Evil brings a  few new game mechanics to the table in comparison to RE5, due to its  “retro” nature.  Describing these new mechanics will force me to give  away some of the events that take place, so be warned that the following  may be considered a spoiler.</span></span></p>
<p><span style="font-family: 'times new roman';"><span style="font-size: small;">“Lost  in Nightmares” covers an event which precedes the main story of  Resident Evil 5. During the man campaign, Chris has a flashback of a  mission he previously undertook with his former S.T.A.R.S partner Jill  Valentine</span></span><span style="font-family: 'times new roman';"><span style="font-size: small;">. </span></span><span style="font-family: 'times new roman';"><span style="font-size: small;">The two have teamed up again to</span></span><span style="font-family: 'times new roman';"><span style="font-size: small;"> hunt</span></span><span style="font-family: 'times new roman';"><span style="font-size: small;"> d</span></span><span style="font-family: 'times new roman';"><span style="font-size: small;">own the man responsible for the  creat</span></span><span style="font-family: 'times new roman';"><span style="font-size: small;">ion of  the Umbrella Corporation, Oswell E. Spencer. </span></span> <span style="font-family: 'times new roman';"><span style="font-size: small;">During the main game, small  portions of this aforementioned mission are shown via cut scene  flashbacks.  The scenes show Chris and Jill, sporting attire reminiscent  of their clothing in the series’ original outing, infiltrating a  mansion.  Sound familiar to anyone? This content is meant to bring back  some of the classic Resident Evil style and moments.  The mansion is  reminiscent of the mansion from Resident Evil 1 while the mode  reintroduces several game mechanics from the original entry. Some of the  original (and unforgettable) score has been amped up to today’s sonic  quality and reused, which adds to the overall atmosphere of the game.   The gameplay is mostly puzzle and adventure based, forcing players to  start with little equipment and relying only on items found within the  mansion (unlike other modes in RE5, equipment doesn&#8217;t transfer over).</span></span></p>
<p><span style="font-family: 'times new roman';"><span style="font-size: small;"></p>
<div id="attachment_852" class="wp-caption aligncenter" style="width: 511px"><span><span><a href="http://entertainium.org/wp-content/uploads/2010/02/original.jpg"><img class="size-large wp-image-852" title="The Mansion" src="http://entertainium.org/wp-content/uploads/2010/02/original-1024x576.jpg" alt="" width="501" height="281" /></a></span></span><p class="wp-caption-text">The recreated Resident Evil 1 mansion</p></div>
<p></span></span></p>
<p><span style="font-family: 'times  new roman';"><span style="font-size: small;">Unfortunately, the thrilling experience  provided by RE1 is not recreated. These mechanics were groundbreaking in  the older games, but over the last decade the franchise and it&#8217;s core  mechanics have evolved.  After spending time playing RE5, players have  become accustom to the action the game delves out in spades.  But this  content strips all of that away, leaving the player to complete mundane  and trivial tasks in order to move deeper into the mansion.  These  “puzzles” are very easy, requiring the player to merely look in several  corridors for passwords and a crank. Some new information is presented  about Oswell E. Spencer’s whereabouts over th</span></span><span style="font-family: 'times new roman';"><span style="font-size: small;">e last few years, but is doesn’t </span></span><span style="font-family: 'times new roman';"><span style="font-size: small;">really</span></span><span style="font-family: 'times new roman';"><span style="font-size: small;"> provide a wealth of new  information to overlook the shortcomings of the gameplay.</span></span></p>
<p><span style="font-family: 'times  new roman';"><span style="font-size: small;">The next section of the game introduces you  to a new enemy type, The Guardian of Insanity. As the name suggests,  these enemies require a lot of ammunition to kill. Unfortunately, the  lack of available equipment and items makes the task more frustrating  than need be. </span></span><span style="font-family: 'times new roman';"><span style="font-size: small;">This was a design decision made by the developers to recreate  certain survival aspects from previous entries in the franchise. But,  once again, this mechanic doesn’t transfer well to this new section of  the game. RE5 is different from the other entries in the franchise as  the survival elements are less profound. If you strip the player of the  equipment needed to initiate this action it disturbs the delicate  gameplay balance achieved in RE5.  Unlike the z</span></span><span style="font-family: 'times new roman';"><span style="font-size: small;">ombies of the original mansion, </span></span><span style="font-family: 'times new roman';"><span style="font-size: small;">the enemies in this mansion are  much larger and more difficult to defeat and the player simply doesn&#8217;t  have the necessary arsenal to adequately deal with such difficult foes.</span></span></p>
<p><span style="font-family: 'times new roman';"><span style="font-size: small;"></p>
<div id="attachment_853" class="wp-caption aligncenter" style="width: 511px"><span><span><a href="http://entertainium.org/wp-content/uploads/2010/02/Resident-Evil-5-Lost-in-Nightmare.jpg"><img class="size-large wp-image-853" title="Resident-Evil-5-Lost-in-Nightmare" src="http://entertainium.org/wp-content/uploads/2010/02/Resident-Evil-5-Lost-in-Nightmare-1024x576.jpg" alt="" width="501" height="281" /></a></span></span><p class="wp-caption-text">Only a couple of shots?! Oh common!</p></div>
<p></span></span></p>
<p><span style="font-family: 'times  new roman';"><span style="font-size: small;">The biggest problem with &#8220;Lost in Nightmares&#8221;  is the archaic mechanics. Capcom managed to recreate a nostalgic  atmosphere from RE1, but at the same time, disrupted the core enjoyment  derived from RE5&#8242;s combat.  Poor puzzles and unbalanced survival  elements are inferior replacements for the suspenseful and thrilling  components in RE5.  Completing the new chapter felt more like a chore  than anything else. Therefore, this piece of DLC cannot be recommended  to anyone besides fervent fans of the Resident Evil series. </span></span></p>
<p><span style="font-family: 'times  new roman';"><span style="font-size: small;"><div class=""><div style="text-align:left; padding: 0; margin: 0; background: url(http://entertainium.org/wp-content/plugins/gd-star-rating/stars/oxygen/stars46.png); height: 46px; width: 230px;"><div style="background: url(http://entertainium.org/wp-content/plugins/gd-star-rating/stars/oxygen/stars46.png) bottom left; padding: 0; margin: 0; height: 46px; width: 92px;"></div></div></div></span></span></p>
<p><span style="font-family: 'times  new roman';"><span style="font-size: small;"><em>Written by Casey Corrigan, Edited by Doug Buffone</em><br />
</span></span></p>
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